Patch notes v1.40
- Fixed tentacle cells mood not working.
- Fixed shaman goblin visual making number UI on it unclear.
20 announcements from the publisher, newest first.
Changes
Now supports 10 languages.
[/*]Allow floor repositioning. Unlocks after having more than 5 floors.
[/*]Shift click head icons in cells to send to prison.
[/*]After clearing the game, shop now sells extra prison pages.
[/*]Bug Fixes
Fix ranger neck pixel issue.
[/*]Spamming head icon button causes transfer cell to stop working.
[/*]Clicking buttons that wont activate will shift its position when clicking really fast.
[/*]Added draw cull into the game, improving performance when you have a lot of floors.
[/*]~ Translated by ~
Chinese S/T = Joey Yang/ https://x.com/JoeyYangTrans
Japanese = Miko_desh/Bakamitai translation
Korean = Lussaphi
Spanish = Jovanny Ortiz (jaortiz)
Portugese(brazil)= Enzonaki/Brenda Bastos
Russian = RegularPedia01
German = EisteeHunt3r
French = Riqsop
Bug fixes
Fixed alt tab while holding cage units causing crash.
[/*]Fixed Nyx ride 2 leg clothing missing.
[/*]Fixed Hobgoblin haste skill desyncs raid bar if skill level drops after raid.
[/*]Fixed cell highlighting not working when hovering on cells past 5 floors.
[/*]Changes
Slightly changed rare units star icon to look more distinct from one another.
[/*]Changed the way highlighting cells work to reduce vram usage, and better improve laptop experiences.
[/*]https://idolized.co/products/lilith-plush
"Get your own Lilith plushie! Every goblin's favorite evil villainess, now in plushie form!"
"After a long, hard day of nest work, you can now take the Daughter of Hell home with you."
Note: Images are provided for reference only; the final product may vary slightly.
This product will only be produced if at least 100 units are supported If order isn't met, your 2$ pledge will be refunded.
Changelog
Infinite floor price now has a cap. (5 mil)
[/*]Infinite floor now starts at a much lower price to scale slower.
[/*]Infinite floor is now tied with tower level, every 5 level allows 1 new floor purchase.
[/*](Extra money spent on floors before, will be refunded.)
[/*]Added cage quick sell when in trader.
[/*]Bug fixes
Fixed giant cell removing clothing pieces eject monsters mid animation.
[/*]Fixed Shaman's hair on recover cell changing colors.
[/*]Fixed trader quick sell, selling for wrong amount.
[/*]Fixed formation leaving empty spaces when moving units around.
[/*]fix loading 0 number troops into formation, when using the load formation button
[/*]UPDATE v 1.30
The shop will now have the infinite floor upgrade once you have reached endgame and bought all of the upgrades.
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The raid window now shows the casualty percentage (chance of each unit dying after raid), and a more detailed capture percentage.
[/*][/img]
You can now see your Formation ap update as you edit troop numbers through the number select window.
[/*][/img]
You can now load and save formations.
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F.shrine now allows you to switch off different class swapping. with this button off. F.shrine will no longer swap that unit if there are no unit of the same class in the prison.
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Added hold shift to speed up camera movement with using WASD/arrow hotkeys to move camera
[/*]Changed special cell modify icon to be clearer.
[/*]Green notification will appear on guide right after tutorial.
[/*]Buffed trapper hobgoblin (instead of increasing 4% of your current capture chance with each stack, it now just adds a flat 3% to your current capture chance with each stack.)
[/*]Increased endgame trader sell ration window to sell more rations now
[/*]Reduced click sound and increased ejaculation sound
[/*]Added 1 new endgame achievement for steam
[/*]Added more detailed explanation in guide for capture, casualties and the other newly added changes.
[/*]Bug
Fixed a bug where if unit levels up, it doesn't update unit ap in formation
[/*]Fixed newly spawned entrances following the same edit directions of the first entrance
[/*]Reverted shaman skill to 4% and no cap.
[/*]Tower past level 25 will now have an extra effect that kills troops and negates skill effect. (same as morrigan's destruction).
[/*]When passed tower level 25, tower now have two stages, stage 1 being being capped at level 24, and the second stage being the normal climb starting at level 25.
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