Elewder News
20 announcements from the publisher, newest first.
Hello everyone! We are extremely excited to share with you all our first limited-time merch run! Sapphire Safari is our first game we felt comfortable enough building unique support items for so before time runs out be sure to grab your very own Sapphire Safari T-Shirt available only until April 5th, 2023!
Available in four awesome colors with plenty of size options!
This is all thanks to our friends at Monsterbox for getting this setup, so grab this shirt while you can! https://monsterboxshop.com/products/sapphire-safari-relax-unisex-t-shirt?variant=44629934047519
Thank you all very much for the support!
Sapphire Safari t-shit !!LIMITED TIME ONLY!!
We have official merch!
For a very limited time, you can get your hands on the first official Sapphire Safari t-shirt! The print comes in four awesome colors and is made of a very comfy and durable material! https://monsterboxshop.com/products/sapphire-safari-relax-unisex-t-shirt?variant=44629934047519 We have partnered up with Monsterbox to make this deal happen, but the shirt is only available until April 5th, 2023, so get in quickly or you will miss out on the deal! We hope you love this shirt as much as we do!Hotfix 0.1.6.1
Hello, Warlocks!
A quick hotfix today to fix issues some players were experiencing about being soft locked in particular dungeon rooms.
Changelog v0.1.6.1
- Fixed room triggers on Foundry Boss Door
- Fixed prop placement blocking doorways
Enjoy the new patch!
Soul Stiffening v0.1.6
Greetings Warlocks! Welcome to a massive CHUNKY huge update patch for Elewder aka version 0.1.6. This update boasts the most amount of content we have ever released in a patch for this game, a whole new region design, 5 new minions, character upgrade mechanics, new NPCs, and so much more!
Y’all ready to bust? Lessgo!
The Bordello is the area we overhauled this patch, which is the final of the five total locations needing unique content, theming, and music. It is after all the big bad bosses area and will always be the last location players will visit during their runs.
The theme itself is a sexy Bordello, laden with pillows, velvet curtains, pink neon, and cold stones. The Bordello is home to five unique minions aiming to take you down!
From left to right we have:
- Executioner: This minion is known for taking heads, since you’ll likely outspeed her she throws her ax to make up the distance. Don’t get caught off guard!
- Judge: Ready to sentence you for acts of debauchery, her attack summons three gavels that slam into the ground and explode.
- Jury: A masked minion seeking out the perfect way to dispose of you. She summons three powerful crystals she will throw at you. Dodge well.
- Warden: A minion perfect for capturing escapees. She will throw her manacles at you, stunning you for a few seconds and allowing her allies to attack you.
- Fallen Nun: No one is safe from the temptation of lust, heaven included. This fallen Nun is proof of that, using her tainted aura to heal her allies and hurt her enemies.
- Finisher Minigame Upgrades: Added UX to give the player feedback on what happens when they skip, when they play, and as they unlock new treasures. Also now instead of dropping items on the floor finishers will drop treasure chests making them far more rewarding. Minions will drop up to three chests at once depending on their aura level.
- New Intimacy Camera Control: Now players can swivel the camera around, allowing players to see more than they could before.
- Added Damage Numbers: To avoid player confusion on item benefits player attacks will now display damage numbers including crits!
- Added new area “The Bordello”
- Added 5 new unique minions: Executioner, Judge, Jury, Warden, Fallen Nun
- Added Soul Smithery upgrade system
- Added Soul Tier challenge level one
- Changed the finisher system to drop chests instead of random loot
- Improve the finisher system reward readability
- Added color coding to doors leading to special rooms for treasure, shop, or boss
- Tweaked gold and essence balance
- Reworked player area level design and light effects
- Improve light on some levels
- Added a gallery unlock system
- Improved feeling of the finisher mini-game
- Added Damage numbers on player attacks hitting enemies
- Add slight camera rotation control to finishers
- Fixed Eternal Poison applying to player bug
- Fixed Chimera's Heart not adding hearts bug
- Fixed Maiden's First Kiss to no longer recover full HP on pickup
- Fixed bug with disappearing models in finisher scenes
Under Contract launches into Kickstarter!
Hello everyone! Today is a day full of fantastic news to share, we just launched our first Kickstarter campaign for our upcoming erotic puzzle game Under Contract and we could not be more excited!
Kickstarter: https://www.kickstarter.com/projects/undercontract/under-contract
We have been making this game quietly for a while now, we wanted to make a massive first impression with the game, launching both a Kickstarter and an amazing demo (check out the demo on Steam) at the same time! Be sure to check out the campaign on Kickstarter to check out the amazing special offers we have on unique merchandise for the game, another first for our company!
We hope you all can join us for the event!
https://store.steampowered.com/app/1972470/Under_Contract/
Monster Girl Menagerie v0.1.5
Hello, Warlocks! It is time for another patch to drop for Elewder! Version 0.1.5 comes loaded with a brand new themed area called the Menagerie stocked full of exotic monster girls! We also have been taking feedback from our audience and had a larger focus on early game balancing which will be spread out over this and the following patch. But new players with this patch can expect to find essence way easier, along with important currency-related Blueprints being available for purchase from the Memory Master from the very first run!
The new theme is the Menagerie, a holding area for demonic Monster Girls with powerful abilities! All wild and all thirsty, can you navigate the Menagerie with your soul in tacked?
From left to right we have:
Bear: You’ve invaded the bear's territory and she is not happy, be prepared for her pounce attack!
Spider: A masterful combatant who lays traps of silken webs to slow down any Warlocks unlucky enough to find themselves within them.
Dragon: A fiery Monster Girl looking to burn you to a crisp, her fire breath attack will ignite careless heroes who venture too close.
Werewolf: A menace to everyone she meets, able to throw her mana outward in one or two projectile configurations, she is a force to be reckoned with!
Goblin: A tool sack on her back filled with curiosities, she protects her companions with totems of protection. If she throws on out, destroy it quickly!
The early game balancing is a two-patch upgrade for the game, the first of which is in this patch. We focused primarily on drop rates for essence (it drops from everything, so break all the things!), the cost of “early game” blueprints, shop prices with gold, item drop rates, temp shop essence prices, default unlocked blueprints (currency, bombs, keys, second chance) and their prices. Items are also dropping at a much higher rate and this will make you far more powerful if you take the time to explore and find them. In the next patch, we will address the “end-of-run” rewards calculation, item discovery chances, etc.
Hope you enjoy our latest effort!
Changelog v0.1.5
New:
- Menagerie theme added and replaces Air area.
- 5 new minions: Bear, Spide, Dragon, Werewolf, Goblin. These can also be summoned in the gallery mode.
- New boss model for the Menagerie.
- New main menu music.
- 2 new intimacy animations.
- Essence economy rebalanced.
- Item drop rate rebalanced.
- Several minor bug fixes.
Soap and Water v0.1.4
Welcome to the Bath House Warlock! Remember the rules, no running near the pools, soap should not be used as lube, and wipe down any benches you fornicate on! This update is another massive one as new content comes rolling in. We are also going to be adjusting our pricing based on community feedback, as of today the price will drop to $7.99 USD from $14.99 USD. We hope you all spread the word about Elewder and help us grow!
The content in this build is focused entirely on the Bath House area, formally the Water Zone this has a distinctly Roman vibe to the minion and environment designs.
Along with the area theming, we have 5 new minions that make up the area.
From left to right:
Centurion: She uses her power to send powerful sword projectiles at you in groups of three. Dodge the best you can!
Gladiator: An arena combat specialist, she uses her special net weapon to lock you in place. When you can’t move you’ll be a sitting duck to all attacks!
Hoplite: Trained to fight behind a shield the Hoplite can only be damaged from the sides and behind. Do everything you can to get behind them!
Maiden: Magical creatures who’ve been captured and used as servants in the Bath House. They control the power to launch water traps around the room.
Zealot: Cleaning patrons with her skills, she can also lob bouncing orbs of water around the room.
We have also taken steps to finalize the entire Elewder soundtrack, the OST includes 18 total tracks. Each region has an exploration track, a combat track, and a boss theme. Along with the player area music and the miniboss theme. Plus one bonus track for the trailer music. Most of these should already be in the game along with the new music delivery system!
Version 0.1.4 Changelog:
- Added new music:
- Player room
- Bath House - exploration, combat, boss
- Bordello - exploration, combat, boss
- Menagerie - exploration, combat, boss
- Foundry - exploration, combat, boss
- Break-out bag - gives some gold, key, and bomb on pickup
- Unrequited Love - heals 0.5heart on a finisher
- EtherealPoison - deals 1 damage every 3s. More stacks faster tick
- Infernal Incense - Temporary Damage On Kill
- Inchastity Belt - Decrease lust penalty when getting hit
- Alchemist's Boon - Chance for AOE damage on hit
- Sound Advice - Chance To Spawn Half Heart On Crit
- Dubious Distillation - Chance To Fire Magic Missile
- Amusing Anecdote - Chance To Spawn Key On Getting Hit
- Dangerous Notion - Temporary Fire Rate On Crit
- Daemon's Skull - Temporary Fire Rate On Exploration
- Zealot
- Maiden
- Hoplite
- Gladiator
- Centurion
- 2 Finishers
- 2 Boss finishers
- 2 Failure animations
- 2 Boss failure animations
Forged in the Foundry v0.1.3
Welcome Warlocks to the latest Elewder patch. Version 0.1.3 is ready and it’s a hot one! This is the Foundry update which is focused on building the fire area theme and minions! The theme comes with includes a whole new area presentation and 5 new minions to face off against.
New minions, from Left to Right.
Emberlina: A specialized demon who has a thing for hot balls. Her projectiles will bounce and speed up if they hit any walls. This makes her attacks very chaotic.
Fire Mage: Be on the lookout for this hot little number, she gathers her mana and launches an explosive orb which detonates after a short period of time.
Ignis: Equipped with a large rod of power, she fires a white-hot beam of energy, while shooting she attempts to chase the player to the best of her ability.
Oni: Pulled straight from the lava of chaos, she only wants to crush and pulverize, when she starts swinging her massive club, be sure to stay out of her way.
Spark: Her command of the very foundation of lava allows her to summon three stalagmites which eventually explode sending balls of energy in all directions.
Along with the fresh update to the Foundry area, we have also reworked the Summoning Gallery to allow a specific selection of Minions to appear in any of the spaces in an animation. Naturally, as we create the next new regions they will be updated here as well.
Changelog:
New
- New Foundry map design and tileset.
- 5 new unique minions for the Foundry area.
- Added the ability to select female models in the gallery mode.
- Added 3 new animations (2 Large Finisher and 1 Finisher).
- Added new music to Pharaoh levels, the music system will need an overhaul but all temp tracks will need to be added first.
- Fixed multi-female animations in the gallery mode.
- Fixed the second chance item issues.
Walk like an Egyptian v0.1.2
Salutations Warlocks, welcome to the year 2022 and welcome to build v0.1.2! So much to discuss as our focus has been on refinement and adding new content to the game, hope you’re ready for a massive patch!
New minions and theme:
The biggest change we have made in v0.1.2 is the brand new minions and Egyptian-themed biome for our previous Earth Boss. It was a massive hurdle to overcome the design issues we had to make the rooms feel unique, but also keep minion and projectile visibility high.
So from left to right, we have:
- Sarcophagus with Zombie: This is a combo special, the zombie minion will chase after the player and melee attack them, and the sarcophagus has high health and continues to spawn zombies unless destroyed.
- Scarab: This lethal melee-focused minion takes a moment to charge up her attack before quickly pouncing on the player for a melee hit. They have a lot of health but if you can make them charge into objects they will become stunned for a short while.
- Jackal: A devastating ranged minion, her attack is fast but predictable. However, you will need to watch your back, as any shot that misses the player and hits an object will split, and ricochet all over the room.
- Priest: A support minion, she focuses on healing her allies, so it would be wise to remove her first unless you really like punishment.
- Egyptian theme added and replaces Earth area.
- 5 new minions: Sarcophagus, Zombie, Scarab, Jackal, Priest. Can also be summoned in the gallery mode using the randomize button. Menu selection coming soon.
- 4 new item blueprints.
- Enemy spawn effect: Minions now enter the room with style and pizzaz!
- Second Chance mechanic: Death is not the end!
- New GOR minigame: GOR animations have a minigame if you own the Second Change item.
- All bosses have new designs.
- Finisher minigame UI modified.
- A variety of Bug Fixes.
Hotfix v0.1.1.1
Changelog:
- Updated controller bindings.
- Fixed wrong controller icons on finishers.
- Fixed exit issues on finishers with controllers.
Update version 0.1.1
Hello, Warlocks! Thank you for your patience as we build the first post-release patch for Elewder for early access. A little later than our target date of the 15th, this new build is just jampacked with new mechanics, new systems, overhauls, graphics, sounds, etc. There should be a lot of requested fixes and such for the game as well, getting your feedback on the build will be very exciting!
As for the new art assets and content, please expect that in the next patch, building the new minions will take a little bit more time. For now, enjoy our new patch, we have been working really hard to get this done as soon as we can!
Changelog:
- New Lust system: Build up that lust from exploring and fighting minions, use the lust to power your special attacks and engage in our new Finisher system and minigame!
- Finisher animation overhaul: New animation system that is both timed and click dependent, clap as fast or as slow as you want!
- New finisher sex minigame: Booty loot is a powerful tool in Elewder, depending on your “performance” in the first iteration of our new minigame you will get more loot.
- Overhaul how all items work: Now you can collect multiple of the same item. To put it in gameplay terms, the original was like Binding of Isaac, the new system is more towards Risk of Rain 2.
- New enemies balance: The game is a lot harder, and we are making the early preparation for the new minion designs to be implemented into the next patch.
- New economy: Memory fragments, Essence, Gold, Shops, all of these have been worked into the system to build a much more stable and rewarding economy of items and growth.
- Overhaul player characters: The Warlock and the Knight are now very unique compared to each other, the Warlock is about dodging and weaving, the Knight has about tackling enemies front on. Both have unique attacks, unique specials, and unique defensive skills.
- Small fixes on the maps, no more wall and underground traps: We have done a sweep of terrible placed traps and removed just about every single one. If you find any we have missed, please let us know and we will get them removed.
- Game difficulty modification: Turns out our community is way better at Elewder than we anticipated, now the game is far more difficult but far more rewarding to play.
- New system for unlocking new items: The Memory Master and the Memory Fragment system has been implemented, find the fragment in the game, unlock the items with essence, those items appear in-game and help you achieve better runs!
- New SFX: New sounds for several interactions in our systems.
- New Sex Gallery: The player area now has a room dedicated to a pump and dump. As we add new animations expect them to be made available for your enjoyment!
- Book of Choice: Now you can find the book of choice within the runs of Elewder, these books will grant the user a choice between several items and possibly currency.
- Lighting system overhaul: You’ve spoken up about the lighting system, and the fog, so we have made changes to the look and feel of Elewder.
- Biographies and Dialogue: We have added several new dialogue interactions with the NPC’s in the player area at the start of the game, along with building out the biographies of our two playable characters, the Warlock and the Knight.
November Preview
Hello, Warlocks! Thank you for your patience while we build the next patch based on all the wonderful feedback we have received over the past few weeks. This update will be broken down into two parts, the first is focusing on the build coming around November 15th, and the second patch coming around the end of November.
Patch v0.1.1
After the release, we aimed to focus on building and changing the core mechanics to match our customer’s expectations for a roguelike bullet hell. The feedback has been amazing but the content you’ve requested will take a little longer to build. So the first half of November is focused on the gameplay effects. We want to address the player growth and add a skill ceiling, and this is tough to do. We have been in constant communication with people engaged with giving feedback and we have come to the conclusion that adding in spell variety was not the direction we needed to head in. Coming in this patch you can expect the following changes. Removal of spell swapping and the secondary weapon slot: Characters will now have one offensive spell, and one support spell (left-click and right-click). This means that shooting on a controller has now been moved over to the right joystick. Lust building and support spells: A new mechanic in Elewder is the building of a bar called “Lust” this bar fills with enemies being defeated and new rooms being explored. This system ties directly into the support spell, so using the character-specific support spell will cost some of your lust. Once the Lust bar has filled you can now trigger finishers on stunned enemies. Finishers overhaul: The new finisher system is now a more focused affair, the animations have been overhauled, the systems rebuilt. The positions still have randomization to them but the camera is controlled by the game to make a more cinematic experience. Finishers also have a very simple timing minigame attached to them, and succeeding in this minigame will reward the player with more items and gear the better the player performs! Loot overhaul: Elewders beta loot was simply not a very fun experience, now each item will affect a variety of elements related to progression. You can also stack the items to build better runs. We have reworked the unlocking system as well since a majority of players were very confused about how it worked, now while you play Elewder you will find blueprints, these blueprints will “unlock” the item to be found in your future runs, this is all done by conversing with the Memory Master NPC in the player starting area. To help ease players into this we will have an in-game explanation of the system along with a new UI built just for unlocking items. We will also aim to add way more items to the possible items for this patch. The new finisher system also ties into the new loot drops with minions having a “ranking” for what quality of the loot they will drop. As your lust bar fills the minions will begin to glow with an aura depending on the quality of treasure clapping their cheeks will drop. Building “the urn”: During your runs in Elewder new choice orbs will drop and these items will task you with making a decision between two or three items, choosing one removes the others. Now the focus on building your character each run is beginning to take form. This mechanic will also replace the treasure room on the run so the “free” items per floor will now be specifically this. Knights stand alone: The Knight character for the most part was a clone of the Warlock, in this build, she is far more diverse. She has a different defensive ability, A different attack pattern (melee), and a different support spell. Basic game feel updates: The player is now a lot faster by default, and easier to control, among other small changes to get the game feeling right. This includes the much-requested continuing to fire after teleporting issue. Other small changes for this patch revolve around removing items that have caused great confusion and adding more dialogue to the NPC’s in the starting area to elaborate on features and mechanics.Patch v0.1.2
This patch was supposed to be a part of the first one for November but building content and new models take a considerable amount of time. One of the biggest criticism of Elewder was the lack of unique gameplay from the minions in the game. We have heard you! So take a look at our freshest offerings for the new minions for the Egyptian area of Elewder! Each area will have a minion overhaul to include the following: 5 new unique minion types and minion effects, for the Egyptian area we will have a: The Sarcophagus is a support-type minion that will spawn mummified minions. The Mummies a melee type minion who will overwhelm the player with their number. The Jackal is a ranged minion who will shoot arrows straight and true to hit from long distances. The Scarab is a tanky melee minion type who will recklessly charge the player to get off a hit. The Priest is a support-type minion who will buffer her allies with a shield and must be eliminated before the shield will drop. The basic minion currently in the game will also make an appearance as well however she will be dressed as a lowly serf, fitting of her station. The uniform won’t change too much but you can expect different hairstyles and some different skin tones. The Egyptian boss will also get an overhaul to her appearance to better fit the style of the area. On top of the minion refresh, we will also be adding in a new form of player growth we are dubbing the Deck of Fate. Within this mechanic, the player will accumulate experience points from combat encounters, and passing a threshold they will level up. Once triggered the player will choose one of three cards from character-specific decks (Warlock and Knight will have unique decks). These cards will modify how the characters attack, support spell, and defensive skills work. For example, the Warlock via this system can change his single fireball into a three-projectile spread shot, gain faster recharging teleports, and buff his support skill. The Deck of Fate is something we are still mulling over to perfect, we hope it is exactly what the game needs. https://store.steampowered.com/app/1597710/Elewder/ We hope you all enjoyed a sneak peek of what we are putting together for November, I will admit we had to push up a lot of mechanics we wanted to build later in the Early Access life but it is important to keep everyone happy! Stay moist! KinkyPatch notes for v0.1.02
Hello and thank you for the support. Here is a quick patch for Elewder.
- Fixed loot locations.
- Tweaked collision on the environment.
- Removed some less visible traps.
Elewder game state. We hear you!
Hello everyone, thank you very much for taking the chance on supporting Elewder, and in turn Kinky Fridays. The last 24 hours have been a wild ride for us, our expectations for the game release were frankly turned on its head.
But we hear you.
With our failed launch, and feedback thus far, we will endeavor to turn the game around to be an enjoyable, challenging, rewarding, not to forget, titillating experience. Launching too early has cost us your faith and a smooth release. We are now looking at an uphill battle, and over the next handful of months, you will see a drastic improvement in the product.
We are open to all forms of criticism and actively welcome your involvement going forward.
Thanks,
Kinky Fridays team.
Hotfix v0.1.01
Hey Warlocks, just a quick hotfix for Elewder v0.1.01.
- Fix teleport issue
- Modified some rooms collision, to avoid being stuck in collision
- Remove low visibility traps
- Tweak weapon dmg
- Fixed weapon firing on finisher animations
Thanks for playing!
Elewder has released!
Warlocks everywhere, rejoice! Elewder is is now out in Early Access! We have been developing this particular title for almost a year and she is finally ready to be put in the hands of an amazing community.
In this build you will have the base Warlock needs to fight back against his mistress, players will venture across 15 different levels, combat 5 uniquely talented bosses, collect items and spells to grow in power, amass wealth and essence, and most importantly, show the Succubus army why Warlocks are not to be messed with!
The Early Access period is looking to be roughly 7-9 months long, we are very much seeking user feedback on the systems, the balance, and performance. Kinky Fridays wants to hear your ideas on improvements to bring, new mechanics to build, new content to add. Be sure to check out our Roadmap below for our intended additions, and be sure to get in touch!
See you in the hallways Warlock!
https://store.steampowered.com/app/1597710/Elewder
Elewder in Early Access
Warlocks everywhere, rejoice! Elewder is launching this evening on Steam’s Early Access! We have been developing this particular title for almost a year and she is finally ready to be put in the hands of an amazing community.
The beta build launching in a few hours has all the base mechanics every Warlock needs to fight back against his mistress, players will venture across 15 different levels, combat 5 uniquely talented bosses, collect items and spells to grow in power, amass wealth and essence, and most importantly, show the Succubus army why Warlocks are not to be messed with!
The Early Access period is looking to be roughly 7-9 months long, we are very much seeking user feedback on the systems, the balance, and performance. Kinky Fridays wants to hear your ideas on improvements to bring, new mechanics to build, new content to add. Be sure to check out our Roadmap below for our intended additions, and be sure to get in touch!
See you in the hallways Warlock!
https://store.steampowered.com/app/1597710/Elewder
Elewder coming to Early Acecss
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
- All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
- All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
- All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
- A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
- A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
- Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
- Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
- Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
- Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
- Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
- Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
- Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
- Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
- Rooms to explore. Each run will have a host of unique and powerful rooms and NPC’s to find and understand, some powerful, some not so much.
- A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
Elewder's new look!
Elewder just got a fresh new look! Check out all the new screenshots and promotional images we have! Along with this, we have a new look for our big bad guy the Succubus, who is also the main focus for our keyart.
Her updated costume and pose, along with the new shader and lighting within Elewder really make her stand out compared to her old look and vibe.
https://store.steampowered.com/app/1597710/Elewder
We are still hard at work building the game along with a new gameplay trailer to better update all the marketing for the game so stay tuned for both!
Elewder - our erotic bullet hell rogue-like!
Elewder, our next game on Steam, is an erotic top-down, twin-stick shooter with rogue-like elements, can you escape?
Imprisoned deep within the Succubus dungeon for eons, an opportunity to break free of your shackles presents itself. Rise to power once more, and enact your revenge!
https://store.steampowered.com/app/1597710/Elewder/