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Anduo Report November 6th, 2026

jxy

Cleanse thyselves with news from the creators. This week, we do map new locations.

Behold, what labours we have wrought!

ALT | PMPerfect:

Hello there, lovely gamers! In this report, we'll start by diving into the church camp's general layout and a possible player route through it. What we had initially: [/img][/img]After team discussion, it became clear that, level-design-wise, it doesn't work and creates confusion due to its lack of clear direction and the abundance of back-and-forth movement through the level:

[/img]Second iteration: Quick overview of the new key elements for each altar area:

  1. Dungeon-like area with light seeping through from the upper parts of the wall. Minimal amount of slime;

    [/*]
  2. Open area as the old 1st one, but with deeper ground, more slime, clear vision on the Orb;

    [/*]
  3. Area with chunks of walls being lifted up by slime and forming a ceiling;

    [/*]
  4. We are going on top of what previously was the ceiling; now we are on the platform formed by chunks of stone and slime, elevating;

    [/*]
  5. After cleansing the 4th altar, the ceiling drops, and the pathway to the cathedral opens.

    [/*]

Landmark of the area - the Orb should play the role of a north star, tell the story, and reflect the changes you make in the level; with each cleansing, we are working on adding sound effects and animations to it. Layout is getting better, but still not there yet:

[/img]

So here comes the final iteration:

We decided to add that vertical shift as you traverse the area. And I personally fell in love with the idea that what we perceived as the ceiling before can play the role of the floor and present us with a brand new perspective:

[/img]

So, as we rework the area, we are building ancient fortified walls back again in order to break it with intent later :) That's most of it for this update. Right now, I'm working in the engine to implement it all, and I'll playtest it again in the coming weeks. Thank you, gamers, and cya in the next one! Oh, and happy Halloween to ya all <3 !!

Loud_Luna:

Luna added an ability to the nun: she can now give shields to allies: [/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anuo Report October 23rd, 2026

jxy

Cleanse thyselves with news from the creators. This we openeth new paths.

Alt | PMPerfect:

Hello there, lovely gamers! Since the last update, we made 2 internal builds to test new combat and church camp logic. After the first one, we found a huge number of bugs and things that just don't work! So, with a lot of back and forth, we crammed a lot of changes and made a new one - that was a lot more fluent, but still a lot of issues surfaced that need to be addressed before we can call it playable! But after that we conclude that main area of the camp was not working at all, so we gave it a total overhaul and change it drastically, now it became a lot more linear-like while still technically being a hub between all the altars, intrigued to see what you all would think about it. The textures were reworked; previously, we had too much noise, and I was surprised by how much the texture tweaks did. We toned down the wall whites, which made the rubble and wall elements work together much better. Each area is now separated by a "foggy" gate.

The huge open area is now covered in goo and ruins' rubble, but also plays a part in the progress of altar cleansing after you pass the initial gateway after the 1st altar. This is now what you will see:

[/img][/img][/img]

The 3rd altar destruction now changes it even more, and opens up a path to the 4th altar, previously closed by goo:

[/img]

And the 4th one changes it all once again:

[/img]

Other than that, we fixed the huge number of bugs and the areas where players could get stuck or lost, and I'm quite happy with how much we improved it over this period; it's all taking shape and is closer to playable! Now we are working on making sure combat and environment work as a whole together, and you will be able to have fun and a little challenge to cleanse this whole camp in one go :) I'm intrigued by how much we can polish it by the next one! That's all from me for this update. Wish you all a lovely and restful weekend, and cya <3

Thank you for attending the vigil, it would not be the same without thy presence.

Anduo Report October 9th, 2026

jxy

Cleanse thyselves with news from the creators. This week thou dost achieve thy climax with fervour.

ALT | PMPerfect:

Hello there, lovely gamers! This week, we reworked the altar cleansing. Previous versions were kinda ambiguous, and they were missing that BANG feeling, so we decided to make it more satisfying with a couple of iterations - this is what we came to:

[/img]

Final altar needs to feel even more rewarding, so still in the making, but here is a frame from it:

[/img]

Also, we're still working on the dialogues to make sure they support the journey through the camp well. Right now, we are working on the first iteration and placing them into the level; to do that, we upgraded how we do it. Now, it is a simple drag-and-drop blueprint that you can drop wherever you want, assign the dialogue to it and pick how you want it to activate - trigger box or interaction with another NPC:

[/img][/img]

Along with that, we're doing a playtest to spot areas that aren't fun, and a whole team is working to improve it! That's all from me for now! Thank you for your patience and support, gamers! Wish you all a great weekend and cya in the next one <3

JuggerDown:

Jugger worked a little more on the storyboard:

[/img]

And this is the end result:

[/img]

He said we might not need a new location for this scene in the end, since it turned out to be quite small. He thought it was an important scene that needed special attention, but it seems this is all Vils asked for.

Loud_Luna:

Luna made a small animation for the Maleguard stun:

[/img]

Then he set a finisher for Dala. The enemy will be put into a state where they will be masturbating nonstop. He refined the Dala finisher and made a new masturbation animation for the femguard:

[/img]

Setting up some of Alda's finisher animations. It can be used for the majority of normal-sized humanoids:

[/img]

Aaaaand he also implemented the dodge animations from Less: now, we can either do some small side step or bigger roll:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anduo Report September 25th, 2026

jxy

Cleanse thyselves with news from the creators. This week we summoneth Dala.

Behold, what labours we have wrought!

ALT | pmperfect:

Hello there, lovely gamers!

We continued working on polishing the last two areas. The cutscene for the first one is done, and the final one is close. While working on it, we ran into a small challenge: how to force the camera to rotate without pulling it away from the player, but in the end, we found an elegant, simple solution.

4th altar area before and after cleansing:

[/img][/img] Same for the final area: Along with a screenshot of the blueprint that will force the camera to track the falling Orb, which works solely inside Sequence Director and just works; just wanted to share :)

[/img][/img][/img] It is so satisfying to see it all working as intended. Now, to liven it all up by a mile: SFX incoming. Our composer, Avu, has some amazing work that will elevate the experience even more! Can't wait to share it with all you guys! That's all from me for this update; cya in the next one, gamers! And wish y'all a lovely weekend <3

Less:

Less started working on some combat animations for Alda. This is the heavy block:

[/img] The heavy block with a slide:

[/img] And the heavy block with poise break:

[/img]

JuggerDown:

In the last report, we showed you that Jugger was working on a storyboard for Alda. This is how it will play out:

  • Ambushed by goblins in the cave;

    [/*]
  • Getting headaches from Dala while the fight goes on;

    [/*]
  • The shaman has a magic shield and can't be defeated by Alda alone;

    [/*]
  • Survive long enough until Alda passes out;

    [/*]
  • Losing also progresses.

    [/*]

This is the WIP:

[/img]

Loud_Luna:

This week, Luna COOKED. After a meeting with Vils, when an enemy is hit with Dala's magic, you inflict a status called "Charm", represented by the pink bar overlaying the HP bar. When you fill up the pink bar by dealing damage with Dala's magic, the enemy gets stunned:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anduo Report September 11th, 2026

jxy

Cleanse thyselves with news from the creators. This week we do prepare ourselves for battle.

Behold, what labours we have wrought!

ALT (PMPerfect):

Hello there, lovely gamers! We are rethinking how we can approach the destruction of the orb in a more enticing way

We gave them a little upgrade. Changed the visuals, increased the respawn time, and added some subtle movement. We have in mind a couple of different ideas for how to proceed with it - one is to make the orb a little bit more challenging to hit or place those in farther-away places in the areas so you, as a player, need to look for the best way to destroy it in time to trigger the altar destruction.

[/img]

The area of the 4th altar: after some playtesting, we decided to rework the 4th altar because it felt too cramped before. So now it is wider, the layout is a bit different, and the lighting is closer to what we have on the other one(3rd altar):

[/img][/img][/img] Lastly, we fixed and reworked the logic for the final fight with the Dullahan. We had a clear idea of how we wanted this fight to take place, and in order to make it happen, it took some iteration to make sure it works as intended, and in the end - ladies and gentlemen, we got it! In short - you can destroy the altar as soon as you enter the final location - the cathedral, but as the destruction is starting, boss lady is interrupting it and eager to beat you to a pulp, and only if you manage to defeat her will the destruction of the final altar proceed. That's all from me for this update! Wish you all a lovely and restful weekend, and cya in the next one!

JuggerDown:

In the last report, we showed that Jugger was almost done with cumming animation. He finished it, and this is what it looks like:

[/img]

Then he worked on a storyboard. These are the first 2 frames:

[/img][/img]

PacKing:

PacKing showed us some of his progress. He has gotten all the weapons he made into the engine, and it works alright, with the exception of the Tribal Shortsword, which he needs to flip the rotation of, but it's easy.

He also got the shape keys working, so now he's going to finish the rest of the outfits and try something new with the parasite tops we have. He wants to animate them and make them move, since they are tentacles:

[/img]

Here are the sword animations along with the outfit:

[/img]

Loud_Luna:

Luna gave the enemies' sword a trail, a swoosh~ effect when they slash:

[/img][/img]

Then he did the floating animation for Dala, in all 8 directions:

[/img]

Dala can now float at two speeds! Normal and sprinting:

[/img]

Then he started working on Dullahan's death. We're not there yet, but it's a funny animation:

[/img]

It reminded us of this meme:

[/img]

Now it's fixed:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anduo Report August 28th, 2026

jxy

Cleanse thyselves with news from the creators. This week we do take up arms in sacred quest.

Behold, what labours we have wrought!

ALT (pmperfect):

Heya, lovely gamers! We are continuing to polish and ensure that combat and roaming through the Church Camp area feel intuitive and rewarding. While fixing some sneaky unwanted shortcuts and bugs found during internal playtest :) A lot of work was put into the Cleansing Altar animation, and the results are much more substantial:

[/img][/img]The third altar is our personal favorite atm:

[/img][/img][/img][/img]With each cleansing, you change the level, opening new shortcuts with a system of torches guiding you, while still leaving room to explore and find additional lewdness.

[/img]Now we are working on the final Cathedral part of the level to make it run smoothly and befitting of our Lady Dullahan. It's really pleasing to see the whole team assembling and coming together! Wish you all a lovely weekend, and cya in the next one, gamers <3

JuggerDown:

In the last report, Jugger showed his progress on the Guard x Alda x Guard. This is what the precum loop looks like:

[/img]

Wip of the cumming animation:

[/img]

Loud_Luna:

Last week, Luna started working on some environmental sex. This is another version:

[/img]

This is a version with the Femguard and slave elf:

[/img]

After he was done, he moved on to the combat section of the game. This is what he did:

"After some feedback, I decided to try to revamp the combat system, to make the controls more smooth and responsive.

First, the Basic Attacks: I wanted to make the gameplay feel smoother and faster for the player. Reduce the amount of freeze and stop during gameplay, to make attack less commited. Overall, i wanted the player to be active most of the time rather than stuck in animations"

[/img][/img]

"Something that was a bit hard to show in the footage but was more noticeable in gameplay is the lack of mobility during attacks, which often makes chasing an enemy really difficult. Your movement was stopped every time you tried to attack. So i added a little more smooth and easing when going from moving to attacking. In the details, I removed the block on all movement during attack and instead added a movement block only during part of the attack animation, letting the player move slightly and preserve momentum during the start of your attack animation"

[/img]

"It also lets you rotate and readjust your aim at the start of an attack. Neat!

Also, to help preserve your movement when attacking, I added the ability to dash attack: when attacking while you sprint, you make a quick spin attack that dashes you forward and looks cool:"

[/img]

"Those changes were both made for the long and short sword, but I focused more on the long sword, so there might be some things I overlooked with the short sword.

For defense: Block parry is one of the coolest and most fun aspects of combat, so I tried to make it more viable and intuitive.

Now, you can cancel your move into a block, the same way you could with the dodge roll, giving you more options in defense. To balance it, I added a small cost of stamina when you block to avoid free spam:"

[/img]

"Something I changed but didn't show in the footage: I added invulnerability while parrying! Before, when you blocked with the right timing, Alda parried automatically: a cool counterattack, but it left you vulnerable. This was especially dangerous against multiple enemies, as it made blocking riskier in situations where it should be safe. And because you can't control it either, you had no way to avoid counterattacking if you timed it well, punishing the player instead of rewarding them. All that to say, a quick fix by adding invulnerability made parrying more rewarding and safe"

"Rolling! Based on Dark Souls, I moved the invulnerability frame to the very start of the animation instead of the middle of the animation. This way, timing your roll with the enemy attack is more rewarding and intuitive.

The roll is also cheaper and easier to spam. You still shouldn't be able to be fully invincible by rolling, but you don't have to stop when you roll anymore:"

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

Anduo Games ♡[/p]

[/img]

Anduo Report August 14th, 2026

jxy

Cleanse thyselves with news from the creators. This week thy interruption shall not be pardoned.

Behold, what labours we have wrought!

PMPerfect:

Hello there, lovely gamers! For this update, we have a bunch of optimization stuff - breaking the whole area apart into smaller levels, looking into lighting - getting rid of unnecessary lights and/or grouping the ones we need into separate levels. Before and after comparison (darker and cooler is better for performance):

[/img][/img] Same goes for CPU performance - that's a little bit more technical and still a lot of work is needed to make it decent:

[/img] That's it from me for this update! Wish you all a great and restful weekend, and cya in the next update <3

JuggerDown:

In the last report, we mentioned that Jugger was almost done with Alda's most recent animation (the one with her and two knights). Bear asked that he tone down the hip movement from the knight behind Alda and increase the stroking speed. This is what he got:

[/img]

Then the a wip of the scene:

[/img][/img]

Loud_Luna:

Remember the mimic animation he was working on in the last report? Vils had the idea of a funny animation: the mimic chest burping/spitting the sword out after cumming:

[/img]

He started working on the idea of having "interrupted sex" so we can have some more background sex

[/img]

He tried to transition the sex animation to the spear equip/idle animation. This also means you'd have to face naked enemies, so you'd have to be careful with both spears. ;)

Here's another version:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

Anduo Games ♡[/p] [/img]

Anduo Report July 31st, 2026

jxy

Cleanse thyselves with news from the creators. This week Alda doth delight in the company of knights!

Behold, what labours we have wrought!

Less

Less expanded a little more on the engels we showed you on June 23rd's report:

[/img][/img]

PMPerfect

Heya, lovely gamers! We started working on environmental sex areas, places where you can see the dungeon beneath:

[/img][/img][/img] Bear asked that the sex scenes be brought closer and that the holes be made smaller, so the dirt doesn't fall through. He also suggested that instead of having everything brightly lit, we make everything darker with pockets of light so we can guide the player's eyes where we want them to look. Not only that, but it can also give a sense of not knowing how big it is down there:

[/img][/img] We also improved the player's pathing across the level; now the save/load mechanic works with each Altar destruction and the changes it brings to the level, and we added additional environmental cues to help the player figure out the next destination.

[/img][/img] That's all from me for this update! Wish you all a lovely weekend and cya in the next one ! <3

JuggerDown

Jugger began work on a new animation for Alda - a threesome with two men. Intro loop:

[/img]

This is a WIP of what the scene is going to look like:

[/img]

Bear wasn't a big fan of Alda's head moving back after her mouth touches the knight's base of the dick, so he changed it:

[/img]

Loud_Luna

Luna is still working on the mimic scene. This is Alda trying to get out, but being unsuccessful in her attempt:

[/img][/img]

Then the scene gets faster:

[/img][/img]

And faster:

[/img][/img]

Until it cums and spits her out. He tried a pump effect as the mimic cums:

[/img][/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

Anduo Games ♡[/p]

[/img]

Anduo Report July 17th, 2026

jxy

Cleanse thyselves with news from the creators. This week, the Beast doth unleash its wrath upon us.

Behold, what labours we have wrought!

PMPerfect

Hello, Gamers! A bunch of stuff was worked on. For starters, we implemented new created Statue along with tweaking the materials on it and overall rework of lighting in the Cathedral to make the Statue pop even more, so it would shine as a focal point it deserves! Had fun figuring out how we can light it using lights and material emission.

Before:

[/img]

After:

[/img][/img]

We had an internal playtest so the gamers of the team could roam around with the goal of getting stuck and finding issues so we can fix them as we go. Also, just to get their overall feedback about the pacing and how the area feels in general. Additionally had some fun with feedback from the community that it would be cool if Alda were more daring while fighting goblins, even if her armor is broken :)

[/img][/img] That's all from me for this update! Wish you all a lovely week and see you in the next one <3

JuggerDown

Jugger finished work on the post cum animation:

[/img]

Added physics to the Beast's boobs:

[/img]

Post cum idle:

[/img]

Loud_Luna

In the last report, we showed you the next position Luna was working on. He finished it (ba dum tss):

[/img]

He also started working on a classic. Getting tricked by a mimic chest and ending up stuck:

[/img][/img][/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anduo Report June 29th, 2026

jxy

Cleanse thyselves with news from the creators. This week the heavens hath bestowed upon us their sacred appendages.

Behold, what labours we have wrought!

PMPerfect:

Hello there, gamers! For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altar (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway; Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight. This is how it started:

[/img]

This is how it's going:

[/img]

PacKing:

PacKing received some insight from Jugger and redid the statue: [/img][/img]

PMPerfect gave some feedback and asked him to make the outer dress reach the wrists:

[/img][/img][/img]

Loud_Luna:

Last report, we showed you Alda stuck in the tentacle trap, but we never showed you the ending animation, as we didn't have it. Now we do, and here is what it looks like: [/img]

Then he started working on the next animation. This is the base concept for it:

[/img][/img][/img][/img][/img] This is the beginning of the animation: [/img] Aaaand next position:

[/img][/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

Anduo Games ♡[/p]

[/img]

Untitled

jxy

Hey, Anduo gamers!

We are part of the Global Adult Gaming Expo 2026, hosted by Eternal Alice! 🔥

Third Crisis and Rosas are Red are 50% OFF!

[/dynamiclink][/dynamiclink]

The event will run from June 16th to June 25th, so make sure to check it out! 

Note: We’ll still take part in the Steam Summer Sale (June 25th - July 9th) with the same discounts, plus a Third Crisis: Neon Nights one too. 👀

[/img]

[/img] Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance.

With Love, Anduo Games ♡

[/img]

Anduo Report June 10th, 2026

jxy

Behold, what labours we have wrought!

Cleanse thyselves with news from the creators. This week settle down and rest a bit.

PMPerfect:

Hello there, Gamers! For this update I want to show you the progress we have with Altar destruction and the mechanic we want it to have on the level, the idea is that with each Altar destroyed, the corruption will be lessen and a new pathway will open for you to explore.

[/img][/img][/img]

Oh, and Bear has been working on a new feature that inspired a couple of concepts for Alda and Alda x Dala chilling zones, here they are:

[/img][/img]

That's it from me for this update, Thank you and cya on the next one! Wish you all a great weekend <3

LoudLuna:

Let us show you a magic trick:

[/img]

Starting the animation for the tentacle trap:

[/img]

Bearcore:

Testing and adjusting everything for the introduction sequence of Dullahans fight:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Do you seek a guild to be part of? Join our Discord if thou wishes to meet other mercenaries. 

The world of Erokin is in factious development. Our extra-planar crafters welcome your support and opinions with the utmost jubilance. With Love, Anduo Games ♡

[/img]

Anduo Report May 26th, 2026

jxy

Cleanse thyselves with news from the creators. This week another shadowed path opens up 

Jugger:

Jugger started doing the post-cum animation, here is the WIP:

[/img]

LoudLuna:

Some animation fixes for the dick:

[/img]

Starting to advance to the cum animation, here is the base animation:

[/img]

Beacore:

Added 4 new sex scenes and made a concept for a sorta bad end as the hornless:

[/img]

I had the idea of adding little interaction points where you can just enjoy the scenery with a little camera angle.

Every mercenary needs to stop to catch their breath, even our tough Alda:

[/img][/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

Don’t forget to come hang out with us on our Discord server if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Anduo Report May 8th, 2026

jxy

Cleanse thyselves with news from the creators. This week the mysticism leaks through the chapel inviting Alda in.

Less:

Less started working on another variation of church outfits:

[/img][/img]

PMPerfect: Hello there, gamers!

Upgrade of a camp area is proceeding nicely.

Firstly, all the areas are having more combat-related tweaks, like wider and more open spaces, along with lowering down most of the ruins, tweaking the textures and simplifying unnecessary noise in the environment:

[/img][/img][/img]

JuggerDown: Jugger has been perfecting the guard x Alda threesome animation:

[/img][/img]

PacKing: The beast knight has a dick now:

[/img]

[/img][/img][/img]

LoudLuna: WIP - Working on the Femguard x FutaGuard  Alda The pose is kinda crazy, but I think it works, it just needs a little bit of polish.

I cleaned the animation:

[/img]

Bearcore: Heya gamers! I’ve been working on the Dullahan boss fight and more goblin animations. I’m kinda thinking about extending the goblin bad end a bit.

Sometimes, some things like fixing a cloak from acting all silly takes 8 hours of debugging just to realize there was a bone in the cloak, yeeting to a random location. But in the end, we have a fancy functional cloak:

[/img]

Fresh goblin animations in the works:

[/img]

Thank you for attending the vigil, it would not be the same without thy presence.

[/img]

[/img]

Anduo Report April 24th, 2026

jxy

Cleanse thyselves with news from the creators. This week we explore more ruins in depth

PMPerfect:

[/p]

[/img]

[/img][/img]

After running around the location with the team we came up to many new realisation what was lacking:

  • Firstly we had many unnecessary secondary pathways without clear desirable path, so for starters we focused on having clean and intuitive path first, while still having the possibility to roam around if player would want to (some whitebox to the the path first are still present)

    [/*]
  • Secondly we had rly strong verticals everywhere so much so that our Orb (main focal point of the area is lost and feels more like background piece - to counter that we lowered overall ruins (animation and brighter halo is in process, but it is much more to our liking now)

    [/*]

After seeing what Vils and Bear are doing with combat mechanics and enemies, it sparked new ideas for the environment - it became clear that we need wider area for combat:

Here is new area for Lady boss - Dullahan that would support her impressive fighting style ( ^_^ )  - it is still rough first pass to showcase the scale of the area - ancient half-burried destroyed cathedral

I’m so hyped to show you a polished version of this location, but for now that's all for this update from me!

Wish you all a lovely weekend and cya on the next one <3 

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Thank you for attending the vigil, it would not be the same without thy presence.

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Anduo Report April 3rd, 2026

jxy

Cleanse thyselves with news from the creators. This week we pool in all the melt we can find.

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pmperfect/ALT: Hello there, lovely gamers!

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What clearly is missing still is dynamic on the slime, the dripping is still in the work.

More combat tests are on the way along with polishing it with custom hero assets for each location!

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That’s it from me for this update, wish you all a lovely weekend and cya in the next one <3! 

Thank you for attending the vigil, it would not be the same without thy presence.

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Anduo Report March 20th, 2026

jxy

Cleanse thyselves with news from the creators. This week melt and chains keep the reins on Peitho’s miracles.

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PMPerfect:

Hello, lovely gamers!

For this update, we added the vibe we thought was missing from the camp - it is an element of oppression (chains and cages) and some more magical particles and f

Also, now we have more defined lore of what that slime is - tldr it is otherworldly goo :D - and it would be cool if we are going to have it interact with chains.

Mix of chains/slime and ruins coming together:

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Beast quarters, where player will encounter and have some pleasant time with Beast lady is flashing out:

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This is it from me for this update, working out how to make the goo drip from the chains - I really want to add those elements to the environment, I believe I can crack it by the next update!

Wish you all a great and pleasant weekend and cya in the next one! <3

Thank you for attending the vigil, it would not be the same without thy presence.

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A Message from Anduo Games' Co-founders

lady_turkiz

Hear yee, hear yee!

Heed the sacred word of the great Anduo Games founders, Bearcore and Vils. They have entrusted me to deliver an important message to you all. The holy institution, Anduo Games, has increased its size and output considerably over recent years and has now reached heights we originally never thought possible. And it’s all thanks to you. Your cult is what fuels this here engine of depravity.

We have just granted you, devout citizens, access to our latest Early Access game on Steam, and we are profoundly proud of everything we’ve built together. Without any further delay, here is the sacred word from our divine co-founders:

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And make no mistake, the rest of the team is also incredibly proud of the worlds we are creating, and equally thankful to all of you for your worship. ♡

Third Crisis: Neon Nights can now be obtained through Steam, so follow your calling and seek it out if thou desire to keep supporting the studio. (And bask in the amazing goon material you’ll acquire in the process 👀).

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Give yourself in to your lewd duty and join the pilgrimage towards our Discord realm, if you haven’t already.

The creators aim to keep you up to date with the latest news, as long as you have acquired the Announcements role.

[/p][/p]Anduo Games ♡[/p]

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Anduo Report March 6th, 2026

jxy

Cleanse thyselves with news from the creators. This week we have a taste for what is yet to come.

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PMPerfect:

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In the end we decided to go with a magical vibe for the slime, more magical = more vfx elements incoming!!

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Some additional unrelated to environment and engine work, I have been practicing stylized portraits as morning warmup before work, first one was just a random girl sketch and I thought she look a little like a Beast before it became the Beast:

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and some more:

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That’s it for this update, gamers! Wish you all a lovely weekend and cya in the next one!

Thank you for attending the vigil, it would not be the same without thy presence.

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Anduo Report February 20th, 2026

jxy

Cleanse thyselves with news from the creators. This week we camp out to enjoy Gatestons outskirt activities.✧

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Pmperfect: Hello there, lovely gamers![/p][/img][/img][/p]

Another point of focus for this update was The Orb, we want it to have striking visuals (some will be achieved with post processing).

It is still in the making, we have some progress, but it still is not as strong visually as we liked it to be.

Some issues still need to be fixed, but here are some of the test Orbs we’ve been playing with:

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Wish you all a pleasant weekend and cya in the next one, gamers!

Jugger:

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Thank you for attending the vigil, it would not be the same without thy presence.

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