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Harem vs Zombies is now on Steam!

Al3rmo

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In Harem vs Zombies, you will gather resources during battle through match-3 mechanics, keep track of what’s happening on the level, decide which towers to build, what to upgrade, and when it’s worth taking a risk by skipping upgrades to build a stronger defense on the next turn.

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What awaits you in the release version:

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🌍Harem vs Zombies global release times

Al3rmo

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Already on Friday, Meowgia will need a hero who can fight off zombies, build towers, and enjoy the more pleasurable side of rescuing girls 🔥

Harem vs Zombies launches worldwide at the same time:

August 7

Los Angeles: 9:00 AM

New York: 12:00 PM

São Paulo: 1:00 PM

London: 5:00 PM

Berlin: 6:00 PM

Moscow: 7:00 PM

Dubai: 8:00 PM

Almaty: 9:00 PM

New Delhi: 9:30 PM

Bangkok and Krasnoyarsk: 11:00 PM

August 8

Hong Kong: 12:00 AM

Beijing: 12:00 AM

Tokyo and Seoul: 1:00 AM

Sydney and Vladivostok: 2:00 AM

Prepare your defenses, clear your schedule, and add the game to your wishlist ❤️

Two days left until Harem vs Zombies launches!

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Harem vs Zombies arrives on Steam August 7th!

Al3rmo

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Harem vs Zombies is a mix of tower defense and match-three, where the gameplay isn’t just about placing towers, but also about how you manage your resources in real time throughout each level ⚔️🧩

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Devlog: Meet the heroines of Harem vs Zombies

Al3rmo

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Hey everyone!

Today, we want to tell you a bit more about the girls who will accompany the hero through this crazy world.

Each of them has their own role in the squad, their own personality, and, of course, their own way of solving problems.

Astra

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Felin

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Shirley

[/img][/p][/p][/p][/p][/p][/p]be sure to check out the Harem vs Zombies demo and add the game to your wishlist so you do not miss new content, updates, and our development news![/p]

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💀 Harem vs Zombies Demo Now on Steam!

Al3rmo

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Myagia is in danger. Zombies are closing in fr om all sides, and all you have is a bit of magic, a few towers, and the ability to make quick decisions.

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March Temptations.

Al3rmo

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Hey everyone!

From March 19 to 26 TopHouse games are on sale on Steam.[/p][/p][/p]
  • 10% off[/p][/*]
  • 50% off[/p][/*]
  • 15% off[/p][/*]
  • 45% off[/p][/*]
  • 50% off[/p][/*]
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  • 45% off[/p][/*]
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https://store.steampowered.com/publisher/TopHouse

Enjoy your time playing! With love, TopHouse Team.

Devlog: World map and activities

Al3rmo

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Hero! Before you rush off to smash another horde of the undead, it might be wise to take a look around.

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Fight

Join forces with a squad of charismatic defenders, match elements, build and upgrade towers in a unique blend of Tower Defense and Match-3, and smash through hordes of undead.

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Trials

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Camp

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Almanac

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Prepare for battle and add Harem vs Zombies to your Steam Wishlist!

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🕯 UMBRANOMICON is now on Steam 🕯

Al3rmo

The story begins. The world of Lumindor is no longer watching from the sidelines; now it’s ready to gladly reveal all its secrets to you.

THE GIRLS ARE WAITING FOR THEIR SAVIOR❤️

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🌑 Hot fantasy with a curse Umbranomicon is a story-driven visual novel and a fully animated relationship simulator. You’re thrown into the magical world of Lumindor, shattered by the curse of the Dark Queen Nox: all men have been turned into vicious gnomes, and the kingdom teeters on the edge of chaos.

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You are the only man to appear in this world in a very long time. Dangerous adventures, getting closer to the women of Lumindor, and the road to a final confrontation with the Dark Queen await you inside.

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👑 Deluxe Edition, for those who want to get "even closer" to Umbranomicon If you want to take a piece of Lumindor with you, the Deluxe Edition is available now.

Inside:

🎵 soundtrack (41 tracks)

🖼 wallpapers (21 artworks)

📖 digital artbook

🎬 animation pack (all animations fr om the game)

This edition turns your playthrough into a collection, and gives you a reason to stay a little longer 😈

⚔️ Trials, bosses, and the hero’s path

You find yourself in a brutal fantasy world where a prophecy points to you, but promises you nothing. Trials, deadly enemies, and bosses stand in your way, and every step can lead down different story branches. Combat is its own kind of pleasure: an RPG system with style and rhythm inspiration, where every encounter is part of your story.

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✨ Key features waiting for you in Umbranomicon:

  • 7 romance routes

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  • 17 nude scenes

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  • a dating and relationship progression system

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  • an RPG combat system with rhythm inspiration

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  • bosses and branching story arcs

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We did everything to make the immersion feel complete: atmosphere, smooth animations, heroines, and a story that won’t let go.

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🕯 Your journey starts right now.

Umbranomicon is open.

Time to stop reading and start playing.

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Devlog: Behind the Scenes

Al3rmo

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Hey everyone! Today, we want to pull back the curtain on development and show how we bring our characters to life. Animation of game models starts long before the first sprite appears in Unity. Even at the drawing stage, the animator needs to understand what the object will actually do: how it moves and attacks, which parts will have a life of their own, and which will follow the rest. That’s why the artist draws the model in separate parts right away. It helps avoid extra work… Well, only in a perfect world 😌 For example, at first, we drew the chests of our lady units as separate elements. The plan was ambitious: to animate weapon recoil, movement during attacks, and sword swings. But after the first couple of models, it became clear that at our on-screen character scale, and with all the effects constantly covering everything, you simply can’t see it. So we had to drop the idea… although, we’ll admit, not everywhere 👀 To show how all of this works in practice, let’s break down the animation pipeline using one of our bosses as an example: Lady Crab.

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Once the model is drawn, assembly begins. In Unity, it looks like a puzzle made of dozens of pieces. Each sprite gets its own separate object in the prefab, with its own material and settings. The more complex and detailed the model, the more of these objects there are. In Lady Crab’s case, it turns into a small nightmare 🙂 But that’s the price of convenience: this approach lets us animate the model using standard Unity tools, without hacks or magic. With experience, even the ‘heaviest’ bosses stop being scary. The model is assembled using the artist’s reference, and layer depth is set simply by coordinates in 3D space. The game uses an orthographic camera, so we can afford tricks like this. They save a ton of time and make life much easier for the animator.

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Next comes working with dependencies. If an object has a logical ‘parent’, for example, the chest and the body, one is nested inside the other. This helps movements look smoother and more natural. But you shouldn’t always follow this rule. For our lady units, for example, the arms aren’t attached to the body. They’re stylized as ‘cup hands’, and building complex connections there just doesn’t make sense. Lady Crab, on the other hand, is serious business: each claw consists of three parts, and without a hierarchy, there’s no way around it.

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After all that prep, the most interesting part begins: animation. First, you have to come up with something cool, and then make it look exactly the way you imagined it. It’s a long process of keyframes, tweaks, more tweaks, and a few more tweaks. First, we create a rough animation. For example, Lady Crab raises a claw and brings it down. That means we animate only the claw and don’t touch anything else. We set keyframes, adjust timing so it doesn’t look like slow-mo, or the opposite. And then the polishing starts. The body is a system of connected elements. You pull an arm, and the torso shifts a bit. You make a sharp movement, and the head, legs, and second claw respond. So step by step, the rough animation gets layered with details: the body lifts slightly, a leg shifts, the other claw moves into counterbalance.

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Exactly these little details create a sense of life. But it’s important to know when to stop, of course. Many micro-movements simply aren’t visible at this model scale, and sometimes they have to be exaggerated so the player notices the animation at all. On a big screen, these motions might look sharp, but in-game, they look exactly the way they should. After polishing, the model moves on to the next stage: adding effects. They also often overlap the animation, but without them, everything would feel flat. And only after that can the character be considered finished and sent straight into the game. If you enjoy watching the project grow and fill in with details, add it to your wishlist. It helps development a lot, motivates the team, and lets us know we’re doing all this for a reason. Thanks for reading, following along, and staying with us 💜 See you in the next devlog!

Hello everyone. February Sale is here!

Al3rmo

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From January 30 to February 13, Steam discounts are available on most TopHouse projects.

Some games have discounts of up to 60%

Here is the list of some of our games:

  • AURA: Hentai Cards - 50%

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  • FEMBOY FUTA HOUSE - 10%

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  • Becoming a King - 15%

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  • MILF's Plaza - 45%

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  • Lyndaria: Lust Adventure - 50%

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A great time to check out something that has been on your wishlist for a while or try something new.

👉 Head over to Steam and see the current discounts.

Have fun!

With love, the TopHouse team

Devlog: The Card System of Harem vs Zombies

Al3rmo

[/img]Hi! Today, we’re sharing development details and want to take a closer look at one of the game’s key systems: the card mechanics and the types of cards you’ll be dealing with on the battlefield. These cards define tactics, battle tempo, and some room for your experiments.

Card system and card types.

The game features four types of cards, each serving its own role in combat and tactical planning:

  • Unit cards

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  • Support cards

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  • Ability cards

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  • Character cards

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All of them interact with each other and create gameplay depth — fr om positioning to timing and long-term strategy.

  • Units are the foundation of defense.

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  • Units are the player’s main combat force.

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Each unit is equipped with unique weapons and has its own characteristics:

  • attack range

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  • attack speed

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  • damage

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  • behavioral traits

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For example:

  • "Fox" is armed with a shotgun whose pellets spread across three lanes, allowing her to effectively control space.

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  • "Conehead" throws grenades along a ballistic arc, ignoring obstacles and hitting enemies wh ere other units are powerless.

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Each unit is unique and has three upgrade levels. When upgrading:

  • Base stats increase (health, damage, etc.);

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  • New mechanics and abilities are unlocked.

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Example:

"Domina", a close-range tank, gains a hammer with an area-of-effect attack at level three, making her even more effective at clearing enemies in front of her.

The "match-three" mechanic.

If you place three identical units in the same lane, they merge into a single upgraded one.

This provides a powerful boost but weakens neighboring defense lanes, forcing the player to:

  • plan unit placement in advance;

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  • choose the right moment to merge;

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  • balance power and field coverage.

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Support — buffs and control.

Support cards strengthen allies or weaken enemies. After being played, they remain on the field but do not have upgrade levels.

Examples:

  • 'Portable Shield' is placed on a tile with units, increasing their maximum health.

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  • 'Alt Girl' is a rock-loving girl who buffs the unit in front of her, increasing its attack speed.

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If you assemble a full group of five 'Alt Girls', their effect applies to all allied units on the field.

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Abilities for one-time chaos

  • Ability cards are single-use effects.

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  • After activation, they disappear, but can radically change the flow of battle.

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Examples:

  • "Sex Machine"  drives across the entire field, cutting through reed thickets where enemies hide, and explodes at the end, dealing damage.

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  • "SHIV-a" is a giant ice goddess descending from the heavens to freeze all enemies with her icy beauty.

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These are tools for clutch saves, powerful combos, and spectacular moments.

Characters are the special units

Characters are women you rescue during the game. After developing relationships with them, they become available as unique units on the battlefield.

Characters’ features:

  • each has unique abilities;

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  • abilities improve as you progress through the game;

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  • a heroine card can only be used once, as long as she is alive and remains on the field.

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Example:

  • "Lian" is armed with two-hand crossbows, allowing her to attack three lanes at once.

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Heroines are a valuable resource, so protect them and don’t leave them in trouble.

That’s all for now. In upcoming devlogs, we’ll take a closer look at individual units, characters, and unexpected combinations that can save (or destroy) your defense.

In the meantime, add Harem vs Zombies to your Steam wishlist.

It’s the best way to support development and make sure you don’t miss the demo release and future updates.

Thanks for following the game 💜

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