Demo Update! (11/07)
Demo update!
Catching up with all the fixes and gameplay updates of the game so far 👌
R.N.G.!? Round 'N' Grab!
NEW: hold the left mouse button on a Drink on the counter to spin the Draft wheel, then release it on the Drink you need: Faun grabs it right away!
[/*]The wheel holds tonight's Draft, sized by how often each one is in the Draft
[/*]Keep holding to overheat it: every full turn adds a charge (yellow +1, orange +2, red +3 Power), but the needle gets faster each time. Risky, but worth it~
[/*]Special effects carry over: a "Timer Wine" spun into Milk becomes a "Timer Milk"
[/*]The Drinks menu at Faun's counter now shows tonight's Draft scrolling in its own box
[/*]The first Shift now teaches you the R.N.G.: Faun will explain it when the counter runs out of what the Kobold Princess wants
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New stuff
Chat Log! Press L (or scroll the mouse wheel while someone is talking) to read back what was just said
[/*]Video Quality in Settings. Low goes easier on older PCs
[/*]NEW: Save/Load/Delete options added to the Save menu
[/*]New Options toggle to turn Autosaves off (Roguelike runs always save, no cheating there~)
[/*]Options: new Fullscreen toggle (saved between sessions, F4 still works) and a Quit Game button (click twice, just to be safe)
[/*]Menus adjustments all around
[/*]Added a safety net, when a request is < 4s from expiration, every counter "refill" has a 50% chance to carry the requested drink. Frustration: gone, but you still need to keep those drinks coming
[/*]Princesses you haven't met yet now show up more often in your Shifts, so nobody waits 100 days for Finhead anymore (Royal Gifts and story events still come first)
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Balance
Balance: Digital Hourglass and Zeal Liquor now give Timer / Zeal Drinks a 5% chance per pour (was 10%, same as the FIZZmaster Chain)
[/*]Boss Shifts get the same safety net as normal Shifts: in the last 4 seconds of an order the counter has a higher chance to pour what the boss asked for; their skills are what gets in the way now!
[/*]Dragon Princess I: fireballs come a little more often, fly a little faster, and a missed one burns the Drink for 4 seconds instead of 5
[/*]Merchant Princess no longer sells the LevelUp Potion (it only works from the Loot screen): it stays a Loot and Babs find
[/*]Refusing the tavern repair at Merchant's counter no longer raises the price next time
[/*]Roguelike: losing a run now really deletes that run's save file, as hardcore mode intends (no cheating there either~)
[/*]Diluted Drinks now go stale like any other Drink. Only the ones splashed by Finhead Princess stay on the counter
[/*]The Goblin punks only drop by at night, before the Shift
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Fixes & tweaks
Inventory freezing with 90+ items
[/*]Drinks grabbed under 0.5s from their counter expiration now get correctly grabbed by Faun Princess (you may have noticed them not loading after the animation plays a few times)
[/*]Grabbing a Drink in its last fading moment no longer leaves that counter slot dead for the rest of the Shift (it looked empty but never refilled; with Cold Cellar and a Milk it could not even expire)
[/*]No more short freezes during shifts when your gold changes (drinks couldn't be grabbed for about a second). Found it was mostly caused by items that gave you Swirlies during the Shift, like the Worn-out Deck
[/*]Fixed Reward screen endless loop with dowries that couldn't be picked, and Swirlies paying out over and over
[/*]Fixed a freeze when skipping the day or opening a Mystery Box on late saves that own almost every item. Merchant slots now show SOLD OUT instead of locking up
[/*]Autosave stays OFF after restarting the game (closing it or pressing F5)
[/*]Fullscreen toggled with F4 is now remembered for the next session too
[/*]Fixed portraits sometimes staying on screen after leaving a table talk
[/*]Fixed Finhead's (and other Princesses') emote zoom not reverting when skipping text fast: fixed, and the camera now moves back and zooms out together
[/*]Fixed Dragon Princess I sticking around after dropping her key when skipping text fast
[/*]Dragon's Den: opening the inventory no longer makes the remaining Fuzzy Nips vanish
[/*]Dragon bosses: their room effects (flames, storm, fog) no longer stick around in later shifts when the boss wasn't beaten
[/*]Shadow Princess and Dog Princess no longer stay on screen over a Dragon Princess boss, blocking her orders
[/*]Transmute Potion: no longer affects bosses, nor Finhead or Human Princess while they're in their special moods. The fog no longer plays when nothing gets transmuted (Goat/Toy
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