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Discover Your Base

Mi

Commanders, we’re continuing our look at how Void Sirens has changed since the first Steam demo. Today, we’re introducing a whole new part of the game—the Base.

Send your Sirens on Expeditions through unlocked regions of the galaxy and gather resources. Upgrade your Ship to travel farther and open new areas for your Expeditions. There’s plenty of unexplored space ahead—time to assemble your crew!

Turn the materials you gather into implants—modular upgrades that make your Sirens stronger. Boost their stats and add new combat effects, such as Madness or Agility. Choose implants to suit your tactics and try new combinations in battle.

Void Sirens has changed a lot since the demo, and the Base is only part of that. We can’t wait to welcome you aboard again. We think you’ll love what we’ve prepared!

Void Sirens Is Getting Ready for Launch

Mi

Commanders, we’re getting Void Sirens ready for its full release!

A lot of work has gone into the game since our first Steam demo. Today, we want to give you a glimpse of what will be waiting for you when you come aboard at launch.

Meet the expanded crew

The roster has grown! Alongside familiar faces from the original demo, you’ll find:

Cerberina, Charny, Seraphina, Geraldina, Cephra, Sylvia, Akari and Senna, Valerie!

And that’s only part of what’s changed. We’ll be sharing more news about new features and improvements as we get closer to release.

New commanders and more to discover

Meet your new commanders: Roksolana and Phelestina!

The gallery is also getting a major expansion—with plenty of new content to discover as you get to know the crew.

Thank you to everyone who played the demo, shared feedback, and stayed with us along the way.

See you at launch, Commanders!

Void Sirens Launches November 13

Mi

Commanders, the finish line is in sight!

Void Sirens launches on Steam on November 13, 2026. It’s been a long road to this moment, and we’re excited to finally welcome you aboard.

Mark your calendars—we’ll see you on launch day!

Void Sirens crossed 30,000 Steam wishlists!

marketingsteam

[/img]

Void Sirens just crossed 30,000 Steam wishlists!

A crew of pirate girls blew up your prison transport and claimed you as their toy. You hacked the terminal, sat in the captain's chair, and former captain Mave's crew became yours. Thirty thousand of you already signed onto that mutiny.

Thank you. The sirens know who's running this vessel.

Haven't boarded yet? Wishlist Void Sirens on Steam.

[/dynamiclink]

Coming Soon: Cerberina from the Order of Abstinence

bazilioslep

Hello, Captains!

We want to give you a first look at one of the upcoming additions to Void Sirens.

A new character will join the game in future updates - Cerberina from the Order of Abstinence.

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The Order of Abstinence loves to speak about discipline, control, and iron will. But Cerberina is not exactly a perfect example of that.

She believes in the Order. Deeply. Maybe even a little too much.

Cerberina is impulsive, dangerous, and slightly off the leash. She is not the type to wait patiently for the perfect moment. If the enemy is in front of her, the moment is already perfect. And if the order has not been given yet - well, they can sort that out later.

On the battlefield, she acts fast, aggressively, and without much interest in diplomacy. For her, combat is not cold calculation. It is a burst of fanatical excitement where the goal is simple: reach the target and leave silence behind.

In future updates, we will share more about her role, abilities, and place in the world of Void Sirens.

For now, consider this your first signal.

The Order is on its way.

And Cerberina is clearly running ahead of everyone else.

Share your thoughts about the demo

bazilioslep

Hello, Captains!

Steam Next Fest is over, and many of you have already had a chance to try the Void Sirens demo.

Thank you to everyone who played, added the game to their wishlist, wrote comments, reported bugs, and shared their impressions. It means a lot to us.

[/img]

Now we would love to hear more of your feedback. What did you enjoy? What felt unclear? How does the combat feel? Which characters stood out to you? What should we improve in the tutorial, interface, balance, sound, or overall pacing?

We carefully read the Steam discussions and already use your feedback while working on the next updates.

If you enjoyed the demo - tell us what worked best.

If something did not feel right - tell us that too. This kind of feedback helps us just as much.

Void Sirens will continue to grow, and your impressions help us move in the right direction.

We are waiting for your feedback, Captains.

The course is set. Now we need your signal.

25,000 wishlists. The crew is growing!

bazilioslep

Hello, Captains!

Void Sirens has reached 25,000 wishlists on Steam.

[/img]

For us, this is a huge sign of support and an important milestone for the project. Thank you to everyone who added the game to their wishlist, played the demo, left a review, wrote a comment, reported a bug, or simply told a friend about us.

We are carefully reading your feedback and already using it while working on the game. We will continue improving the demo, fixing issues, refining the balance, tutorial, interface, combat, and the overall player experience.

Void Sirens will keep growing. We want to make the game deeper, clearer, more exciting, and closer to the vision we started with.

If you are already with us - thank you. You are part of this journey.

And if you have just discovered Void Sirens - try the demo, add the game to your wishlist, and join the crew.

Thank you for your support, Captains.

The crew is growing! The course continues!

Demo Hotfix

bazilioslep

Hello, Captains!

We have released a new hotfix for the Void Sirens demo.

In this update, we added more voiceover, improved display settings, fixed tutorial stability, and updated part of the mission content.

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What changed

Added and updated voiceover for early story dialogues.

Added voiceover for some mission dialogues.

Updated several voice lines in Mave and Agripina relationship scenes.

Dialogues now stop the previous voice line more reliably before starting the next one.

Voice audio should no longer keep playing after a dialogue is closed.

Added Fullscreen / Windowed display options.

Added resolution selection.

Slightly reduced the default sound volume.

Improved tutorial stability.

Fixed extremely long chest opening timers in high leagues.

Added new mission objective icons.

Updated several mission banners.

Added a new outro dialogue for Daniela Rescue.

Thank you to everyone playing the demo and posting in the discussions. We are reading your messages and will keep fixing issues as quickly as we can!

Demo Hotfix

samuilgelb53

Hello Captains,

A new Void Sirens demo hotfix is now live.

This update improves battle readability, ability descriptions, early tutorial guidance, and squad setup.

Battle UI & Tooltips

Added ability tooltips for cards during battle preparation. Added hover tooltips for units already placed on the battlefield. Unit tooltips now show current active abilities and trigger effects. Tooltips now update when a unit’s state changes.

Ability Descriptions

Improved ability descriptions across supported languages. Updated wording for buffs, debuffs, healing, multi-damage, summons, ability grants, and stat stealing.

Tutorial

Added new drag hints in the early tutorial to make unit placement clearer. Improved tutorial overlay visuals. Fixed several cases where required buttons or slots could be harder to interact with.

Collection & Squad Setup

Added clearer visuals for empty squad slots. Dragging a character into an occupied slot now swaps characters instead of simply removing the previous one. The Battle button now checks whether available squad slots are filled. If the squad is incomplete, the game will send you to Collection first.

Thank you for playing the Void Sirens demo and sending feedback.

We are still watching battle clarity, tutorial flow, loading, and balance. If something still looks confusing or works incorrectly, please let us know in the Steam discussions

Michaela Joins Void Sirens — New Demo Update Live

samuilgelb53

Hello Captains!

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A new Void Sirens demo update is now live.

This update introduces Michaela as a new character and expands the game with new character assets, progression data, balance improvements, mission UI upgrades, and additional Steam/auth stability fixes.

New Content

- Added Michaela character content.

- Added Michaela definitions for Common, Rare, Epic, and Legendary rarities.

- Added Michaela progression data for all rarities.

- Added Michaela localization.

- Updated character visuals and sizing for Michaela, Daniela, and Stephania assets.

Battle Balance

- Added a new battle balance tuning system.

- Early league enemy power, deck rules, rarity limits, Legendary caps, and commander level ranges can now be tuned more safely.

- Added a fallback battle balance config if remote settings are missing or invalid.

- Expanded commander progression from level 39 to level 60.

- Reduced commander upgrade soft-currency costs for existing Aria and Drone levels.

- Added new commander progression levels 40–60 for Aria and Drone.

- Added validation for battle balance data to catch invalid configs earlier.

Missions UI

- Mission nodes now use objective-specific icons instead of one default icon.

- Added icons for battle, unit placement, kills, character level, shards, summons, chests, currency, and league objectives.

- Improved mission screen/node sizing and icon assignment.

- Added fallback handling for missing mission icons.

Collection & Harem UI

- Collection now opens in Formation mode by default.

- Fixed Harem lore spoiler material handling.

- Improved locked lore text behavior.

- Adjusted Collection and Commander card sizing.

Steam, Auth & Stability

- Improved Steam auth fallback handling.

- Added stronger Steam failure logging.

- Expanded diagnostics for Wine, Proton, Steam Deck, and Steam compatibility environments.

- Improved remote config selection by app version and platform.

Other

- Updated Addressables content state and CharacterAvatars group.

- Added internal tools for safer remote-config segmentation.

Thank you for playing the Void Sirens demo and sending feedback.

If you tried the demo before, jump back in and meet Michaela in the latest build.

Void Sirens Demo Update is Live

samuilgelb53

Hello Captains,

A new Void Sirens demo update is now live.

This build focuses on improving the first-run experience, Harem navigation, Relationship progression, loading stability, tutorial flow, and early battle balance.

Main changes:

- Reworked the Harem screen with a cleaner character list and separate character detail pages.

- Moved lore and interaction content into a unified Story flow.

- Added clearer locked content previews and “Unlock at League X” labels.

- Improved Relationship unlocks through league progression.

- Fixed several FTUE and mission tutorial edge cases.

- Improved Steam authentication, launch flow, and loading diagnostics.

- Added better compatibility handling for Proton, Linux, Steam Deck, and external launchers.

- Reduced early battle difficulty spikes.

- Improved enemy deck generation and rarity balance.

- Adjusted several character abilities and balance values.

- Added new splash backgrounds.

- Updated UI, localization, rewards, and analytics routing.

Thank you for playing the Void Sirens demo.

We’re watching feedback, bug reports, loading issues, and balance comments closely during the demo period. If you run into problems or have thoughts about the new build, please post them in the Steam discussions.

Play the demo, wishlist the full game, and let us know what you think.

Void Sirens storms into Steam Next Fest!

bazilioslep

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Devlog - We’re Rebuilding Combat from the Ground Up

bazilioslep

We’re going straight into the core of the game.

Not small tweaks. Not minor polish. We’re rethinking the entire combat feel.

What we’re working on:

  • Rebuilding combat pacing and encounter logic

    [/*]
  • Creating new animations for existing characters - attacks, hit reactions, transitions

    [/*]
  • Prototyping new heroes with distinct playstyles

    [/*]

We want every hit to feel impactful. More tension. More weight. More meaningful decisions.

Now it’s your turn.

What makes combat truly satisfying for you? Speed or weight? Combos or tactics? Pure skill or crazy builds?

Drop your thoughts in the comments. We’re listening.

Space Pirates Are Taking Over

bazilioslep

Corporations own the galaxy. The black market runs the shadows. Your crew is ready to burn it all down.

  • Recruit deadly captains

    [/*]
  • Upgrade implants and ships

    [/*]
  • Raid convoys and conquer sectors

    [/*]
  • Build your outlaw squad

    [/*]

Every unlock changes your strategy. Every raid builds your legend.

If this is your kind of chaos — 👉 Add the game to your Wishlist now.

Wishlists help us grow and bring the full vision to life.

[/img]

Dev Diary - Moving Forward Together

bazilioslep

The holidays are over, and we’re back in action. Hope you had a good rest too.

We wanted to share what we’re working on right now - and also talk with you.

We’ve started production of the teaser trailer. Right now, we’re focused on mood, pacing, and visual tone, making sure the world of Void Sirens is clear from the very first seconds.

At the same time, we’re deep into narrative and visual development of new characters. We’re shaping their personalities, designs, and roles in the story. We want each new character to feel memorable, not just present.

After the holidays, we’re back refreshed and motivated, and the pace feels great.

Now we’d love to hear from you:

  • what would you like to see in the teaser first?

    [/*]
  • should we focus more on atmosphere, characters, or action?

    [/*]
  • and what kind of characters do you usually enjoy most: bold, cold, or humorous?

    [/*]

Drop your thoughts in the comments - we read everything and love seeing your feedback. More to share soon.

Happy New Year, Captains! 🎄🚀

bazilioslep

Happy New Year, Captains! 🎄🚀

It’s been a loud year. Space shook, pirate girls didn’t sleep, and neither did we.

Thank you to everyone who wishlisted the game, left comments, shared feedback, or simply waited in silence. You’re the fuel that keeps us moving forward instead of drifting in the void.

In the coming year, we wish you:

  • more free time for games

    [/*]
  • fewer bugs in real life

    [/*]
  • more fun, bold choices, and good chaos

    [/*]
  • and always a reason to return to space

    [/*]

We’re not going anywhere. Next year we’ll be back with news, updates, and the things you’re really here for. Yeah. Those ones. You know exactly what we mean.

Rest up, celebrate, and recharge. See you very soon.

With love, The Void Sirens Team 💫

Void Sirens - News

bazilioslep

Void Sirens - News

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We have officially started active development of the Void Sirens MVP. This is a vertical slice featuring the intro, boarding sequence, first combat chain, and ship capture. No slow warm-up - straight into space opera, pirate girls, humor, and a clear RPG core.

Right now we are polishing the core gameplay and gathering early feedback. Next steps - more content, more characters, more factions, more freedom.

About the Project

Void Sirens is a sci-fi RPG about space pirates, boarding actions, and character-driven fanservice. You start as a prisoner meant to be broken. You end up as a ship captain, surrounded by waifus, facing factions and a galaxy that plays dirty.

Genre:

  • RPG / JRPG vibe

    [/*]
  • realtime idle combat

    [/*]
  • story and character-focused scenes

    [/*]
  • optional 18+ content

    [/*]