Meowhalla News
19 announcements from the publisher, newest first.
Hello, fellow Facesit Inc. - lovers,
We completely reforged the interface for the game. The new "rocky" main theme is furnished with viking-themes like axes and horns.
New dialogue windows and game menu elements.
In-game choice buttons follow the style.
The gallery was reworked in order for it to appear more like our other games. The images are now divided into the sections dedicated to different characters.
Main menu got fancy buttons that are highlighted in gold when hovered.
That is the last major update we planned for Meowhalla right now.
Happy Conquistador coming soon to Steam!
The “Adult Only” visual novel Happy Conquistador tells the story of Enrique, a Spanish conquistador who embarks on a mission vital for the Spanish Empire. Lead the ship through the ocean, fight for gold and lands, and bring glory to the Spanish Crown.
Our next game, Happy Conquistador, will feature more freedom of choice than you can imagine.
The main character will visit Arabian peninsula, jungles of Western Africa and a Chinese coastal town.
He will encounter female companions, engage in romantic (or not so romantic relationships). The CG art, as always, will be presented in form of a gallery.
Soon, we will be publishing development diaries, where the features of the upcoming game will be presented in detail.
We also plan further updates to our first game Meowhalla. The time is not decided yet, but it will likely launch together with the new game’s release.
Update 1.2 is live!
With the current update we introduced the following changes.
Sprites:
Added fully remade sprites for all characters.
Existing sprites now change each other more often.
Astrid’s size was adjusted to correspond to the plot.
Sprites now displayed in two size versions rather than three.
Game changes:
Added new transitions between scenes and some of them were replaced with better alternatives.
Nude versions of some gallery items are placed in-game. (Previously available only in the unlockable gallery)
Sound:
Added explosion sound in the plane.
Added bonfire sound in the camp.
Other:
Credits now specify, for which part of the game a person was responsible.
Added “options” button to in-game menu. Previously, it was available only in the quick menu.
Added “auto-play” button to the quick menu. The novel can now be read in an auto-mode.
Bug fixes:
Fixed issue when for some players ending screens were covered by dialogue screens.
Fixed typos and formatting in the “Credits” section.
Fixed issue when date and time of save files was not displayed in the Russian version.
Fixed minor typos in the Russian version.
New sprites reveal
We desired to preserve the initial style of the characters, enhancing their looks. Some details were added, others were removed. Take a look at how they were changed.
Huntress Erica still has slim and fit complection, with a cunning gleam in her eyes.
Astrid now looks more mature and threatening, as intended.
We added tail to Inkeri and changed the form of horns.
Freya acquired new dress, but her mood hasn't improved.
Olga still looks like she belongs to the gym.
The update is planned for the second half of September. A sale will be launched simultaneously.
New sprites
Did you like our first game, Meowhalla? Then we have good news for you. In the following update, scheduled for September, all sprites will be reworked with completely new quality level. Of course, update will be free for anyone owning the game on Steam. Soon, we will show you how new characters will look like.
M.A.I.D.s - available on Steam!
Our second game is released! Experience the story of the humanized household items now, with the release 10% discount.
M.A.I.D.s launches on June, 25th!
We are glad to announce that the build review was successfully finished and the game can be released. We need few more days to make some final adjustments to the marketing campaign. Thus, the new release date is planned on 25th of June.
Development Diary 5
The release date is close, and, finally, we are ready to reveal the price. The global version of M.A.I.D.s will cost 6.99 in the Steam store, and you should expect the corresponding prices in the digital distribution in general. Please, note that we are a very small enterprise, and the price was established as a balance between the need to survive and the desire to make our product affordable for the broader audience.
In this last development diary, we show you the last pieces of our work.
First of all, we introduce an animated image of Bee, who will meet you in the main menu:
Secondly, we added proper transitions and transformations to the scenes, which now look more dynamic. Here is the video comprised of three examples:
We also would like to show you another gameplay video with a hilarious scene with Daisy, which occurs at the main character’s workplace:
Girls are waiting for you to join them in adventures!
M.A.I.D.s - Development Diary 3
Most of graphical assets for the game (M.A.I.D.s) are ready, and we are gradually initiating the process of polishing and testing. Our first build is now bug-free and can be played until the end. As a matter of fact, we will prepare the demo-version of the game, which will be published and available for the download for free when the game is released, or even earlier, if it is possible to show it during a special event. It will contain approx. 5000-8000 words (approx. 10% of the base game).
Currently, our visual novel is completed as follows:
- The script is 100% complete (proofreading finished);
- Sprites are 90% complete (only some sprites for cutscenes remain);
- Gallery is 95% complete (we are still expecting final arts for the uncensored version);
- Backgrounds 100% complete;
- Interface 0% complete (but we plan to hire a designer for it during the next month).
Here are some new character assets:
Some character faces look like the memes:
Don’t forget, we don’t show you all characters. The nature of the antagonist should remain a mystery until release, but probably you can guess:
Apart from the city backgrounds, we prepared a couple of the backgrounds with nature, check them out:
Unfortunately, we won’t be getting a censored version. It turned out that such a game as ours can be classified as “Adult Only” even if all nudity and sex scenes are cut out. Therefore, you won’t need any patch or DLC for the game, just buy it and play.
The work goes as planned and we expect that the game will be released as planned, on June 11th.
Expect to hear more from us,
Yours,
Facesit Inc. Game Studio
M.A.I.D.s Development Diary 2
M.A.I.D.s is rather a comedy than an erotic game. The gallery, nudity and sex scenes are merely additional features, which are making the game more “alive” and also provide additional interest to those who love this type of content. In turn, we prefer to emphasize the vast satire ranging from the circumstances surrounding the pandemic to the issue of U.S. politics and elections. We laugh about all conflict parties, without taking a side.
The novel will provide approx. 10 choices, which differ from our previous game (Meowhalla). It was feeling too short because the initial choices led to several different outcomes, which blocked another half of the script. In M.A.I.D.s, we introduced the invisible point system: each choice doesn’t influence the narration but rather only the ending you get. Each ending has approx. 1500-2000 words of unique text (3 endings in total). We are happy to announce that the overall world count has almost reached 70.000 words, more than we have initially expected. The censored version (if we get it approved, it’s still undecided though) will be 5.000 words shorter.
Currently, our visual novel is completed as follows:
- The script is 100% complete (submitted to the proofreading);
- Sprites are 30% complete (will be finished in March in full);
- Gallery is 90% complete (we are still expecting final arts for the uncensored version);
- Backgrounds 75% complete;
- Interface 0% complete.
And now we present to you some new major assets.
Our characters were a little bit changed and stylistically improved:
Remember Sabrine? Look how a concept art turned into a real thing:
Here are some examples of the sprites, from facial expressions to full-body sprites:
By the way, you are given an astonishing opportunity to compare the initial task I gave to the artist and its implementation:
Resulting in the following scene:
We have finished the large amount of the in-game backgrounds. For the backgrounds that are frequently used, we employed a skilled artist who used 3D-modelling. As the result, they look as follows:
Backgrounds for less important, secondary scenes, look differently but are nice nonetheless:
Important: Due to some technical difficulties the release date got postponed for 5 weeks. New release date is June, 11. Unfortunately, as many others, we couldn't avoid some delays in our work.
P.S. We are planning launch a Kickstarter in about a week to gather funds for additional features. We’ll announce it separately.
Our second game, M.A.I.D.s is coming soon on Steam!
We are ready to present our second game, M.A.I.D.s, a visual novel featuring humanized household items. We took into account mistakes and flaws of our previous game, hired a new artist and improved the overall quality.
Four girls live in your household:
- Viki, a vacuum cleaner
- Daisy, a dishwasher
- Bee, a blender
- Diana, a dispenser
Expect a lot of jokes, rich story about the pandemic and sexy outfits.
Meet new Inkeri!
We improved the quality of Inkeri skin tone, head size and made other minor improvements.
Hotfix 1.127
Fixed minor misprints in Russian and English versions.
Update 1.126
"History" screen, containing previous messages, should be now fixed.
Update 1.125
Fix list:
- Quick menu is no longer visible during endings, as initially intended.
- Fixed minor misprints in Russian version.
Hotfix 1.124
Achievements should work now. Please, check the integrity of files or reinstall the game. If you still encounter issues, please inform us.
Meowhalla is released!
Check out our brand new visual novel!
Meowhalla visual update
Check out these images "before-after":
Astrid
Inkeri
Freya
Remember the date! Release on Steam in 3 days!
Meet the main characters of Meowhalla
Astrid: the eldest sister, a wise cat woman and a fearless warrior. She is the first Disir sent to the Threshold from Asgard, and she rules these lands with an iron hand. For her, only loyalty and honor matter, and nothing will stop her from following Odin’s orders.
Freya: the arrogant and obnoxious sister whose obscure goals are yet unknown. She dreams of luxury and power, and she will try to get as much influence as she can. However, you should really think about allying with her; she sees human males as a tool for the satisfaction of her sexual needs and leaves no place for initiative.
Olga: the middle sister who is tasked with the military preparation of newcomers. She is a warrior and a scout, always in a perfect physical shape. Few know that Olga has serious daddy issues and would like to be a submissive girl to any newcomer brave enough to try to conquer her heart.
Inkeri: the most powerful of sisters but completely friendly and innocent. She wants to fight, to drink mead, and to fight again! Inkeri has remained a grown-up child and is absolutely adored by everyone. But in such dark times, you have to keep her safe from a knife in the back.
Erica: a young Valkyrie who is capable of traveling among nine worlds. She brought you to the Threshold, but in her heart, she dreams about leaving this place for an incredible lifetime adventure.