LouckHL
Hello again everyone! We've recently updated the game with some bugfixes, based on feedback from the previous version.
CHANGELOG 1.4.1
MINOR CHANGES
- Update the catdoll quest in the moon scene.
- Displays a counter on the TV when the player picks up the doll.
- Update quest hint for the "mistress and the apprentice" quest.
- Update Microphone UI for smaller screen resolutions.
- Settings: Add a "Chromatic Aberration" graphic option, and remove the "TAA" AA option.
- Change "mouse mode" text to "desktop mode" text.
FIXES
- TV hypno spiral effect did not go away.
- Blue dildo falling through the floor.
-Hypno effect on the catdoll and pendants didn't follow parent object.
- Phone quest didn't update correctly.
Read on Steam
Louck
Welcome back everyone!
This new update is very large and covers a vast number of issues, fixes, platform functionality and more, for VR and Desktop mode. There are new quests and new items to fill up Kady's marvelous laboratory of devious mind control! The changelog above covers a number of items, but for a hint about the remaining items and content, we found a note from a technician named Louck working for the IPC. While they've mysteriously disappeared since writing this note, at least the Ivory Peaks Corporation can rely on you to continue testing!
It was supposed to be an evening like any other. I’m minding my own business when the call comes in. It’s Kady. She sounds worried. She says there's a ‘problem’. "Business as usual," I tell myself as I hang up and get dressed for a drive to the IPC.
As I’m barreling through the rain, blinking to see past the oncoming headlights, her complaint ricochets around my head. She’d been talking about the hypnosis console again. That blasted piece of technology was always acting up. It was no stretch of the imagination to hypothesize what had happened this time.
The console wasn’t meant for just anything, but both she and her intern were keen on shoving anything they could find into it. I thought back to the last time I’d visited Kady’s office. There had been this helmet on her desk, a big thing, a really big thing, not like a virtual headset. It was some ancient metal junk with horns that sparked occasionally. She probably thought there would be no harm in tossing that in just to see what would happen. The console probably overloaded. I’ll be cleaning up the mess for a week.
Oh well. Business as usual.
I arrive at the premises and hustle through the downpour. The long hallways of the labs always feel like they go on forever. Sometimes, I wonder who designed this place. Eh. I don’t get paid enough to care.
My toolbox rattles in my hand as I push open the door to the testing lab. I’m not alone. Kady’s intern is here, and the console looks… intact. Huh.
I try pressing a few buttons just to see what happens and everything seems to work. I crack open the side of it and poke around at the wiring, but everything is where it should be. When I raise an eyebrow at the intern, they just give me a shrug and a nonsensical answer that makes no sense.
“Oh, Kady isn’t worried about it working properly, she thinks it was used by someone else.”
Someone else? Someone other than her or her little pet of an intern? That’s impossible. The device is biometrically locked and disables itself if an unauthorized person even tries to turn it on. My silence and flat expression elicit a slightly more informative response.
“It doesn’t make sense to me either. I came in this morning and the console was activated, but Kady says she didn’t use it. Is there any chance it turned itself on?”
Of course not. That’d be silly. What, do they think this thing is like a computer that boots up randomly when it needs an update? I do my best to smile at the intern and shrug. I tell them I’ll check the user logs.
There’s the usual suite of tests at the usual time, nothing out of the ordinary… except one thing. The console was powered on last night and something unknown had been sent through. I give the intern a scowl. They claim they didn’t do it. Sure thing. Probably left it running by accident. At least nothing was broken this time. I press a couple of buttons just to make sure everything is in order and pack up my gear. Whatever it was, it’s not my problem.
As I’m about to leave, I notice that something is missing from the room. There was a doll, wasn’t there? I remember seeing it sitting on top of some boxes next to a pile of books. It had been a pretty doll. I thought about asking where it’d gone but decided against it. Maybe they were just finally unpacking things.
I headed back to my car, back through the pouring rain, and back home for the rest of my night. In the end, it had been nothing. Business as usual.
-Technician Louck
This should be the final content update aside from fixing any bugs you find. Let us know if you have any issues with the current version! I hope you enjoy the new puzzles and mystery!
CHANGELOG 1.4
NEW CONTENT AND MAJOR CHANGES
- New major quest.
- New minor quest.
- New scene.
- New hypno item with unique functionality.
- Two new achievements related to the new item.
- Partial stripping. Complete one of the new quests to unlock this feature!
- Concept art folder. Kady's files were empty, so we filled them with papers we found in the trash.
- Desktop version available as a launch option. No need for separate files!
MINOR CHANGES
- Kady's posture and moans now depend on which hypnotic effect is applied to her.
- Updated the Vibrator quest to account for colorblindness.
- Various optimizations related to SteamVR.
- Keyboard Version: Improved player feedback when they attempt to pick up an inaccessible item.
- The cellphone's quest now completes when the player uses it.
'Fixed teleporting on the moon. Don't tell anyone where we got the white goo.'
FIXES
- Fixed Kady removing the microchip when she undresses.
- Fixed the hypnogun spamming error messages.
- Fixed collecting the wand or potion multiple times. There can be only one.
- Moved the Collar's text back into bounds.
- Fixed the cost of teleporting between the moon and the earth.
- Fixed the abuse Kady inflicted on the hypnosis console. It should work fine now. Probably
- Fixed the crates sometimes disappearing in the dungeon.
- The TV should now work correctly for all you hypnosis lovers.
- And moar...
Read on Steam
Louck
Hypnolab VR version 1.3.1 is now available for everyone, after its beta phase.
As mentioned in the previous update, this version includes new levels, new items, secrets, achievements, and an improved Non-VR mode.
During the beta, we noticed that players were having trouble launching the Non-VR mode from the Steam interface. To address this issue, we created our own launcher so that you can play the game in either VR or Mouse (Non-VR) mode, without ambiguity.
CHANGELOG 1.3.1
MAJOR CHANGES
- Integrate lasts quests in the mechanical and field scenes.
- Integrate two secrets (shhh!).
- TV: Add a new "special" channel, and can turn it off with the remote.
- Add three new microphone commands.
- Display a certificate when the player has completed the game.
- New voiceline when the player continue the game.
- Integration of a launcher, for VR and Mouse (Non-VR) game modes.
- Switch mode: It is now specified, on the title screen, in which mode (VR / Mouse) the player is playing. The player can switch mode in the option.
- Steam achievement integration
- MINOR CHANGES
- The microphone commands are displayed in red when Kady is not hypnotized (to indicate that they cannot be used).
- Quests readjustment (content, order, rewards ...)
- TV is off on start.
- FIXES
- Fixed the headset and its UI when the player steals it from the lab.
- Fixed the voice and music volume, to be able to hear Kady's sweet voice.
- Display the Nude command if the player has already progressed in the game.
- Fix animation flow.
- Fix camera effect on Field scene.
- Fix locomotion and scene transition on Moon
- Fix configuration issue after resetting the save.
- Note for those who played the crazycat beta:: Version 1.3.1 brings few changes since the beta, except for the launcher and some technical fixes.
Thanks for your patience and support,
Outbreak Games & Momoirosoft
Read on Steam
louckpro
After two months of beta testing, the Non-VR mode is now available for everyone. This mode is for those who want to play the game but do not have a VR headset. The game is playable with the mouse, and some rules have been adapted to make the game perfectly playable.
Important: The default game mode is VR. In order to play in "Non-VR" mode, you must launch the game from the library and choose the appropriate option in the launcher.
This version includes fixes for both game mode:
CHANGELOG
MAJOR CHANGES
- Mouse (Non-VR) mode
- Include resolution settings and mouse tutorial.
- Console tutorial
- Microphone commands: Taking into account player's progress.
- Add a mini-quest for the dildo command.
MINOR CHANGES
- The janitor was tired of seeing flying apples around the ceiling, so he left a message...
- ... But that doesn't stop apples from invading the moon.
- Remove cheat functions.
FIXES
- Next version available in beta
During this time, we worked on the next version, under the name "Version 1.3", with the objective of integrating the latest content of the game, including quests, items and secrets.
This new version is available in beta test, by activating the "crazycat" beta build in the Steam interface: Select "Hypnolab VR" on your steam page, select properties, then select the "crazycat" build on the betas page to download and start.
Once we feel that this version is functional, we will publish it for everyone.
Thanks for your patience and support,
Outbreak Games & Momoirosoft
Read on Steam
Outbreak Games
We're trying a new build to see if this fixes some platforms having launch issues. This is otherwise identical to the crazycat beta. Let us know if this has helped you out in our discussions area.
Read on Steam
Outbreak Games
Fixes Incoming! New Beta Available!
Before we begin to explain what happened, we have a new beta version available that should fix the issues that plagued us previously. We are playtesting it to make sure that it works properly. To try it out, simply select Hypnolab VR on your steam page, select properties, then select the 'crazycat' build on the betas page to download and start! Once we're sure it 100% works, we'll update the base game. If the game was broken for you we strongly encourage you to try it.
Now onto our main post.
We had a very rough initial launch and we wanted to explain what happened. In the current beta we opted for a full revamp of the VR controls, and only now will we work toward the keyboard and mouse release.
You should find the new controls infinitely better, and much more stable.
What happened?
In short, when development started we relied on a toolkit that let us develop VR for all platforms more easily, and at the time the standards for VR were different, and the devices that had the most issues (like the Rift S) were not released let alone announced. But over time through development Steam VR added the ability to make configurations for devices you don't own, the Index released along with Half Life: Alyx, and the Rift S released.
All this came with changes in standards and expectations, and the toolkit we used wasn't ready for all these new things among other issues making adding these features more difficult than needed. It's not really the toolkits fault as it is still in development. Until this year or so other options didn't exist unless we wanted to rebuild everything from scratch, which would massively extend development time. And by this time we had already stretched things too far.
So what changed?
We're using a new toolkit designed from the ground up with modern VR standards in mind. Over the last two months we were able to replace the entire system and even improve on some aspects of the game. Most of this time was used on learning and implementing this toolkit and so it's not exactly complete but still massively improved. Now the game is stable and within expectations, and we can finally focus on content and design fixes.
Now the game is playable for everyone. There's still issues and design improvements to be made but we're working on those.
A short outline on whats improved:
* Faster loading due to the more light weight VR system
* UI navigation is no longer buggy and broken
* Teleporting is no longer hit or miss
* For those using devices like index where touch is detected "grabbing" requires less pressure
* Teleport and Analog movement options
* 2 Inventory slots so you don't need to hold an object to carry it around
There's many more improvements possible but we focused on getting a stable release asap so people can play the game they paid for.
What's coming from here?
We've started focusing on the keyboard and mouse version, and we'll also start focusing on adding some additional content and design improvements. We'll have updates on this soon.
Thanks for your patience and support,
Outbreak Games & Momoirosoft
Read on Steam