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Version 2.1.0.0 The EMBIGGENING

Art Witch Studios

We've upgraded the game from 720p to 1440p. We originally built 720 for Newgrounds and for file size but now we're more focussed on Steam (our game is too big for Newgrounds now) we no longer have that limitation. 720p by todays standards is small, and really doesn't do Aila's art justice when made full screen on the most common screen resolutions. We knew that if we wanted the game to look its best, we would need to increase the resolution, and we couldn't do that for N3 without doing it for N1 and N2 as well, because they all use the same project file. While we had some doubts on if looks would improve with a larger size, we will tell you that really, really it has. Aila's artwork has sharp improvements and lets you see the smallest details she put in.

With this, nearly every animation in the game had to be converted as well, as well as a few new animations put in. There aren't any inclusions of new scenes, but while sorting through Aila's artwork, we found variations that have been there for years and she never told us about. So there are some new pictures and improvements. No major changes, but now the game looks much better on larger screens.

Doubling the resolution meant having to re-save all of the games assets from all our previous work, redo some math, and in some cases, remake some kitbashed assets. This was pretty tedious task, but was ultimately necessary and worth it for the game going forward. For today, that means that Love Sucks Night One and Two look better than ever. Enjoy!

Old saves should still work. If they do not please let us know asap on our Discord.

Some Improvements:

- Background on the Nursing scene!

- Light effect improvements on the nursing scene!

- Theo's eyes move around during the mirror scene!

- Some Naomi and Theo interaction pictures after the fight!

- Anna's hair piece is behind the picture as intended in D&D!

- Fixed chase at the kissing booth!

- Some spelling errors!

- New minor animation tweaks!

- Inclusion of more new Naomi faces! She's got a mad face now if you'll believe it!

Version 2.0.1.4 Patch Notes

Dizzy

Shortest patch notes ever this time :D

  • We fucked up an animation that breaks the game. Whoops, sorry.

    [/*]
  • We un-fucked it!

    [/*]

That's it for now! Thank you as always for everything you guys do to support Love Sucks.

Steam Trading Cards are now LIVE (I hope)

Art Witch Studios

I'm clicking the button! I don't know how long it takes them to go into effect, but Steam's documentation makes it sound like it should be instant. It's been a real blast doing all of this. Finding out we're eligible to do this made us really proud, and truly thank you from the bottom of our hearts for all the engagement, reviews, downloads, and everything else that let us do this! Just for a reminder from our last post, here's what we've got!
  • 5 Steam trading cards!
    • Collect them all and turn them in on Steam for a nice badge! Or just sell the cards![/list]
    • 6 profile badges!
      • There are five levels of badges, each with a different badge. Collect the foil badge to become an Honorary Nimrod, yippie![/list]
      • 9 chat emoticons!
        • Do people use these? Well, you'll have 'em![/list]
        • 12 profile backgrounds!
          • These were a huge pain in the ass to get approved! Do what you want with them! Collect them, set them as your background, print them out, and mail them to all your friends, the choice is yours.[/list]
          Now, go out there and collect! Send me a screenshot on Discord if you earn the foil badge, I'd love to see the collection of all the things! I'll even give the first person a copy of the art book :D

          Night Two Steam Trading Cards on Wednesday!! (FINALLY)

          Art Witch Studios

          It's taken way longer than it should have to get this going. We've had the cards and the content for a while, but getting through Steam's approval process took a while! We had to make a bunch of changes because the art was simply too spicy. But it looks like we're finally going to be good to launch this time, and Night Two's community items will arrive on Wednesday! So what are we gonna have?
          • 5 Steam trading cards!
            • Collect them all and turn them in on Steam for a nice badge! Or just sell the cards![/list]
            • 6 profile badges!
              • There are five levels of badges, each with a different badge. Collect the foil badge to become an Honorary Nimrod, yippie![/list]
              • 9 chat emoticons!
                • Do people use these? Well, you'll have 'em![/list]
                • 12 profile backgrounds!
                  • These were a huge pain in the ass to get approved! Do what you want with them! Collect them, set them as your background, print them out, and mail them to all your friends, the choice is yours.[/list]
                  From today, up until all this stuff goes live, I'll post three of the backgrounds each day, just on Patreon, too! I don't know if it's as exciting to you as it is to us, but getting trading cards feels like a big deal, and we're very happy about it. Also, since these are launching after the release of the game, anyone who WOULD have gotten trading cards should automatically just get them immediately, yay!

                  Version 2.0.1.0 Patch notes

                  Art Witch Studios

                  Version 2.0.1.0

                  -Fixed a lot of spelling errors -Added Night Three wishlisting link to main page -Added a bit of content we didn't get in before. Two additional pictures of the girls offering drinks at the end of the party Thank you everyone for a lovely launch week!

                  Patch notes: v2.0.0.2

                  Art Witch Studios

                  Here's patch notes for the update that just got pushed! 2.0.0.2
                  • Fixed achievement "Last Supper" to trigger. Die to Anna by 69ing her in the Arcade to get it. (Sorry about that D:)
                  • Whack-a-mole achievement taken out until we actually have it in game.
                  • The "bad knife" ending has been added, where you used a bad keyword and got the knife. No more cleaning dishes, no more being locked out of an achievement and needing to replay the whole game to get it.
                  • A new N1 keyword funny put in. Try Mommy, Momma, Mother, Mom 😉
                  • Lots of spelling mistakes
                  • A few facts not firing correctly on all versions fixed
                  • Fixed Addy being able to break a thousand crystal balls because the second version of the save didn't kick in. (very clumsy)
                  Also, while I have you. I humbly ask that if you enjoyed our game, to please consider posting a review. While the game is new, they help us out way more than you realize! ❤ Thank you everyone for your bug reports on Discord. More fixes will come, these are the ones we have right now!

                  Love Sucks: Night Two RELEASING

                  Art Witch Studios

                  Love Sucks: Night Two is now available to play, released on Steam right here!!!

                  It will sell for $10, and also has an Art Book as optional DLC for people who want to support us a little extra, and have a little insight into the development process! It installs as a .pdf to the base game folder. After several years of hard work from all of us, more bumps on the road, and hurdles than we are to count, I'm so happy and proud to announce that the game is now ready and available for people to buy and play. I'm equal parts excited and nervous. At last people get to see what we've made and enjoy the second part in our game. I'm also nervous, because now is when we find out if all the effort has been worth it. Will people still like it when it's not free? Will anyone even buy it? Is it as good as I think it is? Questions we're all going to find out the answers to, and to say I'm nervous is an understatement. But I'm mostly excited! I, and the rest of us in Art Witch Studios hope you enjoy the game, that you regularly die to revisit scenes and do things different ways. There's a lot of content, and a lot of stuff you could miss. Maybe each time you play you'll see something else. If you like the game, I humbly ask you to write a positive Steam review. Those help us out a ton and help get the game in front of more people. If you want to support us, a review is the best way you can do it. If you find any problems, please don't hesitate to let us know on Discord, we are very open to feedback and will work to fix anything wrong as fast as possible! As for the Patreon: It will stay up, and the funds, as they have always been, will solely be used to support the development and expenses for making more games. The benefits may change slightly but mostly remain the same, and remember that Night Three will still take its time to develop. Any changes we make will be communicated, and we are eternally grateful for your support in getting us this far. From Kayla, the media person and assistant writer/programmer: Art Witch Studios genuinely and sincerely cannot thank you enough for your continued support and patience over the years while we work on this game. I hope you like it. It's been hard but seeing this game come to life and interacting with the community on Discord over the years has been one of the most rewarding things that I have ever done. From Frosty, the lead writer/programmer: We appreciate your patience, and we hope we can meet your expectations. Thank you, all of you, for being with us on this journey and everything in between. I'm a different person than I was at the start of this, and I like who I am now more than ever. From AilaAnne, the artist: It's been a crazy journey, and I don't have enough words to express how much I appreciate Frosto, and Kayla, and everyone that helped us, AND all of you. Thank you so very much for supporting us and our game. I hope it makes you guys feel things. Thanks <3 ♥ Kayla, and the rest of the Art Witch Studios Team.

                  Love Sucks: Night Two Release Date

                  Art Witch Studios

                  Love Sucks: Night Two finally has a release date: April 26th, at 4 PM PST, and will sell for $10!

                  If EA drops a bunch of shit that day we're gonna make it like Monday or something though :| It's been a long time coming. Much longer than we anticipated, but after all our years of work and effort, we can finally consider N2 to be ready for people to buy and play! We've passed compliance, we've got the date, and now we start the countdown to launch. In the meantime, we're going to keep working on it. We've got two weeks to polish it up as shiny as possible! We'll make sure it's the best damn booty titty game you've ever played, and I'm both impossibly nervous and unbelievably excited to see everyone finally get to play the game. Sorry for such a long wait, too. Turns out, game development is very hard. Everything takes a long time, and real life got in the way more often than it didn't, but we never stopped working on it. Thank you, to each and every one of you, for your continued support and patience. Whether you supported us on Patreon, joined the Discord community, told a friend about the game, or even just played it once and are now reading this post, I appreciate you sticking with us for so long. I speak for all of the team when I say we genuinely appreciate, and are endlessly thankful for letting us get this far. ♥ Kayla, Frosto, and Aila A couple of things:
                  • We'll keep updating and supporting N2. We may add some things, we make tweak some things, and we will definitely be fixing any bugs and typos we find.
                  • Saves from Night One's older versions and Patreon Builds will not be compatible. Please start a new save, or you may encounter bugs/crashes!
                  • To Patrons of all tiers, the Love Sucks Art Book is already available, and you can grab that if you want! It will also be available for $3 on Steam as optional DLC to Night Two for anyone who wants to see some neat art and support us a little further!
                  • We also put together a Redbubble store, because a few people have asked if they could buy some merch. Well, if you want to, you can! Me and Aila put together some designs from the art that was made along the way, and some of it looks pretty neat :D
                  • (Please click 'Explore Designs', the products page only shows stickers for some reason, but we have more than just those. We may also add more over time!)
                  • The Patreon names in credits are now locked, so if you join our patreon now, please be aware your name won't appear in the credits of Night Two!

                  Night Two is ready! (and N1 is updated)

                  Art Witch Studios

                  Good evening everyone! I forgot to put this on the N2 news and not just the N1 news! It's been quiet on the steam front for a while, but rest assured we've been working on the game quite publicly. We're mostly active on Twitter and Discord, but I apologise for being quiet over here. But let me get right to the point! In preparation for Night Two's release, we're pushing a small update to Night One with some things we've been going back to sort out during N2's development. It's not a lot, only some small tweaks. Speaking of N2's development... it's ready! Night Two is now in what I consider to be a completed state. We've just gotta talk to the publisher and find out when they want to release it. Plus, steam requires a build to be uploaded to them for compliance, and they have to approve it on their end. That could take a few days or longer, depending on them. The very moment I get a release date from them I'll announce that too! Between now and release, the team is going to be on polishing duty to make it nice and shiny :D One of those polishing things is pushing an update to N1 with some stuff we've done. I have patch notes below. If it's been a long time since you last played N1, I encourage you to run through again before N2 comes out. I know some of you never even saw the two scenes we added ages ago, with the sexy intro and the ghost in the mirror :O
                  • Oolay Tigers voice added to N1
                    • Alternate Zero Diamonds voice available for N1 in options [/list]
                    • Fast forward added in new system
                    • Naomi naughty words added, tell her a naughty word for the keyword for more fun
                    • DJ Cherry Bomb voice added
                    • Sammy game has persistence, feed him as many fries as you want and he'll remember
                    • New sound mixing options
                    • Small Sarah scene added
                    • Corrections done
                    • Effects corrected
                    • Sounds and extra voices added
                    • And more we probably forgot about!
                    • N1 converted to new save system. Old saves will not work in N2, but any saves from this version will transfer Please keep this in mind, an old save is very likely to cause crashes in N2!
                    I'm really excited to be able to release N2 soon, and I'm endlessly grateful to every last one of you, whether you supported us, joined the community, or even just played the game. I know it's taken us... a lot longer than anyone of us wanted, so once again, thank you for your patience while we worked on our game!