applesaucy
Hello! A new update for the demo and full game is live:
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Stuff It - v1.0.77
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- Added a saved “Loop LUST Animation” option to the Settings menus.
- Fixed the crafting menu’s catalyst scroll arrows not responding properly.
- Fixed jittering around Huglets’ thighs that could occur even while idle on some computers.
- Fixed graphic fullscreen frames blinking rapidly.
- Fixed fullscreen frames remaining visible and squeezing the game area after switching to windowed mode.
- Fixed the game briefly appearing compressed when switching fullscreen on or off.
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Sorry for the dull air, Next update will have more Lust animations for the remaining Huglets that dont have it and the NPC H-scenes. Thank you for your feedback and support!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.75
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- Fixed Helia’s LUST scene occasionally displaying an empty animation frame.
- Fixed animation and sizing issues affecting the LUST scenes of several other Huglets.
- Fixed an exploration rendering glitch that could leave the screen transparent and softlock the game after a battle.
- Additional minor bug fixes and stability improvements.
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Thank you for your continued support and bug reports!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.74
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- Added Pharace lust scene
- Fixed a glitch with the food items not being applied properly to some personality types
- Fixed minor glitches with demo and full build
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I know updates have slowed a bit, and I sincerely apologize. Life, and other work obligations, have made it so I haven't had much time to breathe, let alone add all the new additions. As the game is in it's feature-complete state (not asset-complete, i'm still adding unique assets with future updates), and the majority of major issues have been addressed, I feel the game can breathe on its own for now.
I am a single developer. I am very sorry if you feel the game does not provide enough than what I was able to provide. Thank you for your continued support!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.72
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- Added achievement H-art for the “Deep Pockets” achievement.
- Added unique LUST scenes for Creepie and Mimira.
- Fixed DPI scaling issues affecting visual clarity and window sizing on high-DPI displays.
- Fixed Huglet Energy becoming stuck when loading older or malformed save data.
- Fixed special characters in names potentially causing the game to crash.
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Thank you for your continued support and feedback!
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applesaucy
Update to fix some bugs and explain drops in explore locations better. Also seperated the Mother and weaver boss fight, and add a bit of forgiveness in the RNG so youre always guaranteed to get at least 1 new thing
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.7
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- Reworked the food system, allowing specific foods to be given directly to Huglets.
- Each positive and negative personality trait now has preferred and disliked foods. Liked foods increase LOVE by 5, while disliked foods reduce LOVE by 5. Conflicting preferences result in a neutral reaction.
- Added optional Maker rematches. After speaking with a defeated Maker in their city, you can challenge them to another battle without replaying their story scenes.
- Expanded equipment descriptions to better explain stat adjustments, passive effects, stacking behavior, and other mechanics.
- Reworked relationship progression so Bond is tracked separately for every Huglet pair within each save slot.
- Neutral relationships now favor conflict events, while Bad and Ugly relationships are more likely to receive reconciliation events.
- Natural heavy and light personality clashes now remove 4 and 2 Bond respectively, increased from 2 and 1.
- Expanded the Stufflopedia with clearer explanations of Huglet crafting, save-specific ownership, global Huglopedia progress, Shiny variants, and cross-breeding.
- Clarified that every Huglet species is unique within an individual save and cannot be duplicated.
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Thank you for your continued support!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.69
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- Added Helia’s lust scene.
- Expanded the PC Ranch from 6 pages to 8 pages, increasing its capacity from 54 to 72 Huglets.
- Route Mastery rewards now display a blocking confirmation popup before leaving, entering another route, or selecting Explore Again.
- Fixed the crafting system incorrectly using the global Huglopedia when determining whether a Huglet could be crafted. Crafting ownership is now tracked per save.
- Audited and corrected achievement triggers to ensure achievements unlock properly when their requirements are met.
- Fixed an edge case involving the computer and sleeping. The computer and other Home inputs are now blocked once sleeping begins.
- Fixed a minor visual glitch when leaving the H-scene viewer.
- Fixed a crash that could occur during the final-boss cutscene.
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Sorry for bein slow, tiring down LOL. Thank you for your continued support!
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applesaucy
another patch update to fix a crash during the final boss transition, also flora's h-scene is added
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applesaucy
Sorry for the immediate emergency patch but I made an additional update to address lag and optimization concerns for some computer setups. Now things should run much smoother and all. I've also added fixes regarding the relationship bonds between huglets, so it should be much clearer now.
Finally, I've added the macOS build, so anyone who uses a mac can now play the game natively. Linux builds (and translations) coming soon!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.68
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[Additions]
- Added item icons throughout applicable menus.
- Added alphabetical and item-type sorting controls to the Bookbag.
- Added options to restore default settings and reset achievement and Huglopedia progress.
[Changes]
- Improved item presentation while retaining placeholder styling for items without icons.
[Fixes]
- Fixed certain day events lingering after their associated Huglet was moved to the PC Ranch.
- Fixed TradeNet displaying the permanent-removal warning when exporting Custom Huglets. Custom Huglets now display the correct confirmation message and remain in the party or PC Ranch.
- Fixed glitch regarding negative events not showing up and being negated by positive Home events when huglets have high relationship bond
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Thank you for your continued support!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.67
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- Added quantity controls when giving capsules and food items to Huglets, making it easier to use multiple copies at once.
- Added a completely redesigned Huglet trading card.
- Completed secret paths now add a small “+” shortcut to the top-right of their parent route in Location Select.
- Secret-route shortcuts remain hidden until their corresponding path has been cleared at least once.
- Secret-route shortcuts display the destination’s tooltip when hovered.
- Exploration completion now offers every valid connecting route alongside the option to Return Home.
- Choosing another route continues the current expedition, while choosing Return Home displays the normal expedition results first.
- Rewards and route progress are now saved before the next-route choice appears.
- Secret-route shortcut clicks now take priority over the parent location button.
- Optimized saving routines to remain protective without causing unnecessary stalls.
- Moved “Game Saved” notifications to a clearer, less intrusive location.
- Capped the desktop framerate at 120 FPS to prevent flickering on high-refresh-rate displays while retaining smooth motion.
- Explicitly disabled manual window resizing and established minimum desktop window dimensions.
- Fixed the game reacting to temporary 0×0 or otherwise invalid window sizes while minimizing or moving the window between monitors.
- Fixed minimizing the game scheduling an unnecessary window-mode rebuild when the game was restored.
- Fixed a white flash that could appear when restoring the game after minimizing it.
- Fixed fainted Huglets remaining active in exploration battles, including triggering mechanics after being defeated.
- Fixed remaining party members not repositioning correctly after a Huglet fainted during exploration.
- Additional minor stability and interface improvements.
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Tried to get some new animations in for 67 but i'm exhausted haha, coming very soon. Thank you for playing and continuing to support Stuff It!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.661
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- Added +10 and +100 amount buttons to Supply Crate mode in TradeNet.
- Rebalanced all ten combat types to give each clearer strengths, weaknesses, and strategic counters.
- Significantly improved the offensive and defensive usefulness of the Spectre type.
- Fighting now has genuine weaknesses and resisted matchups instead of being a universally safe option.
- Light now properly represents both light and electrical energy, giving it an advantage against Water.
- Improved Grass’s offensive coverage, allowing it to counter Poison while remaining vulnerable to Poison attacks in return.
- Made additional balance adjustments to make the early game feel more rewarding.
- Fixed enemy information panels overlapping excessively during exploration battles.
- Fixed a compilation issue affecting certain versions of the game.
- Various other minor bug fixes and improvements.
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.66
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- Added an option in Settings to disable the LUST minigame and proceed directly to its animation.
- Added current level-training progress to the ATTK and DEFF training tooltips.
- Updated the LUST minigame to make it less tedious.
- Successfully completing LUST training now reduces LUST by 75.
- Updated LOVE and SMIL floating-text colors to provide better contrast and readability.
- Updated Chocki’s bed and apron assets.
- Fixed color mixing between characters in H-scenes.
- Fixed several Huglet walking and collision patterns that could cause rapid flipping, jittering, or stuck movement.
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Thank you for your continued support!
Read on Steam
applesaucy
Hello! A new update for the full release of the game:
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Stuff It - v1.0.65
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- Added Kael, Emerald, and Elora H-scenes.
- Added the ability to change what Huglets call you through the Maker Card.
- Added the ability to rename your PC Ranch.
- Added a Front/Back cleaning-animation toggle to the Custom Huglet Creator.
- Improved the PC Ranch layout in TradeNet to better support large collections of Huglets.
- Fixed item-based combat stat increases not updating the displayed statistics.
- Various other minor bug fixes.
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I hope you all are loving the game so far, thank you for your support!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.64
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- Added battle indicators that clearly display active status effects.
- Added PC Ranch View, where you can see all your Huglets grazing together in the field.
- Added a “Keep Idle Events Open” preference below Notifications. When enabled, idle events remain open until answered and no longer display a pie timer.
- Added the ability to replay a Maker’s completed H-scene by typing “Come over” to them in Messager.
- Added a dedicated recovery folder for all save files, further protecting progress against Steam Cloud overwriting saves with older versions.
- Added periodic autosaving during active gameplay and whenever the game window loses focus.
- Added verified local recovery checkpoints for every save slot. Recovery data is now secured before the primary save file is modified.
- Save failures now display an in-game warning and are recorded in a local diagnostic log.
- Improved save recovery so the game selects the most progressed valid snapshot while preserving intentional new-game overwrites.
- Increased the LOVE awarded by conversations from 3 to 5.
- Increased the daily Maker LOVE cap from 5 to 10.
- Made the exploration-complete modal more compact, with improved spacing and a smaller item display area.
- Fixed display and scaling issues at different DPI settings.
- Added monitor-aware window recovery to prevent DPI changes, moving between monitors, or leaving Fullscreen from shrinking the game window.
- Fixed issues preventing certain Huglets from being Re-Woven.
- Prevented Re-Weaving from being used in the demo.
- Improved Re-Weaving support for older Scrapbook entries with missing identity data.
- Further hardened save recovery against Steam Cloud restoring outdated progress.
- Fixed an issue where the game could close even after its final save failed.
- Fixed exploration rewards, route mastery, items, energy costs, and unlocks not always being secured before the completion screen appeared.
- Fixed play time not advancing during exploration, battles, training, cities, and cutscenes.
- Fixed stale or concurrently running game instances being able to overwrite newer save progress.
- Fixed completed routes, discoveries, boss progress, tutorials, and other permanent progression being able to move backwards during a stale save.
- Fixed primary or backup write failures causing progress loss when a valid recovery checkpoint could still be used.
- Added extensive shutdown and save-recovery stress testing covering interrupted writes, corrupted files, missing files, and more than 500 simulated restarts.
- Additional minor bug fixes, UI improvements, and optimizations.
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For anyone who lost their save due to an silent saving error or Steam Cloud integration, I want to sincerely apologize. I know its very frustrating, and it should have never happened. With these fixes, and extensive stress testing, I am confident that the issue shouldn't happen again. If possible, I may be able to manually reconstruct your save if you tell me what you lost, and send you a proper save file to regain you from (more or less) the same point you left off from. email me at applchu@pm.me. thank you for your support.
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applesaucy
Sorry, emergency patch with a few fixes to make sure saves aren't lost, also a DPI fix for higher scale monitors.
Edit: I've also made a fix to account for some item issues and to further make sure saves do not get overridden or corrupted due to Steam Cloud
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.61
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- Added Valeria’s H-scene.
- Added the current time of day to the Exploration interface.
- Added a “Never Skip Side Events” option to the pause Settings menu.
- Added more OS Notifications for the random exploration and night events
- Added an optional toggle in the Settings menu to turn off OS Notifications
- Added a running count of Angelic and Demonic Stuffing collected during Exploration.
- Added Energy costs to activities so their cost can be reviewed before committing.
- Added innate species stats to the Huglet Info page, matching the information available in the Huglopedia.
- Added Short, Medium, and Long labels to indicate the approximate length of exploration locations.
- Added several PC Ranch sorting and organization options, including Favorites, Insert and Swap placement modes, and Shift-click shortcuts for quickly adding or removing party members.
- LOVE text displayed while petting a Huglet is now pink, helping distinguish it from yellow SMIL gains.
- Added drop shadows to all floating stat text for improved readability.
- The Imp Star is now available from the Gloomboro shop.
- Breath Mints can now be used with Angelic Stuffing as an alternative catalyst for creating Icy.
- The Door Knocker can now be used with Angelic Stuffing as an alternative catalyst for creating Armoress.
- Improved the structure of the Settings menus with a scrollable Preferences layout.
- Increased catalyst-based Huglet recipe cost to 5 to account for all of the duplicates of the items youd be getting during exploration and the shop.
- Fixed enemies defeated by Burn or other status effects failing to grant XP, Money, item drops, and other battle rewards.
- Fixed error where Custom Huglets weren't going into the PC Ranch
- Fixed issue regarding Messager's response flow
- Fixed Huglet spinning when other Huglets get too close
- Fixed glitch with Lumen Ridge's exploration BG tinting
- Additional minor interface fixes and optimizations.
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Might slow down for a few days but I'm not gone, I'm just working on completing all of the scenes. Thank you for your support and playing the game!
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applesaucy
Hello! A new update for the demo is live, as well as the full release of the game:
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Stuff It - v1.0.6
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- Added Glitz lust animation
- Added persistent drop discovery for each exploration location. Discovered items are shown on the map, while unknown drops remain marked as “???”.
- Added route mastery tracking. Locations now display their clear count and progress toward the next mastery reward.
- Added guaranteed Money rewards for completing exploration routes.
- Added Stitching rewards for completing a route for the first time and for every third clear afterward.
- Added an “Explore Again” option to the location-complete screen.
- Added persistent bad-luck protection for exploration item drops.
- Added additional exploration benefits from strong relationships between party members.
- Added catch-up XP from training for Huglets significantly below the rest of the party’s level.
- Added tactical advice to boss defeat screens, including the opposing team’s types.
- Added a Logout button to the computer.
- Added the ability to release Huglets directly from the PC Ranch.
- Added stat explanations when hovering over Huglet statistics in the home and Info menus.
- Added equipment selection directly from empty equipment slots in the Equip menu.
- Added Right Mouse Button support for closing menus and returning to previous screens (except for HOME which maps it to dragging Huglets).
- Previously completed exploration routes are now explored 50% faster.
- Later regions now provide progressively greater XP and Money rewards.
- Strong party bonds can now improve exploration speed, item drops, rewards, and energy efficiency.
- Random exploration finds now prioritize items that have not yet been discovered.
- Improved the Equip menu with a dedicated stat grid showing changes provided by equipped passive abilities.
- Active and passive abilities can now be inspected before being equipped.
- Exploration victory information now clearly displays the Money earned from battles.
- The player’s current Money remains visible while browsing SilkThread shops.
- Updated the Stufflopedia with clearer information about exploration, route mastery, drops, Speed, Energy, and other game systems.
- Minor UI, tooltip, and text-layout improvements.
- Applied cooldown effects in idle exploration battles
- Fixed the game briefly closing or displaying an extra window when switching between fullscreen and windowed modes. as well as the temporary window that could appear between loading and the opening splash screen.
- Fixed several inconsistent Back and menu-closing controls.
- Fixed equipment management requiring unnecessary navigation through multiple menus.
- Fixed active ability descriptions only appearing after the ability had already been enabled.
- Fixed PC Ranch management requiring Huglets to be moved into the active party before they could be released.
- Fixed location drop information not remaining discovered between play sessions.
- Added safe defaults for route mastery and drop-protection data in older save files.
- Fixed Caramel Vibin and Apron item placement
- Fixed issue with wasted-turn moves increases already increased stats
- Ensured cooldown enforcement in boss battles
- Additional minor bug fixes, balance adjustments, and optimizations.
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Sorry for all the constant updates i'm just trying to fix everything, thank you for your support!
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applesaucy
Hello! A new update for the game is live:
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Stuff It - v1.0.5
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[Additions]
- Added a saved “Play Audio When Unfocused” option to both Settings menus. It defaults off.
- Added move details during boss battles, including power, accuracy, and cooldown information.
- Added clearer move tooltips and cooldown information to the Equip menu.
- Expanded the PC Ranch to 54 slots across multiple pages.
- Ranch slots now display Huglet avatars and shiny markers.
- Added Blanklet selection during Huglet creation, including parent information.
- Added collection markers showing whether a Huglet species has been obtained before.
- Added new and updated in-game emails explaining current features and future update plans.
[Changes]
- Redesigned move information in the Equip menu with a clearer stat grid.
- Improved the layout of move names and cooldowns in dropdown menus.
- Updated crafting information to make recipes and previously obtained Huglets easier to understand.
- Refreshed several tutorial emails and removed outdated information.
- Minor dialog changes.
[Fixes]
- Fixed some final Type and Trait Tech Tree upgrades not applying correctly during Huglet creation.
- Fixed Huglets frequently walking in place against the edges of the home walking area.
- Fixed bug regarding exploration taking you to the previous route by accident
- Fixed several Equip menu tooltip and text-layout issues.
- Fixed several compatibility and stability issues affecting older saves.
- Additional minor bug fixes and optimizations.
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Again, I'm still hard at work with updating the game, fixing features, adding requested features from players like you, and providing additional content and features:
[/img]
I've decided to open a small Discord server for anyone who wishes to see or request updates, or share other content related to the game. I will still be active here, of course, but it's just another avenue. Thank you for your support, and keep Stuffing!
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applesaucy
Thank you so much to everyone who has purchased, played, reviewed, streamed, or talked about Stuff It! since the launch. Seeing people make their first Huglet, build their teams, explore Celestine, and share their experiences has meant more to me than I can properly express in words.
This game has been a massive project and undertaking, and its release is only the beginning. I am reading your feedback, fixing reported bugs, and taking notes on the areas where the game can continue to grow and improve.
I just want to confirm some of the content planned for future updates:
Every Huglet will receive its own unique LUST scene, replacing the current default Base animation for Huglets where one is still being used.
[/*]The remaining Makers will receive their complete H-scenes and accompanying artwork.
[/*]More events, interactions, quality-of-life improvements, and additional gameplay content are on the way.
[/*]Existing systems will continue to receive balancing, polish, and clearer explanations based on provided player feedback.
[/*]
These additions will be released through post-launch updates as they are completed. I do not want to promise exact dates before the artwork and implementation are fully ready, but I am committed to continuing development and making Stuff It! a richer, more complete experience.
Thank you for giving my strange little world and its living plushies a chance. Whether you have been following the game for a long time, or only discovered it at launch, your support is what allows me to keep building this world out.
There is still plenty more Stuffing to come.
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