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Vinyl Repress and Cassette Tape preorders !

momoeroge

Hello all, Due to the major success of the first vinyl pressing VeryOkVinyl and SickClipRecords have decided to do a second run and open preorders until November 9th to do another full run I wanted to do this post so anyone interested has time to grab one

Thank you all for the interest you had in the original run which made it possible to do more! Additionally cassette tapes are also open as a preorder also until November 9th if that is something you would prefer :) I will add links below! VINYL Vinyl Repress Preorder CASSETTE Cassette Preorder

A mockup of the tape is here :)

[/img]Lastly just for the usual , we're still working hard on the steam trading cards which are almost done soon, I'm working on them in between development and the next update should be when that goes live :) Flipwitch 2 and Passionfruit dev is also going well and consistent which I'll link both below [/dynamiclink][/dynamiclink]As always, thank you all :) - Momo

Flipwitch Forbidden Sex Hex Vinyl and other news

momoeroge

[/img]

Hello all! A bit of a random drop but we had a collab with Very Ok Vinyl and Sick Clip Records which has finally come to fruition. The first physical merch has come! If this is something you'd like it's a limited drop here : Very Ok Vinyl This has been in the works for a while now and I'm excited to be able to get something like this out :) It's a drop of 200 for now with cassette tapes coming as a later drop!

[/img] Steam Trading cards and badges are still in the works and I hope to be done with the final aspects of this soon so we can finally offer that for you all to customise your profiles with Flipwitch stuff if you'd like :) We added a few extra cards so we can cover as many of the popular characters as possible Additionally, if you missed it, make sure you wishlist our upcoming games Flipwitch Temples of Temptation and Passionfruit, a life sim game that is a spinoff from the franchise! Both games are doing well in development and we feel they'll be something special for you all :) [/dynamiclink][/dynamiclink]Again, I am terrible at the whole community thing so I'm keeping it simple this time since we have to get back into development! Thank you all, I appreciate you taking the time to read this :) - Momo

Flipwitch News, Lofi mix and trading cards!

momoeroge

Hello all! This was initially meant to be part of the '2nd year anniversary post' but nothing ever goes as expected in gamedev. We have a lot of Flipwitch related things to share so read to the end :D To start with, Big Flipwitch News! As some of you may have seen we've decided to thank you all for supporting us by expanding Flipwitch as a franchise, and overall we want to offer something of even higher quality than before in all areas. Better music, better visuals and better gameplay. There's still a lot to do but Ill drop the teaser down below featuring more music from MomoJams! [/dynamiclink]

Steam Trading Cards

We have also been looking into steam trading cards and profile badges as a bonus for you all. We are still waiting on some of the art to be finished but I'll share a small teaser below! If there are character requests for trading cards or badges, now is the time to comment and let us know! Currently the goal is -Demon Boss -Ghost Boss -Flipwitch Male and Female Versions -Gobliana But we can change that if there are other more popular requests :D The art is made by Pikachu_Dubstep and we should have the rest of the trading cards ready soon! [/img]

Flipwitch Lofi Album

We've also been working on a lofi album as a more chill way to enjoy the music of Flipwitch, with some of the most popular tracks remixed into more laid back versions. If you're looking for something to chill out to, I'll link the album here too :) Again, music is by Momojams Flipwitch Mixtape - Bandcamp

Flipwitch Mixtape - Spotify

[/img]

Secret stuff We also hinted at Beatrix's love for farming during Flipwitch and so that secret is also being revealed with this. [/dynamiclink]As always, thank you for supporting Flipwitch and the team and again from last post I mentioned that we are taking this seriously so I hope you'll expect a lot of fun in the future from us. We're doing our best to evolve as a team and offer something worth all your time and patience. If you'd like to follow development or even just catch a concepting livestream, we have a youtube channel where I talk and answer questions every weekend I can. Link Here : Youtube - MomoEroge It's a lot more casual and less work than having to make a giant announcement like this, so if you ever wonder whats happening with us, you'll probably see it there. Thank you again. - Momo Team Additionally, here's another Boss Banger for you to enjoy

Flipwitch Temples of Temptation and Passionfruit an Adult Farming Sim

momoeroge

Hello all, We've been quiet but we've been working for a while on the next projects. We're now at a point where we can reveal what we've been developing. Flipwitch Temples of Temptation is a prequel and expanded story/lore to the first game. We want to level up in all aspects from art, music and gameplay and address some of the biggest pain

points from feedback. Bigger worlds, more challenging and fun bosses, and fun powers/characters to interact with. [/img]Passionfruit is a bit of a passion project, we're big life sim fans and think we can offer one of the best adult farming sim games around. We're actively working on creating a charming and relaxing world for you all to enjoy! We plan [/img]Thank you all for your support on Flipwitch and allowing us to continue our dreams of making games. We hope these next projects will level up the quality we can bring to the table and that we can be a part of the future of high quality eroge :) We're all super grateful for your feedback and support. - Momo Team <3

Flipwitch 2nd Anniversary Thank You post

momoeroge

THANK YOU

Just a small note to say thank you for all the support and feedback on the game. I tend to not update steam so much because it can feel less of casual info and more like I have to put out a big blogpost type deal, but for the 2nd Anniversary I feel it's a special day and want to share some words. If you are following us on twitter or YouTube you'll see we're still around and still working on things and recently have been live streaming and sharing more development of not so secret stuff. That includes, art, animation and more music (Like the upcoming Flipwitch Lofi Album) :D I've taken the approach that my job is to create and focus on quality so I hope the next things impress. We have a lot in the works and improving future projects and ideas with lessons we learned from the first game. Thanks for reading as always - Momo

[/img]

Minor news (September 24)

momoeroge

Hi all, This is not going to be a hyper edited post as this is just an update on lack of news and updates. This year has not gone as planned as dev has become a slow trickle due to non-dev related life stuff that I have to deal with, I initially thought I would be balancing the dev more and dedicate more time to getting out a larger update but it's currently going slowly. I wanted to make this post for a while but I haven't had the opportunity to sit down and type it out. That's mostly why this is less polished update than I would have liked to put out. I will try keep smaller updates just so you know that stuff is happening albeit very very slowly. I'm hoping to get on the rails again asap and you'll know that's the case as I will update again. As a side note, there have been a few people who have reached out on twitter, but at this point my twitter DMs are full of bots and its very difficult to catch the real ones. So if you did message me there and I missed it, I'm sorry! Thank you for the patience, Momo :)

Minor News (January 2024)

momoeroge

Hi all, Just a quick update, after a long break after release, we're slowly getting back into development, we'll be scouring the discussions from the past few weeks to find our next main points of focus so that we can do some more QoL fixes. We're also doing some internal meetings to discuss what's next for us and the game! Just wanted to make a quick announcement for clarity and visibility purposes. Thanks for your patience and for enjoying our game! - Momo Games Team

Flipwitch OST by MomoJams is now out!

Critical Bliss

Hey guys! Critical Bliss here! It's finally time! We finally got MomoJam's Flipwitch Forbidden Sex HEX OST released! We at Critical Bliss offered a challenge to MomoGames and said "Listen if you guys don't make banger ass OST... then WE are going to do it!". MomoJams took the challenge and poured his heart and soul all over these tracks making some of the best stuff he has made so far in his career. He was given total creative freedom to express himself and we were very impressed with his final results. (We plan on working with him further in the future!) All sales of this album on steam will be going DIRECTLY to him so if you want to support his work make sure to buy his stuff! https://store.steampowered.com/app/2363990/FlipWitch__Forbidden_Sex_Hex_Soundtrack/

Changelog 1.5: Steam Deck Verified and Stutter Fix!

momoeroge

Hey everyone, thank you for your patience. Big thanks to everyone who took the time and effort to find and report and bugs or issues, its helped us figure out what needs to be worked on very quickly and we appreciate it so much. Below is the list of changes :
  • General performance improvements
  • Reduced camera stutter

  • Added game over cutscenes to the Cutscene Gallery (May have to die again to unlock them)
  • Fixed dialogue speed being slow in some situations
  • Fixed bug that could soft-lock you on the Map UI screen
  • Replaced steam's Easy Mode option with an in-game menu for selecting a difficulty when starting a new game

  • Fixed the game completion icon not being visible at the defeat of the final boss (continue a save and re-save to see it)
  • Changed the Easy Mode starter items
  • Fixed missing Beatrix dialogue line when beating the game and completing every quest (Talking to her now will show you the line if you've already done the quests. Also, we're still planning to revamp the final reward given here)
  • Various equipment UI fixes
  • Various gallery UI fixes
  • Various quest UI fixes (including scrolling not working in languages other than English)
  • Various map UI fixes
  • Various gacha collection UI fixes
  • Attacks now play on button pressed instead of button release

  • Fixed a bug causing the Long Distance Relationship quest to not appear as active or not give the quest item
  • Removed weird sound playing when loading a save file
  • Fixed bug that would show you had done every quest when you still had 1 to go.
  • Reduced the chance of getting stuck on ground corners
  • Automatically pause the game when the game's window loses focus
  • Talking to Bad Boy after completing Long Distance Relationship quest now gives you 500 coins and plays a 'kaching' sound.
  • Removed invisible damage dealing block in Tengoku
  • Fix to prevent player's cheesing the Goblin Queen
  • Fixed the stunned fx appearing on stunned enemies after killing them and re-entering their room
  • Fixed duplicate stunned fx appearing on stunned enemies
  • Increased the accuracy of Magnetic Hairpin magnetised objects
  • Fixed the Ex-Boyfriend room door not staying open after unlocking
  • Increased the damage done by the final charged ranged attack
  • Fixed the Snapping Plant Enemy being able to attack during its death animation
  • Fixed toxic slime puddles hovering above the ground slightly
  • Added small fx to toxic slime puddles for when the player touches them
  • Cleaned up the Jigoku background
  • Improved ambience to Jigoku
  • Added charge up sound to Ghost Boss beam
  • Fixed Natasha's interact area being too high up
  • Fixed Dr. Witch Doctor missing some attack sounds
  • Added a missing exit from Fungal Forest to the map
  • Fixed the Tako Red Enemy hitbox not damaging the player correctly
  • Updated Belle's cutscene
  • Added a Mind Mushroom sound to the Heavenly Daikon room
  • Fixed Pandora's beams rotating incorrectly
  • Fixed Pandora's melee attack doing only a tiny amount of damage
  • Fixed the large Chaos Witch midpoint cutscene not resetting her to her correct idle animation
  • Fixed some beam sounds continuing to play their sound after a fight has ended
  • Updated credits for voice actors and other contributors
  • Fixed a missing interact animation for Rover

This is the 'final' big build for this year as we'll be taking some downtime to relax over Christmas, we'll be working on smaller things and adjustments here and there, but bigger stuff will be adjusted and added from Jan next year :)

Changelog 1.4

momoeroge

Changelog 1.4
  • Reworked the UI to prevent it breaking on different supported aspect ratios.
  • Added quest NPC icons to the map.
  • Enabled Steamcloud saving.
  • Inconsistent/slow typing speed now fixed.
  • Added 2 missing cutscenes to the gallery. (The Kyoni quest rewards.)
  • Added missing game over screen for death in the Pipe Zone as a male.
  • Improved backgrounds in game over scenes.
  • Add a map explored percentage tracker.
  • Fixed Gender Flipping and Peach Usage during cutscenes and inventory screen open.
  • Fixed gallery cutscenes vanishing when starting a new game.
  • Added phonebooth interaction in Spirit City.
  • Resized store UI textsize.
  • Fixed Priestess' interaction animation.
  • Added sounds to the MomoBot booting animation.
  • Fixed teleporters not playing some sounds upon interaction.
  • Fixed ranged items not damaging skeleton guards.
  • General performance changes.
  • Enemy voice updates.
  • Fixed issue with audio emitters.

Thanks again everyone for your patience and lovely support!

Steam Awards Nomination - Best Soundtrack

momoeroge

Hello everyone! Thank you for all the overwhelming support so far. The release has gone better than any of us could have hoped for, and we hope to continue this trend of creating unique H games! As you know a lot of love and effort has gone especially into making a soundtrack that is catchy, high quality and something that enhances the gameplay experience! We hope you feel the same and, if so, it would mean a lot to the team and especially the musician if you could nominate us for 'Best Soundtrack' award. Thank you from the bottom of our hearts. - Momo Games Team

Changelog 1.3

momoeroge

Hello everyone, thank you for your patience on us fixing the issues affecting your gameplay experience. Please see changes below. Changelog 1.3
  • Fixed dialogue text box becoming invisible after purchasing an item.
  • Fixed the missing Summoning Stone 2 for the Summoning Stones quest.
  • Fixed bug that greyed out the continue button if your save file was on the 2nd or 3rd slot. (If this one effected you, your save should still be there!)
  • Enemies now drop more coins. (Except for 'brutes')
  • Health and Mana regain from broken jars has been tripled.
  • Fixed the incorrect dialogue the Psychic NPC gave you.
  • Added fix to prevent looping audio when returning to main menu.
  • Changed the particles and damage for the Big Mushroom enemy.
  • Fixed collision issues with the Ghost Boss slam attack and giant Ghost Boss laser.
  • Mimic greeting voice changed and improved audio mix.
  • Deleted some annoyingly placed enemies in Chaos Castle.
  • Made the pipes more visible on the map screen.
  • Fixed an issue that prevented the Fairy Boss mid battle cutscene from playing.
  • Cleaned up Witchy Woods background.
  • General audio mix adjustments reducing loudness of some gameplay elements.
We're almost finished with fixing below but it's not ready to add in a build : - Map rework, adding icons of NPC's you've interacted with. - Resolution making Quests Text invisible - We're looking into Cloud Saves - Looking into Unity Screen flickering issue Thank you for staying active and bug reporting. It helps us prioritize what we need to focus on first.

Changelog 1.2

momoeroge

CHANGELOG 1.2
  • Fixed the Mushroom Sub Boss spawning bug.
  • Fixed issue with achievements not triggering properly. (If already done, missing achievements should unlock on next load)
  • Increased the player's run speed by roughly 10%.
  • Added a new loading icon.
  • Crystal Destroyed cutscene in Witchy Woods now triggers correctly.
  • Updated the default key bindings for gamepad. (All keys are rebindable, so if the new layout is not to your liking you can adjust them back in the settings > controls menu.)
  • Fixed the Red Wizard costume that displayed the female player frame when ranged attacking.
  • Removed debug text from the Goblin Costume.
  • Fixed missing pixels on the Angler Costume.
  • Corrected wrong text on frog talismans.
  • Adjusted the warp point to Cherry Apartment.
  • Removed the unused secret room in Goblin Caves from the Map Screen.
  • Removed torches that were on the wrong layer in Tengoku
  • Fixed a major issue on Chinese tutorial translation
Thank you for your patience and for everyone who's taken the time to submit bugs. We are working on getting to as many as we can and will be doing updated builds often. We are aware of the screen stuttering and resolution issues and are working on getting those things fixed along with some other minor fixes as soon as possible. Thank you - Momo Games

Annnnd It's OUT!

Critical Bliss

Hello everyone! Critical Bliss here! Again, sorry about the mild delay before release. We were having some issues with uploads in regards to the easy mode implementation and thus had to settle with separating the game into two branches. Thanks again for everyone's patience on this. We did the best we could in the amount of time we had, and we are so happy to see so many people enjoying what we put out with MomoGames. However, some rough edges need to be buffed out, and we will be taking care of all those issues ASAP. If you find or notice anything strange, we will address it as soon as possible. Just report what you see in this thread here: https://steamcommunity.com/app/1748620/discussions/0/5971271658116934758/ We will continue working with MomoGames to fix issues and offering Quality of Life changes to make the game the best that it can be in the long term. You can also look forward to some additional content and free DLC as well!! For those of you that are enjoying your experience, please leave a review Thanks Again! See you guys soooooon~

FlipWitch delayed until the Nov 17th!

Critical Bliss

Message from Publisher Hey guys! Critical Bliss here! Let's start with the bad news... Yeah, guys, we will have to call a delay on this one. Sorry to those excited for this to release, but we had to make the call as the publisher for MomoGames to delay this game to the 17th of November. After Steam's internal checks, we feel that this title isn't ready for the public and the last thing we want to do is join the massive list of ever-growing titles released unfinished and unprepared. We will need a bit more time to prepare this game in the standard you guys want. So hold on for a bit, and let us finish cooking! A bit more time in the oven! While we understand that the dev wanted to be festive and reach the Halloween period to release this title, we can't ship this title in its current state. We talked to developers, and while disappointed, they understand that our choice is for the best of the project. However, you guys won't have to wait too long, as another three weeks will be a perfect amount of time to ensure this game has the needed polish! We have invested our resources heavily to help plug up some holes and issues and will fully support the development until release. Let's show you guys what we have been cooking in the meantime! Critical Bliss's Contributions As you guys know, with some of our prior releases, we aren't the type of publisher to sit on our ass, toss money to devs, and release games when they feel ready to go. We try our best (when clients are cooperative) to get involved, offer advice and guidance, and relieve some developmental stress! MomoGames tried their best with minimal access to resources while also balancing working under AAA studio simultaneously (that was just draining the life out of them during development). When we finally got a build of FLIPWITCH to play, we had quite a few problems with the experience as we felt that the combat and overall game feel weren't where they should be. CB, though, isn't the type to complain without offering solutions, and sometimes, using our resources is necessary to accomplish the task. So we gathered our guys and got to work! By having the MomoGames give us access to the base code and all their files we could collaborate and offer our design knowledge and expertise. We retooled the damage from the ground up and changed a few mechanics regarding enemies, bosses, and hazardous terrain. We also advised improving quest systems so that erotic content matters more to the overall experience. Our game feel teams have also expanded the witch/wizards box of tools and implemented a more engaging combat system! However, our job wasn't over with just that! We put the breaks on some of our games and had our in-house pixel artist tackle the project to remove some of the burden from MomoGames. CB has contributed to offering new animations and polish to the game's entire list of enemies and bosses. We got far more involved with this one and have established a great relationship with MomoGames. We know publishers have a bad rap among sfw devs, so taking this leap of faith with us means a lot to us. We will continue to support them after release and may even consider doing a GODOT port (Critical Bliss's game engine of choice for the past 2 years) because… you know. Fuck Unity. We also assisted with the story, editing text, translation, and writing out a large portion of the H-scenes under MomoGames supervision, ensuring we stuck to the intended vision these Japanese devs wanted to do. (We're not pulling a Nintendo Tree House!) We look forward to all of you checking out our work! Message from Dev Hello Everyone! <3 We are so sorry that we didn't manage to make it time... T___T While we are sad about this development, we understand our publisher's worries and concerns. We are incredibly happy that we took a chance to listen to them and hear them explain how passionate they were at making hentai games greater! We resonated with their mission and attempted to do a project that would meet expectations... but due to work struggles in AAA, our mental health began to deteriorate... So we asked for their help and they gladly accepted! Our past is full of terrible experiences with publishers, so having a company that cares so much has been a strange experience! CriticalBliss's devotion to us and all of you is surprising, and we trust their judgment to release FlipWitch with more polish and preparation. Critical Bliss has restored our faith in the value of publishers, and we want to work closely with them again to meet timelines better... Thank you so much for your patience. <3 Back To Publisher! Thanks guys, so much for being patient and letting Momo and Critical Bliss cook you up an excellent little genderbend-themed game for all of you to enjoy. We look forward to freeing this Japanese dev from sfw AAA hell and ensuring a solid future in the Adult indie scene under us! FlipWitch will have 19 Bosses! Over 40+ Erotic Scenes and Animations! And a fantastic soundtrack that we are so excited for all of you to hear!

Development Update - July 2023 The release period update!

momoeroge

Dev Update

Hello everyone! Sorry for the delay in updating. It's been a busy few months but it's been productive! We have nailed down a possible release period and we're ready to share that with you all! We're currently looking at a release between Q4 2023 and Q1 2024 depending on how the next few months go. Our current trajectory means we're aiming for early Q4. We've built in a bit of buffer time into this period so you can expect us to make a more nailed down announcement within the next few months as we test and make sure the game is stable/not buggy and playable from beginning to end with no issues. We're stuffing the game with as much content as possible before release so look forward to a lot of fun scenes and loops :) This game has a lot of love in all aspects from art, animations, vfx and music! We've tried to make this as fun of an experience as possible and will use any feedback from this game for future projects. We're excited to finally be able to have an end goal to work towards and hopefully that love and polish will shine when you all get to play it. Thanks for reading, Momo Team <3

Development Update - February

momoeroge

Overview

Hello again, thank you all for waiting and your patience. We're currently all working really hard, so I hope you'll forgive the lack of polish on this update. It feels like we're 'knee deep' in content right now and trying to finalise all these things takes a lot of energy. We're getting into the final stages of the project and the end is in sight, but still not close enough for us to announce a date. It's motivating to be at this point as we now just have a checklist of things to finish before we are comfortable announcing a release window. I'll get more into details below.

Overall update

Over the past few months we have been working on bosses/quests. These are really the last things we need to finish before we can release. The musician has reworked and polished some boss tracks since we have the time for it. VFX for bosses are also being given an extra polish and some bonus VFX added. It's looking great! The update is a bit sparse but really we just need to finish the quest animations, boss battles and polish up our levels to look prettier. We're going through each map to finalise them 1 by 1 and so any missing things that pop up during this process are being added as well. While this does seem straightforward it's very time consuming so please don't get too hyped yet about a release date announcement. We will announce our release date a few months in advance. So thank you for your patience again. We really appreciate it. :)

Closing Notes

As usual we will be active in the community and answering questions when they arise. We'll be working on our marketing strategy soon and then we'll be able to share a lot more info about the game and what you can expect. Thank you for reading and your interest. - Momo Games

Development Update - December

momoeroge

Holiday Greetings

Hello all, just wanted to make a quick post before the holidays. Wishing you all a Merry Christmas/Happy Holidays, hope you all are taking care of yourselves and keeping warm. Personally, we are celebrating Christmas and the team are taking a few days downtime to spend with their families. So, during the week of Christmas development will slow down, but will be picked up again the week after. This won't affect our progress, so please don't worry. Now into the actual update stuff.

Development Update

We have been working hard to hit internal goals, so far we've hit all of them except 1. We still have 3 bosses to finalise, but are rapidly approaching this point, so we feel our trajectory is doing well. Our next goal is to piece everything together and test, so we should be able to share a lot more in the New Year. Alongside this we are also trying to nail down our release date, we are not ready to announce yet but we want you to know that we are actively assessing our options as the game becomes a more final product. Here's a quick list below of what has been implemented recently.
  • Finalised and polished the first 5 bosses of the game.
  • Added more particle effects that read better on screen.
  • Finalised and polished the player costumes.
  • Finalised a lot of Lucky Machine animations.
  • Continued work on in game quests to unlock scenes
  • Finalising story dialog
  • Steam Deck testing (Yes, we got our hands on a steam deck, and plan to release with full support.)

Closing Notes

We just want to thank you for your patience as we continue development. We are doing our best to make this a fun and unique game. Thank you for waiting and see you in the New Year. - Momo Games Team

Development Update - October

momoeroge

Old Development Image.. this boss has been updated a lot but for now it's a secret

Development Update

Hello all, sorry for the delay in updates! We were deep in development and honestly we were so engrossed in so many things we forgot how long it's been since the last one. Here's an update on progress.
  • About 95% of all the enemy animations are finalised + polished (We have just a few small things until we're at 100%)
  • By the end of the month all the player costume animations will be complete and polished, this months task was to try and finish all of those animations and we've made a lot of progress
  • We've also made a chunk of progress on boss battles.. with next months goal being to complete them all.
  • We are doing a pass on VFX to make things feel even better than before. We have some amazing VFX that make Boss Battles / Items feel much more powerful.
  • Every quest scene is designed now and slowly being animated as we implement more of the quests.
  • Music! We have bonus music because at this point all the major tracks we needed are done, so we're just adding more to specific areas and events to make the game even better.
  • Implemented some new features that will make gameplay a lot more unique. These are 'small wins' that change gameplay significantly.

Animations and pictures

Above are a few of the enemies and NPCs that we have finalised. Some of these have been tweeted before but there are a lot we haven't shared as we don't know whether it's better to tweet for marketing or keep them as a secret to discover for players. If you have thoughts on this, let us know! This gif is of the Fairy costume that you can obtain in the game. Wearing this allows you to interact differently with certain NPC's and find hidden secrets that weren't available before.

Closing Notes

Thank you for reading the update, as usual we're active on the steam discussions page or twitter and if you have any questions just let us know. Regarding a release date, we have 2 possible dates in mind but not sure which one it will be so we will see how development goes for the rest of the year. We are really excited to get the game out as soon as possible but also don't want to jump the gun too much by announcing a date we aren't 100% sure of. Thank you again for your patience. - Momo Games Team

Development Update

momoeroge

General update

Hello everyone. Just to share some updates as we've been quiet recently. I want to be clear that if we're not updating/tweeting it doesn't mean that things aren't happening, it just means we're super focused on development and moving things along. Thank you for your patience and understanding on that point. :) Progress is still happening consistently and we're working on a few different areas simultaneously. We have about 30-40% of the final scenes designed and being animated slowly and we expect this to speed up quite a bit in the next 2 months as we have some more time for development coming up. We did some small changes to the UI so it's a lot more user friendly and visually pleasing. While that was happening we are having a lot of conversations to finalise items and passive skills for the character. Most importantly, the team is still happy and motivated and we're all looking forward to sharing this game with you all as soon as we can. We are all putting a lot of effort into this to make it as fun and rewarding to play as possible. We would love to share some more of our animated scenes but we also don't want to spoil too much of the surprise. We plan to work on some teaser animations that won't give too much away for future updates. :) Thank you for reading -Momo Games Team