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Anduo Report November 6th, 2026

jxy

Reporting for lewduty! This week we keep on dick and treating >:3

🌃 Play Third Crisis: Neon Nights - Update 0.5 is out now! 🎉 [/dynamiclink][/img]

LenChi:

We‘re slowly but surely expanding the shop inventory of Neon City‘s shop - take a look at the newest arrival: Cybergoth Extravaganza!

[/img]

This piece will also work as a test run for offering multiple color variants for outfits.

Heres‘s a quick look at an earlier WIP:

[/img]

[/img]

What Zoey had to say about it:

[/img]

JustNox:

Nox updated the Res District area a little more due to some feedback:

  • Updated main shop areas;

    [/*]
  • Updated cat cafe (alt versions in pictures 2-3; though colors are not final, might do some research for them again);

    [/*]
  • Cleared playable space near the shops according to feedback;

    [/*]
  • Alt version of the clothes shop is in pic 4, with more space.

    [/*]

[/img][/img][/img][/img]LenChi gave him some more feedback:

  • going through with an alternate layout for more space for the Slutbox racing sequence;

    [/*]
  • updates to the Nail Salon and Clothes Shop design;

    [/*]
  • slight updates to the ground layout.

    [/*]

Pic 2 is the building design structure underneath all the ads (colors are WIP).

Overall, this is close to finished at the concept stage (though there might still be some feedback on the cat cafe).

[/img][/img]

Desva:

Desva dressed some areas up for the Halloween event:

[/img][/img][/img][/img][/img][/img][/img][/img]

And of course, our favorite witch couldn't stay out:

[/img]

Aine Lovia:

Aine worked on the chibi version of the new outfit:

[/img]

Here's a little WIP of it:

[/img]

Zanzo:

Added a new animation when entering end exiting to the new main menu layout:

[/img]

Also made sure the main menu finally works for any and all aspect ratios imaginable and unimaginable by scaling the background and Zoey dynamically. Going to the extremes with this test, pretty sure there's no configuration now where it can be seen that Zoey is cut off above the elbow or where the city in the background has an ugly cutoff.

[/img]

Perversion display in the inventory is now in line with our UI conventions. A ton of masking issues throughout the tab menu has been fixed and cleaned as well.

[/img][/img]

Juno:

Juno made variations for the imprints left after picking up a pinup:

[/img][/img]

Then he began working on some stands. Maybe they can attach an independent cockpit to fly off, giving it more of a mobile stand look:

[/img]

And some scribbling on the kiosks:

[/img][/img]

Bearcore:

Bear implemented the pinup imprints:

[/img][/img][/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

0.5.8 Hotfix

Anduo Games

  • Added an option to claim Halloween outfits from Calliach in other saves when you've completed the Halloween mission.
  • Added a Seasonal Events option to turn seasonal events off or force one on.
  • Fixed loading a save mid-dialogue blocking every later dialogue.
  • Fixed the upper vent in the Soaring Nidus tunnel showing a sparkle but no prompt.
  • Fixed constant error spam from Calliach that could hurt performance.
  • Fixed NPCs in the Redlight District standing still instead of wandering.
  • Fixed animations other than the legs freezing after using the Crush Blocker.
  • Fixed the Halloween wigs not taking up the hairstyle slot.
  • Fixed the groping train car not showing its Halloween decorations.
  • Fixed the missing Halloween pumpkin in the train's exit car, which made the Halloween quest impossible to finish.
  • Fixed the phone lady often missing from the train, which made Lost and Damned impossible to finish.
  • Fixed Zoey getting locked in the Glowing Hole's staff area when a save was past Klaudia's talk but had no employee keycard.
  • Fixed loading a save during Cypher's run out of Soaring Nidus letting Zoey walk out with no cutscene, with Cypher following forever.
  • Fixed Cypher's On the Run letting you report to Lio after the condoms broke, which skipped the mission.
  • Fixed typing Lio's door code without the clue reopening Meet Leona for good.
  • Fixed The Bunnies Will Play staying in progress forever if you finished chapter 1 first. It's now marked as missed.
  • Fixed the Glowing Hole counting the other ways upstairs as completed, with their rewards, instead of missed.
  • Fixed the High Tide printer being usable through its locked door, which could softlock the game.
  • Fixed a gap behind the Glowing Hole's reception counter that let Zoey get upstairs without taking the stairs.
  • Fixed a gap in M31 that let Zoey walk out of the level.
  • Fixed cutscenes sometimes not ending and leaving Zoey unable to move.
  • Fixed popups reacting to a second click while closing.
  • Fixed the waitressing timer staying frozen and customers ignoring Zoey after Nova's Secret, which could block the exits.
  • Fixed waitressing customers getting stuck after loading a save, along with constant error spam.
  • Fixed replacement waitressing customers vanishing as soon as they arrived.
  • Fixed Rosie's remote disappearing when handed to the wrong customer.
  • Fixed bunny boys in the waitressing minigame using the bunny girls' animations, which bent their legs and blanked their eyes.
  • Fixed bunny rank D always showing as locked in the job upgrades.
  • Fixed the upgrade and boutique menus opening several purchase popups at once with a controller.
  • Fixed being able to buy a limited shop item again while wearing it, such as the nail salon's Untied Hair.
  • Fixed the bunny suit's poking nipples showing over a pulled-open top.
  • Fixed Zoey's nude blush and sweat staying after she gets dressed.
  • Fixed the NeonRise elevator worker's grope and strip choices asking for the old perversion stat instead of a perversion level.
  • Fixed Zoey's arm staying held out after the NeonRise elevator worker's scene.
  • Fixed the phone's picture mode opening during dialogues when pressing A on a controller.
  • Fixed photos of enforcers freezing the picture for several seconds.
  • Fixed the tapping minigame's buzz carrying on after it closed, such as at the kiosk vending machine.
  • Fixed utility tunnel doors doing nothing while Zoey is undressed. She now says she can't leave without getting dressed.
  • Fixed NPCs at the vending machine sliding away mid-animation.
  • Fixed NPCs in the Residential District standing at their spawn points instead of walking around.
  • Fixed NPCs in Lower Red getting stuck at the top of the stairs to Upper Red.
  • Fixed a walking character's shadow sometimes drawing over them.
  • Fixed the "!" and detection meter showing through the darkness of rooms and train cars you haven't entered.
  • Fixed train passengers sometimes showing the wrong look.
  • Fixed loading a save on the train letting train cars repeat more often than they should.
  • Fixed the Toggle Player Sprite key doing nothing. The option and the key now slide the sprite away and back, like its button.
  • Fixed a removed default key in Settings > Controls coming back after restarting the game.
  • Fixed mission task lines in the journal showing cut in half the first time the menu opens.
  • Fixed Down not working in the journal's Files tab after opening another category with a controller.
  • Fixed a new save not being reachable with Up/Down on a controller in the Save/Load menu.
  • Fixed the loading screen flashing for a frame with the wrong district name.
  • Fixed constant error spam after H-scene music fades out, which could hurt performance.
  • Fixed constant error spam when playing with only a controller and no mouse, which could hurt performance.
  • Fixed a typo in Cypher's second dialogue at Lio's place.
  • Fixed and improved translations and translation fonts.

Dick & Treat event!

jxy

Heya, gamers!

‘Tis the season to get freaky ( ͡° ͜ʖ ͡°) 

And Calliach has a new mission for Zoey: to find all the pumpkins around Neon City for spooky and sexy treats 🍬

The event runs from October 31st, 1 AM PST/4 AM EST to November 14th.

[/img]

Here is a little taste of the new costumes~

[/img]

Hope you enjoy the rewards! Happy Halloween~

[/img]

A little bat told me that co-op trick-or-treating just got sweeter 👀

[/img]

Treat yourselves this Halloween 🎃 https://www.lovense.com/a/ThirdCrisis

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love,

Anduo Games ♡

[/img]

Hotfix Notes for 0.5.7

Vils

0.5.7 Bugfix Release:

  • Added Linux and macOS compatibility.

    [/*]
  • Added new main menu layout.

    [/*]
  • Made pinups disappear again when collected.

    [/*]
  • Fixed missing sounds in CGs and missing Lovense integration.

    [/*]
  • Fixed an issue where the cursor would be invisible on the Steam Deck when peeking.

    [/*]
  • Fixed an issue where leaving peeking with a controller would keep the cursor on-screen for longer than needed.

    [/*]
  • Fixed a bunch of bugs.

    [/*]

Anduo Report October 23rd, 2026

jxy

Reporting for lewduty! This week, the bunnies get ready for Halloween!

🌃 Play Third Crisis: Neon Nights - Update 0.5 is out now! 🎉

[/dynamiclink][/img]Here's what we're working on!

LenChi:

LenChi has now finished the Zucky outfit for real, for real:

[/img]

Then she made Sarah's pjs for cuddling:

[/img][/img]

And Zoey's pjs:

[/img][/img]

And adjusted the inventory + pop-up design so the perversion level requirement matches the rest of the game:

[/img][/img]

We noticed that the sledgehammer and ultra lube didn't have an inventory icon, so LenChi went ahead and made them:

[/img][/img]

JustNox:

Nox has made some concept arts for the res district trading area. This is the first rough draft:

[/img]

And the main assets: (list with ideas and refs)

[/img]

But Vils brought up some concerns: the slutbox race path. There needs to be a path open between the road and the alley:

[/img]

After some more work and back and forth, this is what it looks like with Vils' feedback and alternative roads:

[/img]

And here's another WIP of the trading area. Here are some changes he added:

  • Updated the main playable buildings' facades according to feedback;

    [/*]
  • Experimental changes to the lower area (not sure how it would work with the racing sequence...);

    [/*]
  • Explorations in the area to the left.

    [/*]

[/img]

And also alternate food store design:

[/img]

Desva:

Desva worked a little more on interiors. This is one of them:

[/img]

He's also having a lot of fun with the new rim light tech lol:

[/img]

Where is Waldo? TCNN edition:

[/img] But now it's fixed, so they don't look like they are walking in a conga line:

[/img]

Aine Lovia:

Aine finished the chibi version of the outfit in the last report:

[/img]

Aaaand the glowing outfit with the new short bob:

[/img]

Aine then noticed her hair looked shorter, and LenChi also mentioned that it looked a bit more rounded. This is what she came up with:

[/img]

LenChi said that we shouldn't add this small strand of hair:

[/img]

Aine said that removing it felt like it was a bit unbalanced, so she came up with two new options:

[/img][/img] LenChi thought both were cute, so she said Aine could choose whatever she liked most, so Aine went with the first option.

Aine also finished the neon version of the outfit:

[/img] Zanzo:

I finally finished that ItemPopup. There was so much more to do than we had originally thought, because it touched on so many other things and there were so many interactions with other UI elements and other stuff. An excellent rabbit hole.

[/img]

One of these somewhat unexpected additions was a way to display a picked up item as a notification instead of showing the full popup.

[/img]

For now, I have configured the different item types to each have a default way to be displayed when picked up. Key items and clothing for example will get the full popup, while consumables or generic items will only get the notfication. Both to keep the popup more special and to not pause the game too often for it. There are other ways to go about it that we discussed, but we'll wait and see how this feels in the long run. There are a few more little thoughts and ideas floating around for the item popup, but that is something for another time and I moved on to other things for now.

I also added three little tools to unity. One is sort of an item explorer that finds all our items and lists a bunch of data about them, which helps to track down items that use the wrong category or are missing an inventory sprite (only necessary for items used by Zoey).

[/img]

The next one goes through all scenes and finds any instances where items are given to a character through events and scripts. This is helpful because for the ItemPopup to show, this script needs to have "Announce" to be set to true. And with 127 of these situations already in the game, hunting them down by hand was bound to fail.

[/img]

Last but not least, there was a little redesign for the Main Menu that Lenchi and I cooked up and that I quickly implemented just yesterday. I really like how it turned out, feels more clean and tidied up again - the amount of buttons and their layout got a little overwhelming.

[/img]

Bearcore:

Bear updated the UI for the skimpy outfit variants:

[/img]

More icons:

[/img] Hairstyles, womb tattoo, and pubes done:

[/img]

And all bras are here now:

[/img]

And now all the items in the shop have icons:

[/img]

Vils:

Vils implemented the clothing store:

[/img][/img][/img][/img][/img][/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Hotfix Notes for 0.5.6

Vils

0.5.6 Bugfix Release:

  • Removed the automatic masturbation that Zoey would do after cumming.

    [/*]
  • Fixed more save issues with the Nidus.

    [/*]
  • Fixed an issue where you could take Cypher on an adventure if you leave High Tide right after entering it with her.

    [/*]
  • Fixed an issue where the laundry room in the Nidus was unlocked without the key needed.

    [/*]
  • Fixed an issue where closing the camera wouldn't properly close the viewfinder.

    [/*]
  • Fixed unobtainable pinup being shown in the pinup tab.

    [/*]
  • Fixed A* pathing in Subway stations having holes where NPC sometimes slip through.

    [/*]
  • Fixed hint for Fake sister scene mentioning the wrong location.

    [/*]
  • Fixed black overlay in the Glowing Hole having small holes.

    [/*]
  • Fixed exit of F04 being not layered correctly and collider issue that could push you out of level bounds.

    [/*]
  • Fixed various layering issues throughout multiple levels.

    [/*]
  • Updated Sarah Smutgram pinup you get from the train section.

    [/*]

Hotfix Notes for 0.5.5

Anduo Games

0.5.5 Bugfix Release: - The Nidus now locks when Cypher 2 isn't ready to be started. - The Sarah flashback's pre-requisite mission is now Warm Embrace (Freeing Lio). - Fixed a bug that would make the Cypher 2 building (Nidus) not enterable. - Fixed a bug that would show Nova as Quest-Target but not have her be interactable.

Update 0.5 out now!

jxy

Heya, gamers! 

The update is finally here! Thank you for waiting so long for it.

But before we dive in, we owe you an apology. It took way longer than it should have, and for months all you got from us was “we’re working on it.” So Bear and Vils, Anduo Games' Co-Founders, sat down to tell you a little about the release and how we plan to improve for future updates:

[/dynamiclink]Thanks again for your patience and continued support!

[/img]

Now on to the update:

Waitressing Expanded

Explore new events that drag Zoey deeper into lust. Klaudia’s employment of Zoey now features many more lewd events.

[/img]

Decyphering

Meet Cypher in an unlikely place and begin to uncover what is inside this Andro.

[/img]

Obedient Citizen

Will Zoey resist the city’s new overlords or submit to their reign?

[/img]

Madam Leona

Leona is looking for a not-so-furry friend. Maybe there’s something you can do to help her?

[/img]

Memories

Sarah has been a good friend to Zoey for a long time. Memories of happy times with her are all over Zoey’s flat.

[/img]

Other

Story

  • Added a little bit more main story content, including a CG;

    [/*]
  • Added more content to the Glowing Hole waitressing;

    [/*]
  • Added a new mission with Cypher;

    [/*]
  • Added a cable puzzle to the rooftop sequence during the tunnels;

    [/*]
  • Added a new scene to the Res District featuring an enforcer after getting groped by her in the Neon Rise lobby;

    [/*]
  • Added a new interaction with the femboy bunny that you helped with cleaning the room with during Chapter 1.

    [/*]

The following sequences are available after completing the available main story content:

  • Added a new mission with Leona and a couple new interactions with her;

    [/*]
  • Added a flashback sequence in Zoey’s apartment;

    [/*]
  • Added a scene with two ladies in the Lower Redlight District.

    [/*]

Gameplay

  • Added a shop to the Nail Salon featuring various fashion items like pubes, hairstyles, tattoos, and clothing;

    [/*]
  • Added an upgrade shop to the Glowing Hole waitressing;

    [/*]
  • Masturbating now allows you to walk and triggers an orgasm over time;

    [/*]
  • You can now see and remove effects that are on you in the Stats section of the tab menu;

    [/*]
  • Citizens will now wander the Districts and Subway areas;

    [/*]
  • Various new UIs for picking up items, pinups, perversion levels, and money;

    [/*]
  • Added a button to the bottom left of the screen that hides the character sprite during gameplay;

    [/*]
  • Added a new UI that can play dialogues without pausing gameplay.

    [/*]

Engine and Tech

  • Updated Spine to the latest version;

    [/*]
  • Added a rimlight effect to Zoey when passing by various lights;

    [/*]
  • Made various optimizations to raise framerates, remove stutters, and lower load times.

    [/*]
  • Fixed an insane amount of bugs.

    [/*]

If you find a bug, drop it in #nn-bug-reports in our Discord server to help us squash it!

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love,

Anduo Games ♡

[/img]

Anduo Report October 9th, 2026

jxy

Reporting for lewduty! This week we meet sisters who aren't sisters.

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

Here what we're working on!

LenChi:

Remember in the last report when we showed you the new CG LenChi was working on? Well, this is the line art. I know it looks crazy, but LenChi has everything under control:

[/img]

This is the CG with base colors:

[/img][/img]

And the shading. She tinkered around with the facial expressions until she got something she was happy with:

[/img][/img]

And an arm version for the trauma trigger:

[/img]

Finished results:

[/img]

There's going to be a convention in Hannover, the Fiesta Convention, and we want to give away some TCNN stickers in a cute capsule gacha. This is what it looks like:

[/img]

Close up of finished chibi Zoey:

[/img]

Lio's line art:

[/img]

And the whole gang finished:

[/img]

We‘d love to add more chibi characters in the future! Let us know your favorites ~

Lenchi is also working on filling the planned Upper Red Light District with cool ideas for players to explore - here are some more details on what is currently being discussed:

[/img]

Everything you see here is still very much TBD. We want to get back to main quests being more about finding multiple possible paths forward and choosing which one you gonna take.

Also, instead of trying to crank out multiple layers for the district that will be bound to feel empty, we want to focus on creating and populating one single layer first.

As a reminder: Here are the two main points of interest that inform this level:

[/img]

As you can see, we are pushing the look and feel of an amusement park - flashy colors, cute mascots and dressed up actors that fulfill your fantasies. And of course, millions of options for the horny citizens of Neon City to spend their money.

And maybe - just maybe - there‘s something more sinister going on on beneath the surface?

[/img][/img]

JustNox:

Nox made some cobwebs for the storage units in the basement for the Cypher quest:

[/img][/img]

Ohm_Ena:

Ohm rigged the LeonaxZoey kiss for the Felicia quest. Here are some previews:

[/img][/img][/img][/img][/img]

Desva:

Desva updated the ground on the old tunnels:

[/img]

Nearly done M13 as well:

[/img]

He also implemented the new outfits:

[/img][/img]

He also changed the end of M31, so there's not a triple doorway anymore:

[/img]

He also made the writing for each area clearer:

[/img][/img]

Then he decided to make something fun:

[/img]

Then he added some haze candles:

[/img]

And the finished result:

[/img]

Hot dude incomiiiing:

[/img]

And then he did a bit more with the lighting effect:

[/img]

Aine Lovia:

Aine finished working on one of the outfit sets LenChi made:

[/img]

Rokean:

Rokean ran into Zoey the Hedgehog:

[/img]

The timer for the Cypher quest works now - if you let it run out, she is taken and you fail the quest:

[/img]

Then he went back to adding stuff to the basement. He added a shadow to the hammer that follows the ground and the wall:

[/img]

So now after Zoey uses the hammer and it leaves her inventory, it shows up leaning against the wall:

[/img][/img]

He also added a little fren:

[/img][/img]

This is what he said about it:

Cypher dragged the stuff from the right side of the room into the corridor to block it, but she purposefully left the cat in its little box:

[/img]

Juno:

Bear asked for a black marker for the "Not Incest" quest, so he went ahead and made it:

[/img]

He also worked alongside LenChi on the concept for one of the Upper Red Light areas.

These are its features:

  • ViP balcony from which to view the main stage in a cozy, warm pool;

    [/*]
  • 2 ViP entrances: one to the second layer up top, and through the roof one that comes up from the lower layer;

    [/*]
  • The VIP area also features a tongue massage from big hydra heads, where you can lie down in front of them;

    [/*]
  • For the bottom layer, a lighter version of the tongue play;

    [/*]
  • Mermaids from LenChi's original sketch;

    [/*]
  • Bottom layer to the left of the entrance: underwater glory holes for if the merpeople feel like it;

    [/*]
  • Some floating technology for the roof and lower right;

    [/*]
  • A slide with some micro-bumps for arousal.

    [/*]

[/img][/img]

BlauKoneko:

Blau is still working on translations. She tested to see how the Chinese one works:

[/img]

Missions are confused:

[/img]

Some more progress:

[/img][/img]

For some reason, she can't seem to get the font to work with Chinese. But almost everything else is translated correctly. The key word is "almost," since, as you can see, the "Resume" in the pause menu is translated as "CV."

She also found some issues where some settings aren't being translated, and for some reason the "Dialogue log" and "Options" buttons share a translation:

[/img][/img]

Need to give this another look, because it's funny lmao:

[/img]

Progress on getting the font change going. But it seems to replace all the fonts. She should be able to limit this to only the translated objects, though:

[/img][/img][/img]

Bearcore:

Bear added a new script. It lets you attach a transform to a spine vertex:

[/img]

Previously, we could only attach a transform to a spine bone. In this setup, though, that wasn't enough. I wanted to have a glowing light on the android's dick, but the vertex positions were interpolated between multiple bones. This new script handles that gracefully by just grabbing the vertex data instead of the bone data. (I'm just the marketing person; I have no idea what any of that means)

Result:

[/img]

[/img]

In the "Not Incest" quest, he noticed the black outline around the picture was hard to see, so he switched to a white one that LenChi approved:

[/img]

And this is what the CG of Zoey taking pictures of the girls to post on Smutgram looks like:

[/img]

He also added a new tech: rim lights. It's not 100% on every light, but it's in most of them:

[/img][/img]

Then he implemented the armpit licking:

[/img]

Vils:

Vils is working on a flashback scene for Zoey. It takes place right after the Third Crisis happens:

[/img]

And she also implemented the LeonaxZoey CG:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter as well once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Anduo Report September 25th, 2026

jxy

Reporting for lewduty! This week, Zoey has an encounter with a mecha.

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

Here what we're working on!

LenChi:

Remember the LeonaxZoey CG we showed in the last report? It's now finished:

[/img][/img][/img]Last minute change: Leona's booba is now squishing with Zoey's:

[/img]

She also made some new expressions. Some were requested; others she just felt like they could be useful:

[/img]

On top of all the juicy artwork, Lenchi also worked on a first version of the level layout for the Upper Red Light District! We'll only post a teaser for now, but will follow up with a more detailed explanation soon! [/img]

JustNox:

Nox made a new concept for a sci-fi sledgehammer and an ultra lube. The assets will be done later:

[/img]

There was a bit of feedback on the flames coming out of the hammer, so he took it out. This is what it looks like now:

[/img]

And now he started work on the assets for the boiler, sledgehammer and ultra lube:

[/img][/img][/img]

Then he finished the assets and showed us a screenshot of what the boiler looks like when assembled:

[/img][/img][/img]

Here are the finished assets:

[/img]

Then he started working on some shelf concepts:

[/img]

Ohm_Ena:

Ohm started rigging the EnforcerxZoey CG. These are some of the previews:

[/img][/img][/img][/img]

Desva:

Desva added some occlusion to the walls and the ground. Here's what it looked like before:

[/img]And here's the after:

[/img]One of the areas from the tunnels that had nothing in the walls is finally taking shape:

[/img]Aaaand the moving fan:

[/img] And he also updated the journal visuals:

[/img] Then he added the side entrances for the conveyor belt and the indicator changes when using the console:

[/img] And the front one:

[/img] Desva added an animated ad. This ad will overlay Zoey when she goes to the rooftop, where she has that "work wife" flashback:

[/img]

Then he and Vils discussed how to zoom in on Zoey behind the ad. This is one of the tries he had for it, but Vils felt it was too jarring, so he'll try something else (please keep in mind that Zoey is not showing up because she's layered incorrectly):

[/img] Then he added a new conveyor belt entrance:

[/img] Then he made a little test to show how the old tunnels could look with a small touch-up to the ground. This is the before:

[/img]The after:

[/img]

Rokean:

In Nox's section, we showed the completed boiler. This is where it will be going. Rokean also showed where a tool board/rack will be going:

[/img]He also fixed the wall heights. And now you will also be able to peek into the bathroom, bedroom, and laundry room:

[/img][/img]He started dressing up the level as well:

[/img]

Juno:

Some assets were missing from the tunnels, including the forklift. These are the concepts for them:

[/img]

Then he said he'd change the fork bit to be able to rise along the... shaft. This is what he showed:

[/img]

Then LenChi asked to simplify the frame, since it's a small asset. This is the overpaint she did to show what she meant:

[/img]

And this is the progress Juno made:

[/img][/img] Then he made some more changes to the fork part. Duplicating the fork part read badly on the other side, so he decided to simplify it and change its colors:

[/img] Then he worked on the tool board/rack that Rokean needed since it was a higher priority:

[/img] And the end result:

[/img] And the finished forklift:

[/img]

Bearcore:

Remember the Lio-drone? This is what it looks like in-game:

[/img]

Bear asked that Ohm add a transition to the dick, making it flap on Zoey's shoulder. This is what he made:

[/img]

Vils:

Task targets can now have an optional proximity set to them, so they'll only appear within a certain distance. If no proximity is set, they'll just display all the time as normal, like the one over the AI, for example:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Anduo Report September 11th, 2026

jxy

Reporting for lewduty! This week, Zoey tries on new outfits!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

Here's what we're working on!

LenChi:

In the last report, we showed the new CG that LenChi was working on. This is the lineart:

[/img] Now lineart + base colors:

[/img] Some shading:

[/img] (Really want to give some focus on how thiccc she is:)

[/img]

These are the finished results:

[/img][/img][/img][/img][/img][/img][/img] She also prepared some designs for new outfits. She wanted to focus on more of a casual and cool look rather than a super sexy one, since they are meant to offer more clothing options during the early game:

[/img][/img][/img] Aaaand new CG incoming:

[/img]

Less:

Less worked on some new concept art: the security fit for Euphora, the upper red-light district. He settled on 4 designs that he really likes and made sure to keep a note of the drone design, since it looks grim and dystopian:

[/img] These are the 4 designs he liked the most:

[/img]

JustNox:

Nox showed us a quick screenshot of the wall assets WIP:

[/img] Here's a preview of the fan animations:

[/img][/img]

Aaaand a preview of the packs:

[/img][/img][/img][/img][/img]

Desva:

Desva is still working on the tunnels. He started implementing the assets Nox made:

[/img][/img][/img] And an update on the exploded wall:

[/img][/img]

Hmmm, I think I see something...

[/img]

I think it was just my imagination...

This is what the explosion looks like:[/img]

Then he made the downstairs area have a slight parallax movement to separate the upper area from the lower area (please, ignore the layering):

[/img][/img]

And new prefabs, one of them being the floor fan Nox made:

[/img][/img][/img]

Then he added more details on the ground beside the conveyor and around the fan:

[/img] New rubble prefabs:

[/img] Background and parallax are done, with the exception of some assets that are missing (crates/forklift):

[/img] And background elements are done:

[/img] Lighting update:

[/img] And decal time:

[/img] He did some visual touch-ups to the groper room, but kept it mostly the same:

[/img] He also fixed the groper outfit cutscene and logic to work with the new level:

[/img]

Aine Lovia:

Aine is almost done with the swimsuit:

[/img] LenChi asked her to fix the sandal straps, since they are supposed to be the same:

[/img]

And here's the finished version:

[/img][/img]

Zanzo:

Zanzo worked a bit more on the "open in inventory" function when picking up a new item, so it now works fully, scrolling the category and the item itself into view.

[/img]

He was able to work on a lot of things:

  • Polish and placement for the perversion gauge, money display (not functional yet), and notification types (still have to add pin-ups to the notification queue);

    [/*]
  • Quickly polished the load game screen and fixed minor display bugs;

    [/*]
  • Mostly finished and polished the base functionality of the ItemPopup. He still needs to create a shiny effect and build the logic for it (only certain kinds of items, only the first time found);

    [/*]
  • Small layout fix to the tab menu;

    [/*]
  • Started to work on "TabMenuRemoteControl", a class with a bunch of functions to jump to any category, subcategory, item/journal/quest/pinup, etc. in the tab menu. Mostly for using it with the itemPopup screen (that part fully works now), but also to attach to quest updates or "journal found," for example. He's not completely happy that when the menu opens, you see the buttons and content transition, so there may be another deep dive at some point, but for now it's all about functionality.

    [/*]

He also worked on the icon that shows how much perversion you need to use new found items.

[/img] After consulting with LenChi, we updated the display style to show the perversion level the way the upgrade menu does.

[/img]

(the P3 beside the fBs)

After some back and forth, the optimal positioning was found:

[/img][/img][/img]

"I fixed more small layout stuff like the button to toggle the big zoey portrait which was only visible around an aspect ratio of 16:9, polished a couple things like some notification animations and positioning and then further worked on ItemPopup and GiveItem(s) FSMs (functions to give items during dialogue and events). Perversion Level requirement is now in and everything has neat animations and timings and is no longer glitching like it did the whole day for me. While looking for the problem I iterated a bit on the inner workings of the item popup and its queue system to make it a bit simpler, sturdier and less hacky codewise."

[/img]

Then he updated the inventory to also show perversion levels instead of raw perversion numbers, since those are no longer used.

[/img][/img] This will also be updated to use the perversion level icon after the higher-priority items are done.

The autosave icon was moved, since the notification was covering it:

[/img][/img] The pin-up unlock notification also got a pass, optimizing how the preview is displayed within the panel and, most of all, adding the whole thing to the same queue system as the general notification, so that those do not interfere with each other, but each waits its turn whenever triggered at the same time.

[/img]

Rokean:

Rokean implemented the cum, so now the cutscene makes sense:

[/img]

Juno:

Juno worked a bit on the rubble from the wall we need to explode it to gain access to the tunnels. He said that it doesn't make too much sense that C4 would heat up the steel beams ot the point of melting, but I mean, it looks hella cool:

[/img]

Then Nox suggested making it fade a bit after the explosion, which everyone liked.

Then he showed us his progress, and he still feels like there needs to be more rubble in front of it to make it more believable:

[/img] And started cutting things up:

[/img] New boxes of rock and steel bits for the rubble pack:

[/img][/img] Annnnd the conveyor entrances and ventilation shaft hole:

[/img]

Bearcore:

Bear is working on the boobflash cutscene. This is what he has:

[/img]

Then he added some dialogue during the flashing itself:

[/img]

Then he wanted to do something fun, so he decided to write another scene with Trov:

[/img]

Then Bear had an idea for a new scene: Not Incest. The tldr is:

  • Ashley and Anne look quite similar;

    [/*]
  • Ashley has the idea to make content of them pretending to be sisters to get noticed online;

    [/*]
  • Zoey confirms that it should be fine and helps Ashley push Anne to do it;

    [/*]
  • Ashley wants to write "little sister" and "big sister" on their bodies, but doesn't have a marker;

    [/*]
  • Sends Zoey to find one.

    [/*]

[/img]

Vils:

Vils is working on a new side quest with Leona. The quest is called Bye Bye Felicia. In this quest, Leona loses Felicia, so we have to help her find Felicia in different spots in the city. This is the intro to it:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter as well once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Anduo Report August 28th, 2026

jxy

Reporting for lewduty! This week, we turn into Bob the Builder!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

Here's what we're working on!

LenChi:

LenChi worked on a request Rokean made for Cypher's quest, where she slips with a condom full of cum and the cum spills all over her face:

[/img]

JustNox:

Nox worked on the tiles, and he finished most of the base ones:

[/img]

But he still had something left to do:

  • yellow marks;

    [/*]
  • fences;

    [/*]
  • lattices over tubes;

    [/*]
  • assembled lattices;

    [/*]
  • lift base and animated fan.

    [/*]

[/img]

[/img][/img]

He then finished most of the assets, except for the yellow marks, lift base, and animated fans:

[/img] Then he provided a preview of what they look like on the level:

[/img] Then he polished and fixed everything. Everything is ready, with the exception of the lift base and animated fan, which will be done in a separate pack later:

[/img][/img][/img] He hasn't started working on the ground assets on Juno's part yet; he wants to export this pack so Desva can implement it in the game. Aaaanyways, this is the finished asset pack:

[/img]

Aine Lovia:

Aine finished the flashing chibi:

[/img] Remember the swimsuit that won the Summer event? Aine started working on it:

[/img] Our producer, Lady Turkiz, asked that Aine prioritize the cum on Zoey's face, so that's what she did:

[/img]

Zanzo:

Zanzo made the items pop-up work. Do keep in mind that the sprite is a placeholder:

[/img] This is what it looked like in-game at this point:

[/img]

After a bit more tinkering around, he showed us this update:

"I have made the Panel into a prefab - it did not cooperate at first - that can be used anywhere in the game now. It has two source sprites now, which dynamically switch when the popup is getting very tall. This minimizes how much the popup's slant strays from the default amount we use across all UIs. Also, it prevents weird kinks. (Okay, that sounds wrong; no judgment here.) What I mean is unwanted kinks in the lines of such a panel that occur because it is sliced and then stretched too far from the original slant.

I went ahead and updated the yes/no popup (and the one with text Input) with this panel to make it more consistent. There might be other popup-type things in the game that could be updated as well."

[/img][/img] He noticed that there were some conflicting placements between the different types of notification (the small ones coming in from the side), the perversion gauge and the money display.

[/img]

An exception is the "Pinup collected" notification, which can currently overlap with the simple notification, but he will add it to a queue system the latter ones already have, so that they all wait their turn if there's already a notification active.

Then he discussed a bit with LenChi and decided to give them their own Y positions for now: notifications over the other 2 bars, to see how that feels before putting in too much work in fixing something that might not be broken.

[/img]

Here's an example of the edge case that for whatever reason you manage to have all types of notifications/info bars on screen at the same time:

[/img] Then he went on a little adventure, a side quest, if you will. He updated the "No Saves" message to fit our design and fixed the load more button showing when there are no saves at all:

[/img] Back on the Item Popup, The "open in inventory" functionality prooved to be a bit tricky, so that this first mostly functional version was janky as hell, but hey, something happened when hitting tab.

[/img]

Rokean:

Rokean made an FSM action so our characters can roam around instead of standing in the same spot forever. You can set their movement speed, how wide their radius of movement is (aka how far away they can go from the place they started), how close they need to be to their objective before it counts as movement complete, and how long they can spend wandering.

[/img]

Here's a preview of what it looks like:

[/img]

Juno:

In the last report, we showed you the truck that Juno finished. He started working on cutting it for Desva to add to the game:

[/img] It's still a WIP, since he's thinking about cutting the "wheels" for a possible docking animation. The doors still need their shutter segments underneath as well, and emissives are still missing, along with the drop shadow.

He had a bit of trouble cutting the doors: they were misaligned, so he went into 3D and fixed any other misalignments he found. So he had to start the cutting process again:

[/img]

Then he made further adjustments due to perspective inconsistencies. This is what it looks like in-game:

[/img]

Still needs emissives and shadow, but that's gonna be quick.

This is what it looks like after Desva implemented it:

[/img]

He also started working on the docking ports:

[/img] Here it is almost done:

[/img]

This is what it looks like in the engine:

[/img] And the finished assets:

[/img]

Vils:

Vils decided to revisit the save game screen and a couple of other things. This is what it looks like now. The no-bg one is the new version:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord and Twitter as well once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Anduo Report August 14th, 2026

jxy

Reporting for lewduty! This week Zoey gets ready for the Waifu Gala!

[/p][/p]

[/dynamiclink][/img]

Reporting for lewduty! This week, Zoey goes to the ripperdoc for new chrome!

Here's what we're working on!

LenChi:

In the last report, we showed how the sketch for the flashing mini-game coat was coming along. After more discussion between LenChi and Vils, they decided to scrap the turtleneck and go with a more open version of the coat, and also add a version that flashes her boobs and pussy at the same time:

[/img] Aaaaand shading done:

[/img] Vils then asked to add one version with both front and back showing, meaning booty and pusseh:

[/img]

Vils liked this version, but asked if she could remove the belt in the middle and have it fully open. She also asked if she could move the jacket ends a little further up so they're out of the way of her legs. No need to say that wizard LenChi cooked with this one:

[/img]

Vils loved it, but also requested that the coat be folded out from her shoulder. And LenChi cooked even more:

[/img]

Aaaand the finished version:

[/img]

All versions together in a little table: (Note by Lenchi: I never wanna have to paint another coat ever again - this was gruesome xD y'all be glad you can't see the ocean of animation layers for all of these variants)

[/img]

JustNox:

Nox is still working with pípes (the metal pipes, not the fleshy ones):

[/img] Almost done, with better quality:

[/img] And the finished version of the pipes, including the cutting for Desva to add into the game:

[/img][/img] This is a preview of what it looks like in the environment:

[/img][/img]

This is what they look like in-game:

[/img]

Ohm_Ena:

In the last report, we showed you a new CG LenChi made. Ohm animated it, this is what it looks like:

[/img]

Desva:

Desva made some prefabs out of most pipes so they can be reused and added the shadows. He had to cut the sprite sheet a lot and test them out so the shadows, mainly the bigger ones, look good and don't clip. He also updated colliders and pathfinders in the level:

[/img][/img][/img] And he updated the cutscene on the rooftop, but he's not done yet, since he had to do it again because of a merge conflict:

[/img]

Desva implemented the updated pipes. This is what they look like during gameplay:

[/img]

Desva implemented the updated pipes. This is what they look like during gameplay:

[/img]

Aine Lovia:

She started work on Zoey's lingerie:

[/img] LenChi asked that she make her bra cups a little bigger so it's easier to read:

[/img]

She then started work on the flashing coat variation:

[/img]

Zanzo:

"I hope I fixed all the remaining issues with the perversion gauge and reworked everything so the bar can be used easily in Menus. Obviously not in the tab menu like in the example below, as that already has the bar at the bottom, but it gets the point across. I have made a Prefab that can simply be placed in any UI to make this happen. For outside of menus, the bar stays open for 3 seconds after the perversion gain animation has finished. For Menus, the bar will stay open as long as the menu is open and closes when the menu closes. Only one bar at a time can exist, and it is destroyed after being idle outside of the screen for 10 seconds."

[/img]

Juno:

Juno is still working on the concept for Lio's drone. Here are some ideas he had:

[/img] There was a lot of discussion regarding what it should look like, and by a lot, I mean A LOT. Long story short: it was decided that Lio's color palette would be used along with his spikes, and the base would be similar to the nail salon bots, but bigger. LenChi made a small sketch of what she had in mind for it:

[/img]

Juno then built a bit more on this idea.

"LenChi helped me figure this one out: The initial darker coloring, even when lightened slightly, reads okay on the pink floor but does not read well in our usual gray environment. [image 1]

Then we tried adding emissives to make it pop, but the main parts just don't read well with our darkening effect in the engine. [image 2]

So we went back to making it white like the nail salon ones. [image 3]

They felt a bit bland though, so LenChi suggested keeping the blue inlay, which I prefer too. [image 4 -6]"

[/img][/img]

[/img]

[/img]

[/img]

[/img]

Then he started working on the 3D scene and a rough sketch for the window/lineart for the angled docking port:

[/img][/img][/img][/img] He worked a bit on the truck design.

He felt like it needed some more adjustments. He also wanted to make it show in the port next to it (last image shows what it was before):

[/img][/img][/img]

This is what it looks like so far (I thought it was the finished product if you ask me):

[/img][/img]

It still needs a few more small details and some color variation, but it's almost there.

Beacore:

Bear worked on the introduction to the mechanics of one of the puzzles:

[/img]

Vils:

Vils managed to make the save input field work, so now we have the save names back as we had before the overhaul:

[/img] LenChi requested two small changes:

  • Use the plus icon she attached;

    [/*]
  • Change the chapter display as shown:

    [/*]

[/img][/img]

She did as LenChi asked, and that's what it looks like:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Welcome to the Cyberpunk Fest!

jxy

Hey, Anduo gamers!

Our girls are getting their chrome ready for Cyberpunk Fest!

Our games will be discounted from today until August 10th!

[/dynamiclink][/dynamiclink][/dynamiclink]

Make sure to follow the game so you don't miss out on update announcements and dev reports!

[/img]

Don’t forget to come hang out with us on our Discord server if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role.

With love,

Anduo Games ♡

[/img]

Anduo Report July 31st, 2026

jxy

Reporting for lewduty! This week Zoey gets ready for the Waifu Gala!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

Here's what we're working on!

Lenchi

Lenchi just came back from a 2-week vacation, and she's back at full throttle! She started working on variations for a boob flash CG that will appear sometime during the game: [/img] LenChi worked alongside Vils on a variation for Zoey's coat for the flashing mini game. This is what the sketch looks like: [/img]

Less

Less worked on a new concept for one of Bear's ideas - human advertisements:

[/img] "I got into a tangent in my own head, so I want to explain an idea first that I thought was really lewd.

What if, for payments, an alternative to chips is virtual wallets, kinda like what we have today? What if for the girl to get paid, she needs to get a pic scanned with her face and the cock she finished servicing? And the pics are publicly viewable, of course, on her service account with ratings.

Anyways, for the advertisement girls, my biggest idea is kinda like those dancing board flippers, but sexy. Girls dancing to a rhythm, carrying a holo board where ads can be displayed. It also sometimes shows some lewd videos. On their bodies, I can't really think of what would be a great way to have holo writings on their body with any device, and I remembered, duh, they're augmented; their SKIN can just have changing colors/writings.

The one I made has their age on their cheek, along with their ID barcode, and places on their bodies where logos and messages can be shown."

JustNox

"Basically done most of the hard work on the pipe set; some minor parts and assembly-polishing work are left. Screenshot descriptions:

1) Rough parts list is almost done, only some unique and less-used parts left. Won't be a lot of time to do them compared to work already done;

2) Assembly mostly done for the bigger sets of pipes. With doing the required part in step one, these will be complete; after that, the polishing phase will be needed (not too long - some fast occlusion, color, and render polishing to make them feel whole;

3) Smaller sets (images 3-4) are not started - however, these will heavily reuse parts from bigger sets. I'll do assembly once I finish it on the bigger sets; I don't think many unique parts will be needed here.

4) Additional parts are also mostly done (parts rounded in red are also done, just not on the screenshot); won't be a lot of work to finish those too"

[/img][/img][/img][/img][/img]

And the final version of the set! He just needs to discuss a few specifics of asset cutting with Desva, but other than that, it's ready to export!

[/img][/img][/img] And a preview of what they look like in the environment:

[/img]

Desva

Desva managed to get the conveyor belt to work:

[/img]

So he started to work on a new way to find the outfit in the tunnels. After some back and forth with Vils, this is what he came up with:

[/img]

Then this is a small prototype he made to show Vils and confirm if this is what she had in mind:

[/img]

And a preview of what it would look like in-game:

[/img]

Aine Lovia

Aine worked on the construction worker chibi. She added an overweight variation with lighter clothes. This is what it looks like:

[/img] Almost done:

[/img] Finished version:

[/img]

Rokean

Rokean is working in the building where you encounter Cypher for a second time. He kitbashed a laundry room:

[/img]

He mentioned that if we have the manpower to make the dryer assets, he'll put them against the upper wall and remove the top 2 washing machines. He would also like to have a pinup there, but he'd need to check if we can commission one.

Juno

Juno came up with some concepts for Lio's drone, kind of based on the Nail Salon helper bots. But he ran into a problem: the perspective. The cars are usually in the environment perspective (meaning they are usually seen from somewhat above), but the bots are seen from the character's perspective (seen from the front). He made multiple concepts, but only one that resembles the helper bots:

[/img] Vils, Nox, Rokean, and Turkiz liked option 7, as it would feel very Lio-coded, since he would customize it and make it more "his".

He worked a bit more on it and this is what he has so far:

[/img]

Bearcore

Bear implemented the sequence that leads to Nova's CG (the one that Zoey eats her out). This is how it's gonna play out:

  • Get Varen a drink;

    [/*]
  • Varen says to talk to Nova;

    [/*]
  • Nova asks for a drink (overstepping her role);

    [/*]
  • If Zoey complies, Nova invites Zoey to the bathroom;

    [/*]
  • Zoey eats out Nova in the bathroom;

    [/*]
  • From now on, Zoey can get customers to cum;

    [/*]
  • Next time Zoey serves Varen a drink, he offers her to get him off for extra pay.

    [/*]

[/img]

Bear managed to get some very juicy performance gains.

At the Lower Red Light District, it went from 90~100 FPS to 180~190 FPS:

[/img] For the Res District, he managed to go from 60~80 FPS to 130~140 FPS

[/img] Then SOMEHOW he managed to squeeze out even more optimization. From 60~80 FPS to 210~220 FPS!

[/img] Bear also worked on Desva's idea for the outfit on the conveyor belt in the tunnels. He worked on the basic mechanics of being able to manually manipulate the conveyor belts:

[/img]

Vils

Vils implemented the masturbation challenges:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, and Twitter once we know. We are working hard to have it ready soon and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined! We always keep you up to date with the latest news and events if you have the Announcements role. 

[/p]Anduo Games ♡[/p]

[/img]

We’re participating in Waifu Gala 2026!

jxy

Hey, Anduo peeps!

Waifu Gala is here, and our girls are walking down the red carpet ✨

https://store.steampowered.com/curator/46140895/sale/NutakuWaifuGala

[/img]

Our games will be discounted from August 3rd until the event's end on the 10th.

If you haven't yet, make sure to follow them so you don't miss out!

(Click on the " follow" button below the game's trailer)

[/dynamiclink][/dynamiclink][/dynamiclink][/img]

Don’t forget to come hang out with us on our Discord server if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role.

With Love,

Anduo Games ♡

[/img]

Anduo Report July 17th, 2026

jxy

Reporting for lewduty! This week the summer refreshments come to an end!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉 [/dynamiclink][/img]

Here's what we're working on!

Lenchi

She started work on the new CG: Zoey eating out Nova's pussy. This is the sketch:

[/img]

The lineart:

[/img]

Shading:

[/img]

Finished piece:

[/img]

Here's a mouthful of surprise:

[/img]

Less

Less brainstormed a couple of concepts and ideas for a master surveillance unit:

[/img][/img]

Zoey knocks out the enslaved drones and attaches a remote-controlled dildo to them, then triggers a simultaneous climax of the drones that overloads the mastermind, and it shuts down, then reboots. Meanwhile, Cypher or another support talks with them on the radio and provides support.

[/img]Since Vils is already implementing a detection system, we can also use that for a possible stealth/espionage mission.

JustNox

Nox is working on a concept for the tunnels update. Here's what he has updated:

  • Concepted some floors and added variation for different rooms (concepts in additional images);

    [/*]
  • Added wall assets;

    [/*]
  • Concepted some generic sci-fi crates and barrels, added test assets (concepts in additional images, colors are very WIP and just for test);

    [/*]
  • Added more pipes and sometimes wires.

    [/*]

He also made quick sketches of the tunnel with and without lighting and mood:

[/img][/img][/img][/img][/img]

He started working on the lift/storage room and general tunnels 2. For the lift room, he made 2 variants:

  • Smaller lift with more standard design - which also follows the layout more closely;

    [/*]
  • A bit larger lift on the wall, with some layout experiments.

    [/*]

[/img][/img]The team provided some feedback, and he added it to the concept. This is what he did:

  1. Changed the boxes to have some of them open, added some placeholders for toys to see how it all would work together;

    [/*]
  • The boxes' colors can be adjusted to the desired corporate colors. For now, I've taken blue+light pink for Toyboy;

    [/*]
  • There are intentionally some boxes still with the default yellow color, to imply that there are boxes from different corporations. Multiple colors per box planned in the future;

    [/*]
  1. Added hornygas pumps in desired locations;

    [/*]
  2. Tested ground vents and vents FX;

    [/*]
  3. Overall details, polish+quick color/lightning sketch.

    [/*]

[/img][/img]He also made a list of assets for this area. This is what he got:

[/img]

Ohm_ena

Ohm updated the Rosie tit job CG. It has 3 speeds and he also added some finishing (ba-dum-tsss) touches to it. This is the slower pace:

[/img]

Medium speed:

[/img]

Faster pace:

[/img]

Cumming:

[/img]

Post-nut clarity:

[/img]

Ohm rigged the blocker picture we showed on the last report:

[/img]

Desva

Desva is working on the tunnel sequence. You will now have to hack a crate and put an explosive on the wall to gain access to tunnel 1 (the one Nox is working on).

[/img]

The sequence now plays with you finding the semi-broken wall and looking for a way to open it. This is how the sequence plays for now:

[/img]

There are still a couple of things that need tweaking and discussions to be had, but that is the gist of it.

Aine Lovia

Aine started work on the maintenance/electrician chibis. She made two versions - one with blue pants and another with orange pants. This is what she had:

[/img]LenChi liked the orange one better, as it's best in terms of readability. She also mentioned that it'd be good to have the female variant wearing skimpy outfits, so she asked Aine to give her shorts. Aine brought an important aspect: safety. So she had the idea of giving the female chibi a crop top and transparent pants.

[/img]

These are the finished results for both female and male chibis:

[/img]

Rokean

Rokean continues to work on Cypher's side quest, where you find her in hiding and help get rid of her tracking chip. Here are some dialogue choices as a little tease:

[/img]Hope you guys have fun meeting our Andro friend again!

Juno

Juno is still working on the tunnels that Desva is reworking. This is what he has:

[/img][/img]LenChi and Desva gave some feedback regarding the holes in the first image. It felt a bit too much, but they thought that having something else make a path would still be good. He also had the idea of gas leaking out of the exits of the conveyor belts, which gets Zoey overwhelmed when pushed inside them. These are the updated versions:

[/img][/img]

He also made a concept of how to access the tunnels. Instead of being a semi-broken wall, having fused steel beams from a collapse might be a more plausible situation.

[/img]

Since the nail salon entrance was moved next to the rubble, the rubble could not block it, so he came up with this solution while also playing with the lighting that would hint the player as to where to progress:

[/img]

Bearcore

Bear has been doing a lot of writing lately, so he decided to flex his coding muscles a bit and gave his World-Space Blur idea a try:

[/img]

He also tried the effect when traversing through the level, but didn't really like it:

[/img]

LenChi had a small feature idea: a subtle button to hide the sprite on the side:

[/img]

And he implemented the Upgrade UI:

[/img]

He also added the tit job CG and its dialogues:

[/img]

Aaaand the updated ass stretching CG:

[/img]

Vils

She's still working on the flashing mini-game. She added a score screen at the end of the challenge run:

[/img]

First completion gives you the perversion right away and notifies you that you completed it, even out of challenge mode.

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, and Twitter once we know. We are working hard to have it ready soon, and appreciate your patience.

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined! We always keep you up to date with the latest news and events if you have the Announcements role. 

With Love, Anduo Games ♡

[/img]

Last day of Summer Sale!

jxy

Hey, gamers!

The Summer Sale is cumming to an end today at 10 AM PST!

So help our girls get (un)dressed for the beach and enjoy it while it lasts!

[/dynamiclink][/dynamiclink][/dynamiclink]

Zoey is still looking for a swimsuit of her own~

Join our Discord server and read the details of the event over at #the-beach-episode channel. You can also vote for your favorites over there.

But do it quickly, as the event ends today!

The winning design will be added as an outfit in the game, and its author will be duly credited 🔥 [/img]

Don’t forget to come hang out with us on our Discord server if you haven’t already joined! We always keep you up to date with the latest news and events if you have the Announcements role. With Love, Anduo Games ♡ 

[/img]

Anduo Report June 29th, 2026

jxy

Reporting for lewduty! This week the bunnies get ready for Summer!

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

[/dynamiclink][/img]

This is what we're working on!

LenChi

Finished up the lines and added base colors to the Rosie titjob CG!

[/img][/img][/img][/img]

  • Slimmer face (moved ear + hair strand)

    [/*]
  • Accentuated the dick fold + shortened pubes

    [/*]

[/img]

JustNox

Nox tested some of the builds from the previous report on the background area of the res district.

[/img]

Aine Lovia

Aine made new outfits for Zoey, with a new hairstyle and Zoey's default one: [/img][/img]

Juno

Juno added more life to the revamped residential district concept, to achieve a more "lived in" vibe and more interesting silhouettes and shapes while also pushing the "shopping" aspect of that area more:

[/img] He then worked on helping out with some GUI icons: Pocket money for the waitress job and military parts for creating a fake blocker:

[/img]

[/img]

Bearcore

Bear started working on the continuation of the main story:

[/img]

Vils

Life has been breathed! Vils added NPC generation, so now when you walk around the city, you see multiple NPCs walking around, living their daily lives: [/img]

Jaime now has a limb effect that will force you to redress if she begins detecting you:

[/img]

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :) 

[/img]

Don’t forget to come hang out with us in our Discord server, if you haven’t already joined! We always keep you up to date with the latest news and events if you have the Announcements role. 

[/p]Anduo Games ♡[/p] [/img]

Welcome to the Anduo Summer Sale!

jxy

Are you ready to get warm and wet?! (͡° ͜ʖ ͡°)

Go for a swim with Jenna, help Rosa put on sunscreen, or grab a refreshing drink with Zoey to enjoy these fresh treats:

Third Crisis and Rosas are Red are 50% OFF, and Third Crisis: Neon Nights is 20% OFF!

[/img]

[/dynamiclink][/dynamiclink][/dynamiclink] Talking about Summer, Zoey is looking for a new swimsuit, and she needs your help~ 

Join our Discord server and read our swimsuit design event details over the #the-beach-episode channel.

The winning design will be added as an outfit in the game, and its author will be duly credited!

[/img]

A little fish told me something interesting as well: you can physically enjoy our games!

We partnered with Lovense to offer a 55% discount on the toys integrated with Third Crisis and Third Crisis: Neon Nights!

[/img]Here's the link, so that you can enjoy the summer to its fullest: https://www.lovense.com/a/ThirdCrisis [/img]

Don’t forget to come hang out with us on our Discord server if you haven’t already joined!

We always keep you up to date with the latest news and events if you have the Announcements role.

With Love,

Anduo Games ♡

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