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Demo Update! (11/07)

Towerf@g

Demo update!

Catching up with all the fixes and gameplay updates of the game so far 👌

R.N.G.!? Round 'N' Grab!

  • NEW: hold the left mouse button on a Drink on the counter to spin the Draft wheel, then release it on the Drink you need: Faun grabs it right away!

    [/*]
  • The wheel holds tonight's Draft, sized by how often each one is in the Draft

    [/*]
  • Keep holding to overheat it: every full turn adds a charge (yellow +1, orange +2, red +3 Power), but the needle gets faster each time. Risky, but worth it~

    [/*]
  • Special effects carry over: a "Timer Wine" spun into Milk becomes a "Timer Milk"

    [/*]
  • The Drinks menu at Faun's counter now shows tonight's Draft scrolling in its own box

    [/*]
  • The first Shift now teaches you the R.N.G.: Faun will explain it when the counter runs out of what the Kobold Princess wants

    [/*]

New stuff

  • Chat Log! Press L (or scroll the mouse wheel while someone is talking) to read back what was just said

    [/*]
  • Video Quality in Settings. Low goes easier on older PCs

    [/*]
  • NEW: Save/Load/Delete options added to the Save menu

    [/*]
  • New Options toggle to turn Autosaves off (Roguelike runs always save, no cheating there~)

    [/*]
  • Options: new Fullscreen toggle (saved between sessions, F4 still works) and a Quit Game button (click twice, just to be safe)

    [/*]
  • Menus adjustments all around

    [/*]
  • Added a safety net, when a request is < 4s from expiration, every counter "refill" has a 50% chance to carry the requested drink. Frustration: gone, but you still need to keep those drinks coming

    [/*]
  • Princesses you haven't met yet now show up more often in your Shifts, so nobody waits 100 days for Finhead anymore (Royal Gifts and story events still come first)

    [/*]

Balance

  • Balance: Digital Hourglass and Zeal Liquor now give Timer / Zeal Drinks a 5% chance per pour (was 10%, same as the FIZZmaster Chain)

    [/*]
  • Boss Shifts get the same safety net as normal Shifts: in the last 4 seconds of an order the counter has a higher chance to pour what the boss asked for; their skills are what gets in the way now!

    [/*]
  • Dragon Princess I: fireballs come a little more often, fly a little faster, and a missed one burns the Drink for 4 seconds instead of 5

    [/*]
  • Merchant Princess no longer sells the LevelUp Potion (it only works from the Loot screen): it stays a Loot and Babs find

    [/*]
  • Refusing the tavern repair at Merchant's counter no longer raises the price next time

    [/*]
  • Roguelike: losing a run now really deletes that run's save file, as hardcore mode intends (no cheating there either~)

    [/*]
  • Diluted Drinks now go stale like any other Drink. Only the ones splashed by Finhead Princess stay on the counter

    [/*]
  • The Goblin punks only drop by at night, before the Shift

    [/*]

Fixes & tweaks

  • Inventory freezing with 90+ items

    [/*]
  • Drinks grabbed under 0.5s from their counter expiration now get correctly grabbed by Faun Princess (you may have noticed them not loading after the animation plays a few times)

    [/*]
  • Grabbing a Drink in its last fading moment no longer leaves that counter slot dead for the rest of the Shift (it looked empty but never refilled; with Cold Cellar and a Milk it could not even expire)

    [/*]
  • No more short freezes during shifts when your gold changes (drinks couldn't be grabbed for about a second). Found it was mostly caused by items that gave you Swirlies during the Shift, like the Worn-out Deck

    [/*]
  • Fixed Reward screen endless loop with dowries that couldn't be picked, and Swirlies paying out over and over

    [/*]
  • Fixed a freeze when skipping the day or opening a Mystery Box on late saves that own almost every item. Merchant slots now show SOLD OUT instead of locking up

    [/*]
  • Autosave stays OFF after restarting the game (closing it or pressing F5)

    [/*]
  • Fullscreen toggled with F4 is now remembered for the next session too

    [/*]
  • Fixed portraits sometimes staying on screen after leaving a table talk

    [/*]
  • Fixed Finhead's (and other Princesses') emote zoom not reverting when skipping text fast: fixed, and the camera now moves back and zooms out together

    [/*]
  • Fixed Dragon Princess I sticking around after dropping her key when skipping text fast

    [/*]
  • Dragon's Den: opening the inventory no longer makes the remaining Fuzzy Nips vanish

    [/*]
  • Dragon bosses: their room effects (flames, storm, fog) no longer stick around in later shifts when the boss wasn't beaten

    [/*]
  • Shadow Princess and Dog Princess no longer stay on screen over a Dragon Princess boss, blocking her orders

    [/*]
  • Transmute Potion: no longer affects bosses, nor Finhead or Human Princess while they're in their special moods. The fog no longer plays when nothing gets transmuted (Goat/Toy

    [/*]

QoC HotFix: 061126

Towerf@g

Round 6 before the weekend~

Another batch of your reports, ENG and CHN, squashed 👌

And a little peek at what's brewing for later...

[/img]

One final batch of fixes before we ENTER a new Dragon princess~

Size: 2.1 MBs

Fixes & tweaks

  • Fixed Reward screen endless loop with dowries that couldn't be picked, and Swirlies paying out over and over

    [/*]
  • Dragon's Den: opening the inventory no longer makes the remaining Fuzzy Nips vanish

    [/*]
  • Dragon bosses: their room effects (flames, storm, fog) no longer stick around in later shifts when the boss wasn't beaten

    [/*]
  • No more short freezes during shifts when your gold changes (drinks couldn't be grabbed for about a second). Found it was mostly caused by items that gave you Swirlies during the Shift, like the Worn-out Deck

    [/*]
  • Rabbit Princess now sits properly at the centre table, her ears won't reach up to the Counter!

    [/*]
  • The Goblin punks only drop by at night, before the Shift

    [/*]
  • Autosave stays OFF after restarting the game (closing it or pressing F5)

    [/*]
  • Drinks menu: the Zeal / Timer chances shown in the preview now match the real odds (+5%)

    [/*]
  • A few cut-off lines and typos

    [/*]

CHN version

  • Cat Princess' fight now starts properly instead of counting immediately as a loss

    [/*]
  • TCG menus are now in Chinese

    [/*]
  • The Draft menu header (生成池) is now in Chinese

    [/*]
  • Princess names show in Chinese when gifting, inviting, and unlocking emotes

    [/*]
  • Babs, Goat Princess and Drider Princess have their voices back

    [/*]
  • Faceless lines now play the talking animation, like in English

    [/*]

Daily Updates continue - Munch Out! 🥊🍄

Towerf@g

Round 5~

Did a lot of cleaning, plus added new secrets to unlock, plus the chat log, plus more QoL, PLUS another batch of your reports, squashed 👌

AND A GIFT 🎁

  • Free Promo #0 card for everyone! Redeem QOC-K8SG-RZW3-QKBP in the TCG binder ("Redeem a Code") to get the Kobold Princess promo

    [/*]

Size: 1.8 MBs

New stuff

  • Chat Log! Press L (or scroll the mouse wheel while someone is talking) to read back what was just said

    [/*]
  • Video Quality in Settings. Low goes easier on older PCs

    [/*]
  • Once you beat Dragon Princess III, the Munch returns! Tougher.

    [/*]
  • New Achievement: Spore Loser

    [/*]
  • The Goblin punks are hiding a little secret... try beating them without losing a single heart

    [/*]
  • Menus adjustments all around

    [/*]

Fixes & tweaks

  • Losing to the Munch no longer hands you a free Death Potion that vanishes once unequipped

    [/*]
  • The Knight no longer shows up with two of a certain something in Goblin Princess' scene (Faun, Kobold and Mouse Princess' scenes got the same treatment)

    [/*]
  • The Bulletin Board no longer lights up several photos at once, or opens the wrong one, when photos overlap

    [/*]
  • Fist fights: you can punch right after dodging a hit, no more swallowed punches

    [/*]
  • Chinese version: the Coffee and Wine power-up items have their pictures back, so you can pick them again

    [/*]
  • Some typos and item descriptions fixed

    [/*]

RNG got KILLED - the update

Towerf@g

Round 4~

Say hello to Round 'N' Grab, the new Draft wheel! Plus a fresh batch of your reports, squashed 👌

Size: 1 MBs

R.N.G.!? Round 'N' Grab!

  • NEW: hold the left mouse button on a Drink on the counter to spin the Draft wheel, then release it on the Drink you need: Faun grabs it right away!

    [/*]
  • The wheel holds tonight's Draft, sized by how often each one is in the Draft

    [/*]
  • Keep holding to overheat it: every full turn adds a charge (yellow +1, orange +2, red +3 Power), but the needle gets faster each time. Risky, but worth it~

    [/*]
  • Special effects carry over: a "Timer Wine" spun into Milk becomes a "Timer Milk"

    [/*]
  • The Drinks menu at Faun's counter now shows tonight's Draft scrolling in its own box

    [/*]
  • The first Shift now teaches you the R.N.G.: Faun will explain it when the counter runs out of what the Kobold Princess wants

    [/*]

Fixes & tweaks

  • Diluted Drinks now go stale like any other Drink. Only the ones splashed by Finhead Princess stay on the counter

    [/*]
  • Shadow Princess and Dog Princess no longer stay on screen over a Dragon Princess boss, blocking her orders

    [/*]
  • Cleaning, stirring and picking minigames no longer turn the night into day

    [/*]
  • Plant Princess no longer shows up over your bag when you calm down the veggies

    [/*]
  • The Insect Hive is no longer the "House of the Golems" on the Kingdom Map (in both English and Chinese)

    [/*]
  • Some typo fixes

    [/*]

QoC HotFix: 021126 (Part 2)

Towerf@g

Round 3~

More of your reports, squashed! Plus a little quality of life for your save files 👌

Size: 2 MBs

  • NEW: Save/Load/Delete options added to the Save menu

    [/*]

[/img]

  • Princesses you haven't met yet now show up more often in your Shifts, so nobody waits 100 days for Finhead anymore (Royal Gifts and story events still come first)

    [/*]
  • Goat Princess and Toy Princess now get their 1 Affinity when you clear a Shift with them sitting

    [/*]
  • "Altered" Human and Finhead Princess no longer clash with a Dragon Princess boss night. The boss event takes precedence, and the Human/Finhead scene gets postponed to the following night. While Finhead waits for you at her table, you can't sleep through the day anymore

    [/*]
  • Roguelike: losing a run now really deletes that run's save file, as hardcore mode intends (no cheating there either~)

    [/*]
  • Merchant Princess no longer sells the LevelUp Potion (it only works from the Loot screen): it stays a Loot and Babs find

    [/*]
  • Kingdom Map adjustments

    [/*]

[/img]

  • Drink power-up achievements (Bronze, Silver and Gold Standard) now unlock the moment you get the item itself

    [/*]
  • "Forbidden Drink" Daily Challenge no longer shows "0" instead of the Drink's name on older saves

    [/*]
  • After Rabbit Princess' wine tasting party, the Tavern is properly empty

    [/*]
  • Fullscreen toggled with F4 is now remembered for the next session too

    [/*]
  • Fixed Human Princess staying on screen as a cutout over her dungeon scene; she now comes back properly for the lines after it

    [/*]
  • Fixed a swapped book name in Dragon Princess II's bookshelf puzzle

    [/*]
  • Some typo fixes

    [/*]

QoC HotFix: 021126 (Part1)

homoludenssas

Desert videos need to be reuploaded! They were messing with the other videos' encryption, mostly if you visited Desert Princess first when loading your save file. Size: 22 MBs

QoC HotFix: 011126

Towerf@g

The spirit of Halloween past worked hard today~

Thanks for all the reports of the last two days, keep them coming! This one is mostly fixes and a round of (important) tuning for the Dragon boss Shifts, plus a couple of QoL bits you asked for.

🎃 Day 3 fixes

Size: 24 MBs

  • Options: new Fullscreen toggle (saved between sessions, F4 still works) and a Quit Game button (click twice, just to be safe)

    [/*]
  • Bottomless Flask: Elixir and Red Potion are no longer consumed at the end of the Shift

    [/*]
  • "Forbidden Drink" Daily Challenge now names the Shorty Special properly instead of "Stud"

    [/*]
  • Balance: Digital Hourglass and Zeal Liquor now give Timer / Zeal Drinks a 5% chance per pour (was 10%, same as the FIZZmaster Chain)

    [/*]
  • Boss Shifts get the same safety net as normal Shifts: in the last 4 seconds of an order the counter has a higher chance to pour what the boss asked for; their skills are what gets in the way now!

    [/*]
  • Dragon Princess I: fireballs come a little more often, fly a little faster, and a missed one burns the Drink for 4 seconds instead of 5

    [/*]
  • Dragon Princess II: ice forms more often (faster still once she is Tipsy) but each click chips away more of it. It no longer spawns right on top of her

    [/*]
  • Dragon Princess III: denser rock waves while she's Tipsy; she takes a few more deflects to go down

    [/*]
  • Grabbing a Drink in its last fading moment no longer leaves that counter slot dead for the rest of the Shift (it looked empty but never refilled; with Cold Cellar and a Milk it could not even expire)

    [/*]
  • Inventory: sorting by Passive no longer duplicates your passivized Active items each time you sort

    [/*]
  • Spextacles no longer make Slime Princess vanish: girls without a naked form simply stay dressed

    [/*]
  • Clicking the "transfer bar" at the bottom of the Tavern no longer also starts a chat with the Princess sitting behind it (Finhead did that a lot)

    [/*]
  • Closing the Inventory on Love Island (and in the Dragon dens' entrances, DP6's room and the Bathroom) brings the room background back instead of leaving the bag on screen

    [/*]
  • Dog Princess' choices in the Lower Tavern now pop up next to her instead of across the room

    [/*]
  • Fixed some behind-the-scenes issues

    [/*]
  • Desert Rose opens /w her new dialogues! CHN translation comes very soon!

    [/*]

🎃 just a lil Spooky update

Towerf@g

Woooooo! 🎃Happy Halloween~

Personally, had a lot of fun cooking this little update.

And this is what you will get from us from now on. Constant updates, improvements, all in the form of free updates 👌

So, now: Day 2 fixes, plus a sexy extra~

Size: 1.4 MBs

  • Goblin Gang Spanking event: beat the trio a second time, and show them who's the boss in your Tavern!

    [/*]
  • New Achievement added: Spank Master! For those who keep going~

    [/*]
  • New Options toggle to turn Autosaves off (Roguelike runs always save, no cheating there~)

    [/*]
  • Refusing the tavern repair at Merchant's counter no longer raises the price next time

    [/*]
  • Transmute Potion: no longer affects bosses, nor Finhead or Human Princess while they're in their special moods. The fog no longer plays when nothing gets transmuted (Goat/Toy stuck animation fixed)

    [/*]
  • Fixed portraits sometimes staying on screen after leaving a table talk

    [/*]
  • Fixed Finhead's (and other Princesses') emote zoom not reverting when skipping text fast: fixed, and the camera now moves back and zooms out together

    [/*]
  • Dragon Princess I's Scorched Key gets handed back if it ever goes missing in Chapter 3

    [/*]
  • Wasted Ghost and Fairy Princesses no longer spam errors (invisible to players, but still...)

    [/*]
  • Fixed Dog Princess's Bulletin description not showing

    [/*]
  • Fixed Goblin Princess throne meeting word wrap

    [/*]
  • Fixed Dragon Princess I sticking around after dropping her key when skipping text fast

    [/*]
  • Fixed a freeze when skipping the day or opening a Mystery Box on late saves that own almost every item. Merchant slots now show SOLD OUT instead of locking up

    [/*]

QoC HotFix: 301026 part II

Towerf@g

Day 1 fixes part II! More than welcome ones, I bet~

Size: 505 KBs

  • Added a safety net, when a request is < 4s from expiration, every counter "refill" has a 50% chance to carry the requested drink. Frustration: gone, but you still need to keep those drinks coming

    [/*]
  • Drinks grabbed under 0.5s from their counter expiration now get correctly grabbed by Faun Princess (you may have noticed them not loading after the animation plays a few times)

    [/*]

QoC HotFix: 301026

Towerf@g

Day 1 fixes! More content is already on its way to you, expect a long stream of free updates~

Size: 367.8 KB

  • Dragon Princess VI too eager to meet you, she comes next update

    [/*]
  • Inventory freezing with 90+ items

    [/*]

♣️ QUEEN OF CLUBS IS OUT ❗

Towerf@g

[/img]

The tavern is open.

Queen of Clubs is out. Early Access starts now at $14.99 with a 10% launch discount.

If you want the full list of what is in the build, scenes, bosses, items and what comes after, it is all in What's in the Early Access build!

If something breaks

Post it in the Discussions on this page, or in the Discord!

The Demo stays up, and the Tavern Compendium is public if you need a guide to start!

Thank you for being here. See you in the Tavern.

Demo Update! (10/26)

Towerf@g

Pre-Release demo patch~ ːhotgoblinː

A round of fixes from your reports, plus a couple of quality-of-life touches. Thanks to everyone sending feedback, keep it coming!

Additions and changes

  • New Queen of Clubs icon in the window title bar and taskbar

    [/*]
  • Merchant Princess and Babs now show an item's full description (stats and extra effects) before you buy or conjure it; same happens in the loot section

    [/*]
  • "Queen of Clubs" quest: Dragon Princess I's objective now tells how many days are left and how many Swirlies she wants each time

    [/*]

Fixes

  • Bar minigames (table cleaning and the others) click timing is now read correctly

    [/*]
  • Roguelike Mode: difficulty now grows with the nights you play in Roguelike Mode, not with the total day count. Reaching it late in the story no longer makes it nearly impossible ːhotgoblinː

    [/*]
  • Dragon Princess I: failing to pay her on her first visit no longer marks her quest step as done

    [/*]
  • Dragon Princess I: on the day she comes back for her payment, she now stays in the tavern for the evening instead of leaving when you rest

    [/*]
  • Faun Princess is no longer left annoyed when Dragon Princess I leaves without burning the tables

    [/*]
  • Goblin Princess: reporting back to her throne room after her Shorty Special quest now raises her affinity, like it does for the other princesses

    [/*]
  • Fixes in Goblin's animated scene

    [/*]
  • Right-clicking (or pressing Esc) while a choice is open now only cancels the choice, instead of also pressing the Return button

    [/*]
  • Fixed random script errors that could pop up when returning to an area after some scenes

    [/*]

See you in 3 days!

Character Spotlight - 🐲 Dragon Princess VI

Towerf@g

The air is sickly sweet, the lights are dim, the extravagant bed is ready to be the stage for another passion filled night. And yet, the youngest of the Dragon Princesses finds herself unfulfilled. Boredom. Not a single subject had been able to do anything new, anything different. Dragon Princess VI lusts for a special new playmate...~

[/img]

Who’s This Princess?

Of the 6 daughters of the Dragon Queen, the youngest is perhaps the most wild and most dangerous of them all. An absolute beast, driven only by her desire with nary a smidge of conscience or consideration for others beyond how pleasurable it will be to see them break down to their basest instincts. Her Lust is unmatched, and she seeks the next who may satiate her interests for her.

[/img]

And so, you of course believe that it will be a wonderful idea to try and get her to sponsor your Tavern! Surely she isn’t as bad as her elder sister! She isn’t as prone to violence, from what you know of her. Sure, she’s forceful, self-centered, driven by vice, doesn’t take no for an answer, treats you like property, and... uh...

Well, she isn’t as prone to violence. You just have to find a way to convince her to come to your place for drinks (in a decidedly non-euphamistic way) and she’ll surely see what your business has to offer to princesses of all kinds. Just make sure you don’t end up right where she wants you, or you might meet an admittedly very pleasurable, mind-blowing end.

[/img]

Where you’ll find her:

Despite her own rampant lust, Dragon Princess VI keeps mostly to herself in her own lair, waiting for the most entertaining souls in the kingdom to come directly to her instead. You may have to get someone to tell you where she’s located herself... perhaps one of her elder sisters might feel like gossiping if you’ve entered their circle enough?

Be warned, however. This Princess has been watching you long before you’ve set your eyes on her. She’s always on the lookout for partners with plenty of “experience” who’ll give her a long, worthwhile time. Even if you actually want to meet her, you may not be able to approach until you’ve “proven yourself” as someone who can entertain a variety of Princesses...

💥 Queen of Clubs - Card trading

Towerf@g

The newly announced feature gets deeper, and it's all ready for the 29th!

  • 🃏 Trade your cards, get ones you don't have, or get higher-rarity ones for more copies of the same card your client asks for!

    [/*]
  • 💥More features are being prepared right now, stay tuned~

    [/*]

Demo Update! (10/20)

Towerf@g

We're listening to you, and this is how fast we work~

Frustrated because no needed drink spawns and you don't have an arsenal of items to handle it?

Gotchu covered! And I, for one, think it's waaay better like this.

[/img]

  • Default R-Click skill changed to a "Snipe", switching one of the drinks on the Counter with one that's being asked from one of the clients (or a random one if none's asked)

    [/*]
  • Text Speed options added: Normal / Fast / Instant

    [/*]

💥 Queen of Clubs - TCG Announcement

Towerf@g

You got that right...

Here's the new system I've been secretly working on! The Knight is a big NERD and is into collectible cards, or so it seems!

  • 🃏 Collect 100+ cards, buying them from Merchant Princess or getting them from Faun for being a good boyfriend~

    [/*]
  • ✨ Holo, Gold, Moonlit cards to chase! Special-looking cards for your collection

    [/*]
  • 🎁 All cards can be obtained by playing the game!

    [/*]

What will come later on is still pretty much tbd, but will include:

  • Personalized binders

    [/*]
  • VS Mode

    [/*]
  • Promo Cards dropping on special occasions

    [/*]
  • And more! Including something I'll show before release 👀

    [/*]

What's in the Early Access build

Towerf@g

Two weeks out, and I’m working my ass off in the few days left!

The Demo is about to get a lighter, more polished update, and I have to test again and again everything we’re delivering on the 29th... A LOT of stuff all at once!

[/img]

If you don’t know us yet: Queen of Clubs is the second game from the team behind Princess & Conquest.

So let’s answer the big questions.

[/img]

12 full ones across Faun (x2), Dragon Princess I (x2), Kobold, Human, Slime, Goblin, Mouse, Rabbit, Finhead and Plant. Plus 3 extra mini scenes for Dragon Princesses I, II, and III.

3 more are already coming in the first month or two after release! All of them listed here, if you want to know what you’re getting into.

[/img]

The main storyline follows the development of your Tavern, while you get more and more involved with the members of the Royal Family.

But there are all sorts of extras on the side, that’s what you’ll chase to get all the animations unlocked in the Gallery. The Acts are mapped out here, and the Act 3 ending is already in the works!

[/img]

Covering the bases of Queen of Clubs, but it’s only the beginning. I’ve already got in mind an endless amount of extra challenges to test you (and myself as a developer~)

[/img]

Got to show them who’s the manager! Each boss changes how the shift works rather than just adding a longer health bar.

Some of the items now require you to beat these big ladies, and the fight against Dragon Princess VI is already coded, it’ll come in no time after the 29th~

[/img]

I’m trying to contain myself, but I can’t do it. Drinks, upgrades, quest pieces, boss rewards... every single one documented instead of making you guess.

[/img]

Running the Tavern is the spine of it, but there are events and new systems that will test you in many different ways!

Replayability and fun minigames are what we’re aiming for, together with extreme quality in the scenes and the artwork. That’s the whole bet! 💪

And there’s one more system coming that I’m not talking about yet...

[/img]

About Early Access

"As long as it needs to". If you know us already, you know how serious we are with Princess & Conquest, and we’re still going at it years later.

The promise is scenes for every Princess, the “Queen of Clubs” ending, and much more besides. It’ll take what it takes.

$14.99 launch price (and a 10% launch discount)! Same as Princess & Conquest.

Try it before you decide

The updated Demo goes live with Steam Next Fest on October 19th.

Play it, then make up your mind. And if you want to dig deeper first, the whole Tavern Compendium is public. Every item, every princess, every effect, nothing gated.

See you on the 29th!

♣️ Queen of Clubs WIKI

Towerf@g

Queen of Clubs gets its own Wiki!

I've been working on this for a while, and it's finally ready to be shared!

A starting guide, a mechanics guide, and a repository for all the items you can obtain in the game, since there's already A LOT of them 💦

Live at: princessconquest.com/qoc-wiki

[/img]

Characters, items, guides, romance progression, hints, rules... all in a single place!

If you spot something wrong, or an item that doesn't add up, let me know in the comments or on Discord!

Enjoy 🤓

Character Spotlight - 🐲 Dragon Princess I

Towerf@g

Within a fiery cave, a dragon lifts her head as she is counting her hoard. She smells something in the air... the scent of money gone unnoticed. This wouldn’t do at all. All the treasure in the kingdom was hers, and if someone out there is unaware of this fact, it was her duty to rectify that immediately.

[/img]

Who’s This Princess?

The main enforcer of order in the Kingdom and the eldest daughter of the Queen, Dragon Princess soon inserts herself into your business, seeing an opportunity to extort- that is, a new fledgling business that requires her expertise as well as protection from those of ill intent. To that end, she of course happily offers you a deal: In exchange for a regular cut of her treasure- that is, your earnings, she will ward away any bandits and ne’er do wells from ever stepping foot at your door! It’s such a good, reasonable deal that you don’t even get the option to refuse. [/img]

...Yeah. So, anyway, the Dragon Princess is a hotheaded girl who lives and breathes Greed. Her beautiful red scales are only matched by her overwhelming flames, and her curvy large treasure of a body is only matched by her even more overwhelming need to grow her hoard. In her eyes, everything she wants already belongs to her, including your money and, if you play your cards wrong/right, potentially even you. And she’s going to be looking to Collect what’s hers soon.

[/img]

But this may also be an opportunity. If she’s going to exploit you for money, you may as well exploit her name for free influence. Well, not free, but you get the idea. It’s a healthy, mutually beneficial relationship that way. Just make sure you can make her payments or you might end up having to invest in constant repairs for fire damage.

[/img]

Still, maybe if you work your magic long enough, you might just manage to reach deeper into the Dragon Princess’s heart, beyond the shallowness of the several-meter-deep pool of her hoard of gold and swirlies, and who knows where that’ll lead?

Where you’ll find her:

The Dragon Princess doesn’t exactly want to be found. She has much, much better and more important things to do with her time, after all. Rather, she’ll find you when she wants to do business, and you’ll know when that time is coming, so make sure you have enough money to satisfy her if you don’t want your job to get much harder.

... Aside from that, her lair is a cave surrounded by fire. And also locked away with an impenetrable key, so it’s not like you could visit her anyway. Unless you somehow got that key, of course. But why would you enter her lair anyway, Sir Barkeep?

Character Spotlight - 🦎 Kobold Princess

Towerf@g

Above the constant clatter of a mine lies a fortress. On its throne, a green-scaled shorty sits, the leader of the operation. Today, Kobold Princess finds herself bored, wishing for a change in the monotony...

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Who’s This Princess?

With your new tavern having inadvertently opened up right near her door, the ever curious Kobold Princess finds herself interested enough to come check things out herself! One of your first potential customers, it’s up to you to charm her and turn her from a curious patron to a loyal regular! Most importantly, with her connections you’ll be sure to get more visitors through word of mouth alone.

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Sweet at first sight, don’t let yourself be fooled. The Kobold Princess is spunky, clever enough to run a business, and those big claws of hers are ready and eager to grab and cling to anything she decides she wants! Her greed may even rival a dragon’s. While she’s undoubtedly a potential ally, her hidden competitiveness may lead to trouble if you aren’t ready for it. Princesses do seem to enjoy their little feuds and petty acts against each other, after all.

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Of course, bartenders who want a scaly snuggle buddy might not mind a girl who makes the first move all on her own. Just remember, even if she’s your first regular and gunning for that favorite customer spot, that won’t make getting her fully on board easy. Whether it comes to meeting her requests or dealing with the squabbles her own plotting will bring to your doorstep...

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Where you’ll find her:

The Kobold Princess takes pride in being your first customer, so you’ll surely see her around. Especially once she’s really gotten her eyes on you. When she isn’t occupying your tables, however, she’ll be at her reign, the Kobold Fortress. No doubt if you’re feeling a lack of tail in your life she’ll be happy to get a visit from you. It’s just establishing better relations with future clients. Doing this is a perfectly normal thing for bartenders to do.