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Sapphire Documents Issue 026

Henley

The original pitch for Sapphire Safari was furry gal creatures on an island with a little spice of futa thrown in, following the release our community instantly asked where da men at? It was a question of scope for our team, it doubled the size of our projected creature count (from 60 to 120), it doubled the vocal talent requirements, and it increased the technical debt of the project.

Read the development blog number 26 on our official site!

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[/dynamiclink]

STEAM DAILY DEAL IS HERE!

ParanoiD

[/img]

🔥 STEAM DAILY DEAL IS HERE! 🔥

Sapphire Safari has a new deal waiting for you!

💰 Discount: 40%

⏳ Deal Ends: November 17th

GET SAPPHIRE SAFARI NOW

[/dynamiclink]

Don't miss out! Grab or gift the game during this special sale.

🧸 PLUSHIE BUNDLE REMINDER 🧸

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Our adorable plushies are already available for purchase. We are super close to reaching our first goal.

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Check the forum announcement for all the details: https://forum.kinkyfridays.com/t/predator-vs-prey-merch-bundle/51

NEW Plushie Bundle

ParanoiD

[/img]

NEW Plushie Bundle

Hello photographers!

THE NEW PLUSHIE BUNDLE IS HERE! We have some adorable plushies available for purchase.

Get the Craftify x Kinky Fridays special Bunets & Furloin & Daki full bundle during the campaign with 10% OFF. 🔥

The Furloin + Bunet + Daki bundle can get a special postcard.

🎯 Our Milestones this time: 100 orders = Stickers 300 orders = Standees Check out the announcement on the forum for all the details! https://forum.kinkyfridays.com/t/predator-vs-prey-merch-bundle/51

Update v029 - Lifestyle

Henley

Welcome photographers! Version 029 of Sapphire Safari marks a monumental change in the game and our development pipeline. The Lifestyle Director was the final piece of the puzzle that makes up the core gameplay system. It is a change focused on creating an environment simulation – opposed to a randomized experience. Sapphire Island now plays host to hundreds of persistent creatures, each species with their habitats around the plains, schedules, and desires. But why? The goal was simple. Remove RNG from Sapphire Safari.

Read v029 full release notes & changelog here!

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[/dynamiclink]

Beta Branch - v028.04.4350

Henley

Progress marches forward, this patch is all about fine-tuning creature reactions and how the new lifestyle director system drives the gameplay. Some highlights for you all: creatures hunt other creatures and chase them around the island, creatures react to the player and other creatures react to that creature's reaction of danger, creatures return to their nest at night. Overall we are very close to achieving our desired feel for the persistent spawns. We are still working on how the game can sometimes feel a little empty, how creatures can somewhat be a little predictable, and how the spored effect can make the player invisible. 

Excited to hear you’re feedback!

Changelog v028.04.4350

  • Added Steam Hardware checks for Deck and Machine 

    [/*]
  • Added Steam Hardware profiles

    [/*]
  • Skipped driver checks for Deck and Machine 

    [/*]
  • Updated device assignment to player 0

    [/*]
  • Fixed player proxy unity assignment in new game files

    [/*]
  • Added new loading screen for menu to gameplay transition, photographer swap, and resolution change

    [/*]
  • Removed preloading loading screen during game start

    [/*]
  • Added rival photographer outfit selection memory after swap

    [/*]
  • Added function to remove module duplication on tier upgrades

    [/*]
  • Removed redundant tutorial popup

    [/*]
  • Corrected lens menu issues on old saves

    [/*]
  • Updated lens swapping zoom reset to zero

    [/*]
  • Updated default lens sorted to position one

    [/*]
  • Added LOD detection system to zoom functions

    [/*]
  • Added bone texture animations for LOD binding

    [/*]
  • Added grass and shadow population detection system to zoom functions

    [/*]
  • Updated camera options menus to sort items by tier rarity 

    [/*]
  • Updated player throwable tools to sort by tier rarity

    [/*]
  • Fixed animation reaction logic

    [/*]
  • Added surprise reaction to feral flee behaviour

    [/*]
  • Creatures posing will enter flee state if player does not look at them after four seconds

    [/*]
  • Added safeguard for tool equip issues on map load

    [/*]
  • Forced empty hand tool on first load

    [/*]
  • Rearranged shop item order

    [/*]
  • Added ragdoll snap return prevention to starting location on recovery

    [/*]
  • Reduced occlusion and max velocity on ragdoll collision overlap

    [/*]
  • Fixed idle animation triggers during player movement

    [/*]
  • Fixed idle animations to play as a dynamic montage

    [/*]
  • Added bypass for creature water leap animation

    [/*]
  • Fixed creature modeling poses movement behavior

    [/*]
  • Reduced nesting creature limit

    [/*]
  • Increased adventure creature limit and priority

    [/*]
  • Increased adventure POI count on center map regions

    [/*]
  • Added creature behavior to flee from creatures who are hunting them

    [/*]
  • Added checks to stop animation if forcibly ended

    [/*]
  • Removed moment speed to movement animation smoothing system

    [/*]
  • Tweaked sprint animation toggle threshold

    [/*]
  • Swapped creature sprint check from walk max to run minimum

    [/*]
  • Updated spawn system to force creatures into sleep SO if first spawn is out of sleeping cycle

    [/*]
  • Updated sleep SO to release creatures at correct times

    [/*]
  • Added animation curves to eye glint rendering for blinking and sleeping corrections

    [/*]
  • Updated animation budget allowance for FOV detection

    [/*]
  • Updated creature reaction times and visual range

    [/*]
  • Updated feral detection speed

    [/*]
  • Updated feral perception speed

    [/*]
  • Updated spotting mechanics for instant recognition within 4 meters

    [/*]
  • Added predator aggressive alert animation

    [/*]
  • Modified familiarity thresholds: curious set to 50%, friendly set to 80%

    [/*]
  • Added alert state wave reactions: creatures alert other creatures to your presence

    [/*]
  • Added group posing behaviors

    [/*]
  • Tweaked creature fleeing direction selection

    [/*]
  • Disabled gauge UI during sex acts

    [/*]
  • Increased effectiveness of crouching against gauge fill rate

    [/*]
  • Added a clearing check for perception post player capture

    [/*]
  • Alerted “curious” and “friendly” creatures will travel towards the player before engaging

    [/*]
  • Spored creatures will hunt the player more effectively 

    [/*]
  • Fixed lighting on characters inside call window UI

    [/*]
  • Updated Oscar rig

    [/*]
  • Fixed Oscar sex animation black screen softlock

    [/*]
  • Added and unified creature collision profiles

    [/*]
  • Fixed ragdoll launch issues post sex animation

    [/*]
  • Fixed player movement lock after capture

    [/*]
  • Fixed temp creature spawns not joining SO animations

    [/*]
  • Added predator leap throttling 

    [/*]
  • Added creature blocking volume to campsites

    [/*]
  • Fixed gender slot assignments inside problematic sex animations

    [/*]
  • Added exclusion for hidden assets on analyzed creatures

    [/*]
  • Fixed climax animation freeze

    [/*]
  • Fixed gamepad sensitivity issues on first input

    [/*]
  • Fixed resolution scale save

    [/*]
  • Fixed creature nest return behavior

    [/*]
  • Fixed nest spawn locations proximity to SO points

    [/*]
  • Limited spawning rates during the Pink Moon event

    [/*]
  • Removed poly animation Pink Moon event force

    [/*]
  • Fixed male sex act slot assignements

    [/*]
  • Fixed third participant count during poly acts

    [/*]
  • Added duo act fallback mechanic on failed poly act initiation

    [/*]
  • Fixed SO animation selection

    [/*]
  • Added SO loading checks

    [/*]
  • Update rival hair mech tickrate

    [/*]
  • Updated Sweedee lean blends

    [/*]
  • Tweaked Sultray flying animation

    [/*]
  • Updated Lecho spawn locations

    [/*]
  • Updated Lecho unique sleep animation

    [/*]
  • Fixed Rudier ragdoll issues

    [/*]
  • Fixed Rudier eye morph issues

    [/*]
  • Forced Salatonie rain only spawn

    [/*]
  • Fixed Kokai physics collisions during ragdoll

    [/*]
  • Removed “tongue tower” animation and replaced it with “face hugger” variant animations

    [/*]
  • Removed scaled sex act setting in options due to redundancy 

    [/*]
  • Updated nest locations for Kokai, Lustra, Rudier, Hoereno, Furloin, Sultray, Salatonie, 

    [/*]
  • Updated nest SO points

    [/*]
  • Added SO points inside caves

    [/*]
  • Added SO points around nest entrances

    [/*]
  • Added SO points around adventure locations

    [/*]
  • Updated navigation for adventure markers

    [/*]
  • Hunting need refocused on adventure markers

    [/*]
  • Fixed cave wall issues

    [/*]
  • Fixed waterfall LOD

    [/*]

[/dynamiclink]

Autumn Sale 2026

ParanoiD

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Autumn Sale 2026 🍂

Hello, photographers!

Our furry friends at Sapphire Safari have arrived to keep you warm this Autumn. 🍂

From today until October 8th, you can get the game at 30% OFF!

[/dynamiclink]

It's the perfect time you were waiting to get or gift Sapphire Safari.

Join our Discord Community: https://discord.gg/mzNPSRMrbv

Beta Branch - v028.04.4240

Henley

Our focus continues to be on the new Lifestyle Director system in Sapphire Safari. This patch focuses on the concept of creatures spawning in and around their designated nest locations. It still is a WIP, however, creatures of a similar type will congregate around each other until their need for adventure is high enough for them to strike out and explore. It means that Sweedees can be mostly found at their beehive, with some mingling with the rest of the creatures in the plains themselves. This goes for all the creatures and future additions.

Changelog v028.04.4240

  • Added nest creature spawns 

    [/*]
  • Tweaked creature spawn rates outside nest spawns

    [/*]
  • Added navmesh playspace blocks

    [/*]
  • Tweaked poly act creature teleport logic

    [/*]
  • Implemented creature personality tags

    [/*]
  • Updated Sweedee model proportions

    [/*]
  • Updated animations for several creature and photographer interactions

    [/*]
  • Updated solo sex animations

    [/*]
  • Added a default lens selection inside camera options

    [/*]
  • Tweaked occlusion settings to stop creatures vanishing in front of the player

    [/*]
  • Fixed audio LOD issues

    [/*]
  • Updated mechanics for size selection during sex animations

    [/*]
  • Fixed threesome creature selection issues

    [/*]
  • Fixed random creature teleportation issues

    [/*]
  • Updated creature gender preference game settings to the new spawning system

    [/*]
  • Fixed player becoming stuck on rope climbs and balance boards

    [/*]
  • Fixed FSR quality value loading issues

    [/*]
  • Added media player checks for load issues on AMD hardware

    [/*]
  • Added launch arguments for skipping driver checks for unique hardware configurations 

    [/*]
  • Fixed window type selection save issues

    [/*]
  • Recompiled ALS locomotion system

    [/*]
  • Added stealth properties to long grass

    [/*]
  • Added several plains region landscape tweaks

    [/*]

[/dynamiclink]

Choose our game at the Hentai vs Furry Championship Festival 2026

ParanoiD

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Welcome to the First-Ever Worldwide HENTAI vs FURRY FESTIVAL 🤩😮

Your eyes are about to witness a great battle between two major genres in the Adult Games category - Hentai and Furry. The winning genre will be the one that receives the most votes! More than 400 Steam pages are taking part in the festival.

🗓️ Festival Dates: August 27 – September 10

Get Sapphire Safari now with 30% off! 🔥

[/dynamiclink]

Festival Link:

https://store.steampowered.com/developer/Horny_Capybara/sale/HentaiFurry2026

To vote on Furry, publish any post on X (Twitter) using the hashtag #TeamFurry2026

🏆 The genre with the most posts using its hashtag will claim victory! The winners will be handing out prizes!

👇 What categories can you find at the festival besides Hentai and Furry?

1) 3D Games

2) Upcoming Releases

3) SFW Games

4) Games with Voice Acting

5) Games on Sale

6) Free Games & Demos

Two Worlds. One Festival. Your Choice.

Join our amazing Community today: https://discord.gg/mzNPSRMrbv

Steamy NSFW Event

ParanoiD

[/img]

Hello photographers,

Sapphire Safari is participating in the Steamy NSFW Event.

Get the game today:[/dynamiclink]

The Event: https://store.steampowered.com/curator/46215157/sale/SteamyNSFWEvent

Join our Discord Community: https://discord.gg/mzNPSRMrbv

Beta Branch - v028.04.4188

Henley

Hello photographers! A nice snappy update to the beta branch should fix most–if not all–the issues players have reported. We are still working on things like sex acts needing to support different size combinations so you will still see mismatched penetrations and the like. Along with several bone issues on some animations.

[/img]

Other than that, take a look at the new telescopic lens and enjoy the new patch!

Changelog v028.4188

  • Added telescopic lens at research level 7

    [/*]
  • Added two-step headpat animation support

    [/*]
  • Added zero-step headpat animation support

    [/*]
  • Fixed old save file workbench issues

    [/*]
  • Fixed player launching issues

    [/*]
  • Fixed creature physic tearing issues

    [/*]
  • Fixed headpat softlock

    [/*]
  • Fixed creature teleporting within sightlines

    [/*]
  • Tweaked smart object management for monsutra animations waiting on participants

    [/*]
  • Added smart object attachment physics checks

    [/*]
  • Added predator leaping limits

    [/*]
  • Added predator chase limits

    [/*]
  • Added predator cooldown after headpat

    [/*]
  • Added predator limit on running and leaping combinations

    [/*]
  • Fixed animation looping logic

    [/*]
  • Fixed poly animation third slot assigns

    [/*]
  • Fixed monsutra crash during poly swap

    [/*]
  • Modified erection growth speeds

    [/*]
  • Modified scissor monsutra animation

    [/*]
  • Tweaked Jamie physics

    [/*]
  • Fixed default item held by spawning photographer

    [/*]
  • Fixed plant capture collisions

    [/*]
  • Fixed mesh attachment to plant capture

    [/*]
  • Fixed plant target selections

    [/*]
  • Fixed photographer plant recovery location

    [/*]
  • Tweaked lifestyle director need decay

    [/*]
  • Fixed monpedia familiarity display notifications

    [/*]
  • Fixed Sweedee skeleton issues

    [/*]
  • Fixed Kokai skeleton issues

    [/*]
  • Decreased flash lighting lifetime

    [/*]
  • Decreased flash lighting attenuation

    [/*]
  • Rebuilt HLODS

    [/*]
  • Reworked rock formations within starting zone

    [/*]
  • Reworked rock formations on desert cliff faces

    [/*]
  • Added components for mass logging for crash reporting

    [/*]
  • Removed focus logging reports

    [/*]
  • Removed rim edge lighting

    [/*]
  • Tweaked time of day lighting on models

    [/*]
  • Tweaked weather lighting on models

    [/*]
  • Tweaked pink moon event lighting on models

    [/*]
  • Added light masking on models

    [/*]
  • Tweaked eye glint LOD 

    [/*]
  • Tweaked eye glint activation angles

    [/*]
  • Tweaked sweedee eye glint projections

    [/*]

[/dynamiclink]

Beta Branch - v028.04.4157

Henley

Hello photographers! The long-awaited lifestyle director is here in the form of a beta, as today's patch is a fundamental shift in how creatures are spawned, managed, and laying the foundation on the new behaviors to come in future patches. Our previous system was only 10 creatures on the island at once, now we have 250 per biome. The current patch will fill the plains with creatures and that are persistent. This means if you find a creature you like, it will continue to exist until you leave the game. True persistence.

Expect bugs and unexpected reactions. A lot has changed and feedback is needed to assess how the changes affect customers. Check the known bugs below for details.

Animations have finally been released, there is a big focus on making penetrations work. Yet, with the new step system we are implementing to build a better pipeline their is likely going to be some skeleton and physics-related issues to contend with.

Lighting has also had a massive shift with further adjustments needed to get the final design. But expect a darker game space at night, more reactive lighting reactions and better time-of-day vibes.

Lastly the plains is received another overhaul, with the east of the map gaining extended regions into the future desert biome and more POI’s for upcoming creature nests.

For more details on the system changes check out the most recent dev blog here: [/dynamiclink]

Changelog v028.4157

  • Added new NPC spawning method for persistent creatures

    [/*]
  • Detailed HLOD optimization for persistent creatures

    [/*]
  • Added lifestyle director needs management per species

    [/*]
  • Added lifestyle director needs management for global systems

    [/*]
  • Added lifestyle director smart object management

    [/*]
  • Added lifestyle director hunting system overhaul

    [/*]
  • Added lifestyle director socialisation system

    [/*]
  • Added old functionality to lifestyle director system - expect functions to 

    [/*]
  • Beta functionality added - press “=” to revert to previous creature management system

    [/*]
  • Stealth system overhauled to be purely based on sight only, no more sixth sense

    [/*]
  • Map expanded to the east

    [/*]
  • Map nest locations updated (lecho, lustra, rudier, bunets, salatonie, furloin, malous)

    [/*]
  • Map tree props updated

    [/*]
  • HLODS updated

    [/*]
  • Tiny creature sizes increased to 0.6944

    [/*]
  • Small creature sizes increased to 0.8333

    [/*]
  • Creature skeletons updated for penis bone name issues

    [/*]
  • Photographer skeletons updated

    [/*]
  • Animation files updated to detailed monsutra animations

    [/*]
  • Animation files updated to include alts for future content

    [/*]
  • Prep game for StepAnimation system

    [/*]
  • Updated lighting effects and shaders - night time darkened, daylight fixes, shadows overhauled

    [/*]
  • Updated hiplamp effects

    [/*]
  • Added creature eye reflections during night periods

    [/*]
  • Fixed shader snap issues on night transition

    [/*]
  • Moved “analyze” tool to be a module in the shop

    [/*]
  • Eliminated redundant issue log messages to decrease memory usage

    [/*]

Known Issues

  • Creatures will be resized during sex acts

    [/*]
  • Sex acts started outside of player vision may have issues connecting or syncing together

    [/*]
  • Creatures will be attacked and sometimes be placed in incorrect sex acts

    [/*]
  • Some creatures and possibly photographers will have some disjointed limbs during sex acts

    [/*]
  • Rival sex on top of campsite props can trigger a softlock for character interactions

    [/*]
  • Smart Objects can make creatures who interact float during their usage

    [/*]
  • Creature reactions are limited and feel broken, its is mostly obvious during sex acts

    [/*]
  • Creatures can sometimes clip into each other after a sex act has reached conclusion

    [/*]
  • Some light sources will not interact with creatures of photographers correctly

    [/*]
  • Some animations might have penis clipping or penis flopping issues

    [/*]
  • New saves might have extreme density issues. Resetting the load will spread out creature spawns

    [/*]
  • Tiny on Small, Small on Medium sex animations might have floating issues

    [/*]
  • Creatures with large eyes will have strange eye reflections

    [/*]
  • Creatures with physics-related assets might have clipping issues during photographer caught hunting acts

    [/*]
  • Some achievements may activate at random times

    [/*]
  • Possible crashes related to log printing

    [/*]

[/dynamiclink] Enjoy the update!

Sapphire Safari Vocal Audition #04

ParanoiD

[/img]

Hello, potential actors!

Thank you all for taking the time to read through our audition for our game, Sapphire Safari. For a bit of context to get you all up to speed, please read through this document and submit your audios to dave@kinkyfridays.com. We would appreciate clean audio with a good level of volume for the game, as all characters will need to yell, be angry, orgasm, laugh, and make shocked reactions. One other requirement: if you choose to submit an audition for more than one character, be sure to separate each character into its own audio file.

Auditions are open until the 07th of August 2026.

Disclaimer: We will not be accepting vocal work from Female actors (additional roles are coming in the future, so we would like you to apply then). We want to include as many actors as possible in Sapphire Safari, so if you are accepted, know that future roles will not be offered.

[/img]

What is Sapphire Safari?

Sapphire Safari is a fantastical photography adventure in an unexplored landscape teeming with secrets, beautiful vistas, and unique wildlife. The game has been in production for a few years now and is a full 3D open-world game built on Unreal Engine 5. You play as one of two characters, tasked with documenting the new wildlife and scenery that Sapphire Island is home to. However, the scientists who arrived before you are nowhere to be found. Follow the clues left behind, unravel the mystery of their disappearance, document the island, and try not to enjoy the island's natives too much.

Store Fronts

Steam: https://store.steampowered.com/app/1526900/Sapphire_Safari/

Itch: https://kinkestfridays.itch.io/sapphiresafari

GOG: https://www.gog.com/en/game/sapphire_safari

JAST: https://jastusa.com/games/kifri003/sapphire-safari

  Socials

Twitter: https://twitter.com/kinkyfridays

Bluesky: https://bsky.app/profile/kinkyfridays.bsky.social

Website: http://www.kinkyfridays.com/

[/img] [/img] [/img] [/img]

Sapphire Safari contains Furry, Futa, Orgies, Predator/Prey Dynamics (hunting for sex as an example), Supernatural Drugs, Human on Furry, Human on Human, Female on Female, Futa on Male, Futa on Futa, Toy Play, and some GOR (Game over Rape) content. After males are added, the following will be included: Male on Male, Male on Futa, Human Male on Male. Female on Male.

[/img][/img][/img][/img]

Creatures and Roles

For audition number four, we will be finding the voices of the three male variants for species that already exist in the game. Choose as many roles as you’d like to submit; just be sure to separate the audio for each character into their own files.

Creature Roles

On full launch, there will be a total of 60+ creature types; currently, we have only 12 creature species. The full script for Minor Roles will include syncing moans and orgasm sounds to animations for various different speeds.

Note: The Animal roles in Sapphire Safari have no spoken dialogue; instead, we ask that you take a look at the creature art and try to embody how you believe they would sound. We also have a size classification for the game; these are the general sizes for the creature in relation to average human height. Every creature can be Futa, Female, or Male. The creatures will also use something similar to “Simlish,” something like gibberish, to converse with another creature during social activities.

[/img]

Predators

These creatures are not very numerous on the island, but they exist to stalk and harass the player as they adventure around the island. They will grab the player and use them to pleasure themselves if they are caught. They can also be seen “hunting” other wildlife if their needs are not being met for sexual release. Furthermore, they generally have a more aggressive personality and vocals should reflect that.

Crocodile - Caiadaly (medium classification)

Caiadaly are usually found anywhere where there is water. They especially enjoy waterholes and riverways where they can fully submerge themselves and lie in wait for prey. They are also more than willing to emerge from the water and chase down their prey if it's necessary.

Audition Lines:

Idle: sounds made while undisturbed

Idle Hunt: sounds made while hunting

Shocked: sounds made after discovering the player, shocked followed by aggressive sounds.

[/img]

Unknown - Malous (medium classification)

Through unknown means, the Malous conceals itself from sight. It is able to achieve complete invisibility, and its presence is only known by smell, sound and a strange fog that follows it as it traverses the island. Despite its appearance, the Malous is not predatory and prefers to avoid contact if possible. It seems surprised that we are able to notice its presence.

Audition Lines:

Idle: sounds made while undisturbed

Idle Hunt: sounds made while hunting

Shocked: sounds made after discovering the player, shocked followed by aggressive sounds.

[/img]

Kobra - Kokai (medium classification)

Kokai prefer to spend their time concealed in tall grass and bushes. They usually wait for unsuspecting prey to pass by them, then strike them down in a sudden burst of movement. They are capable of running incredibly fast over short distances, but they typically tire out pretty quickly as well.

When they aren't on the prowl for prey animals, they will either remain out of sight or spend their time sunbathing. The plains are their ideal habitat for these very reasons, as there is plenty of sunlight and grassy areas to hide in. While primarily active during the day, they have been known to enter the burrows of bunets during dusk as well.

Audition Lines:

Idle: sounds made while undisturbed

Idle Hunt: sounds made while hunting

Shocked: sounds made after discovering the player, shocked followed by aggressive sounds.

[/img]

Budget and Work Expectations

This is the fourth audition we have run for Sapphire Safari, and we now have an excellent idea of the average costs for previous recording sessions. The work needed in total should be roughly $220 USD per character. The work itself is simple audio barks that need to meet an emotion; the length of each “clip” is 1-2 seconds long, with each line requiring 5-10 different “clips”.

Successful applicants will be given the full details of the work required, along with previous work samples, so they can replicate what we need to match the systems in-game, along with vocal stims or ticks the female recordings established.

You will be required to invoice our company for the work you do. Details on this will be given once the time for payment arrives.

Final Notes

For your submissions, please do the following.

  • Email your submission to dave@kinkyfridays.com

    [/*]
  • Please limit your submission to one email.

    [/*]
  • You can submit for as many roles as you like, and you can also submit as many takes and/or deliveries as you like.

    [/*]
  • If you wish to submit for multiple roles, please separate each role into its own files.

    [/*]
  • With the Creature Roles, please mention within the audio recording what the lines are for since they are all simply sounds.

    [/*]
  • Apart from the voice, we will also be making our selection based on the quality of the recording and how clean the submissions are.

    [/*]
  • Please submit within the same email any socials you have that are relevant to promotional usage.

    [/*]

Questions regarding it? Ask us on Discord -> #developer-discussion -> Audition Thread:

https://discord.gg/mzNPSRMrbv

Thank you for taking the time to read. Best of luck to everyone who applies!

Steam Summer Sale 2026

ParanoiD

[/img]

Steam Summer Sale 2026 🌞

Heyo, Photographers! 📸

Sapphire Safari is participating in the Steam Summer Sale, and you can grab the game with 30% OFF until July 9th! This is the perfect time for you to heat your summer, or to gift it to a friend. 🏖️ ☀️

[/dynamiclink]

Get it now! 🔥

Join our amazing Community today: https://discord.gg/mzNPSRMrbv

Sapphire Documents Issue 025

Henley

Hello photographers! Our team has been hard at work crafting what will be a massive change to how Sapphire Safari plays, so I wanted to give you all a heads-up on what's happening.

Animation Overhaul

We have mentioned this before, but our new animation overhaul is coming to a head. We have been working with our new animation team to remaster all the existing animations to include penetrations and redesign the positions to allow for a smoother experience when multiple creatures use the same animation.

[/img]

In the game, we have made massive adjustments to creature sizes and the animation pipeline so previously locked animation to creature sizes can now be used by creatures that match the requirements. For example there are animations that are currently only usable by Tiny creatures (sweedee and salatonie), with the new pipeline they can be used for any combination of what we call two step sizes. In this example that would mean Tiny x Medium sizes, Small x Large sizes, and Medium x Enormous sizes.

[/img]

As a result of the math involved, Tiny classification has increased in size, while the Enormous size has come down some. Though they are still extremely diverse compared to the player model, here is how big the Enormous size is compared to Jamie.

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Along with the new animation work we also took the time to remaster our intro cinematic. Within the intro we plan to add in new save file customizations including photographer customization and island flavor settings (futa, male, female spawn options and other assorted settings).

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Lifestyle Director

To make effective changes to creature behaviors, we needed to start fresh on how the island handles creature spawns. Our current playable system was very basic and only served to give the island the feeling of density. It came with a slew of RNG-related completion issues, optimization issues, dead AI for recently spawned in creatures, the list goes on and on. Our new system is hand made and extremely optimized.

In this GIF, the beginning shows the spawn distance possibly currently, in the second half you can see the new Lifestyle Director spawns in action.

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The goal is to populate the island with persistent spawns, to populate regions of the island with expected creatures so players can learn where to find a creature they want to photograph. A good example of expected behaviors is creatures congregating around their nest entrances. With some of them breaking off to explore the island. Currently we have the spawning system working as shown above, along with all the current systems in the game. So expect a beta patch for this soon.

The next steps will be to build new creature behaviors and an individual needs system. In the future expect that:

  • Creatures will seek sources to fulfill needs they have. Example: seeking entertainment if they are bored, water if they are thirsty.

    [/*]
  • Creatures will return to their nests once their resting time arrives. I.e., going to bed at night, with their beds being in their nests.

    [/*]
  • Creatures hiding from the rain.

    [/*]
  • Creatures moving together in herds.

    [/*]
  • Creatures being assigned jobs to complete in the environment: Ie Sweedee pollinating plants.

    [/*]
  • Species having their own unique behaviors. Ie a cheetah predator only reacting to the player if they run near them.

    [/*]

These are just some features the Lifestyle Director will be adding to the game. And we are making excellent progress with it. The new spawning system even though there are hundreds of creatures visible at once is actually less impactful on system resources. Yay for good planning.

Male Creatures

The process for creating our male creature variants is going well. We have crafted four of the total twelve creatures and the audition for three of them is wrapping up currently. They won’t be included into Sapphire until we have more of the Lifestyle Director complete to give them a more diverse behaviour catalogue. Males are not Females afterall.

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Small Updates

Island Upgrades

As a result of the Lifestyle Director the map of Sapphire Island is being expanded. There will be a greater distance added between the nest locations of each species along with moving a lot of these locations around to better suit the species in question. For example, Lustra will get a dam nest within the river area.

Lighting Upgrades

Creature and environmental lighting is getting upgraded as well. The first is that in general we wanted the creatures and player character to react more to the lighting of the environment. Creatures should be reflective to the time of day and other sources of light. It means everything feels brighter and less bland as a result.

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Irises Reflections

There is another small change we are making to how reflective creature irises are. Something that happens in real life with photography and light is animal eyes will be reflective at particular distances. If the player is further away you’ll be able to see eyes looking at you through darker areas.

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More Unlocks

Bundled with the persistent spawns will be upgrades to the camera that take advantage of it, including more lenses like a telescopic lens and very likely something in the middle zoom category. We are also moving the tracking tech to a module system so players can disable or enable the system as they desire.

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That’s all for now, keep your eyes open for new beta drops in the near future with some exciting but buggy systems for you all to test!

Global Adult Gaming Expo 2026

ParanoiD

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Hello photographers,

Sapphire Safari is participating in the Global Adult Gaming Expo 2026.

Get the game today:[/dynamiclink]

The Event: https://store.steampowered.com/developer/EternalAlice/sale/globaladultgamingexpo2026

Our Voice Auditions deadline is approaching. Remember to participate: [/dynamiclink]

Join our Discord Community: https://discord.gg/mzNPSRMrbv

Sapphire Safari Vocal Audition #03

Henley

Hello, potential actors! Thank you all for taking the time to read through our audition for our game, Sapphire Safari. For a bit of context to get you all up to speed, please read through this document and submit your audios to dave@kinkyfridays.com. We would appreciate clean audio with a good level of volume for the game, as all characters will need to yell, be angry, orgasm, laugh, and make shocked reactions. One other requirement, if you choose to submit an audition for more than one character, be sure to separate each character into its own audio file.

Audition is open until the 23rd of June 2026.

Disclaimer: We will not be accepting vocal work from Female actors (additional roles are coming in the future, so we would like you to apply then). We want to include as many actors as possible in Sapphire Safari, so if you are accepted know that future roles will not be offered.

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What is Sapphire Safari?

Sapphire Safari is a fantastical photography adventure in an unexplored landscape teeming with secrets, beautiful vistas, and unique wildlife. The game has been in production for a few years now and is a full 3D open-world game built on Unreal Engine 5. You play as one of two characters, tasked with documenting the new wildlife and scenery that Sapphire Island is home to. However, the scientists who arrived before you are nowhere to be found. Follow the clues left behind, unravel the mystery of their disappearance, document the island, and try not to enjoy the island's natives too much.

Store Fronts

Steam: https://store.steampowered.com/app/1526900/Sapphire_Safari/

Itch: https://kinkestfridays.itch.io/sapphiresafari

GOG: https://www.gog.com/en/game/sapphire_safari

JAST: https://jastusa.com/games/kifri003/sapphire-safari

  Socials

Twitter: https://twitter.com/kinkyfridays

Bluesky: https://bsky.app/profile/kinkyfridays.bsky.social

Website: http://www.kinkyfridays.com/

[/img] [/img] [/img] [/img]

Sapphire Safari contains Furry, Futa, Orgies, Predator/Prey Dynamics (hunting for sex as an example), Supernatural Drugs, Human on Furry, Human on Human, Female on Female, Futa on Male, Futa on Futa, Toy Play, and some GOR (Game over Rape) content. After males are added the following will be included: Male on Male, Male on Futa, Human Male on Male. Female on Male.

[/img][/img][/img][/img]

Creatures and Roles

For audition number three, we will be finding the voices of the three male variants for species that already exist in the game. Choose as many roles as you’d like to submit, just be sure to separate the audio for each character into their own files.

Creature Roles

On full launch, there will be a total of 60+ creature types; currently, we have only 12 creature species. The full script for Minor Roles will include syncing moans and orgasm sounds to animations for various different speeds.

Note: The Animal roles in Sapphire Safari have no spoken dialogue; instead, we ask that you take a look at the creature art and try to embody how you believe they would sound. We also have a size classification for the game; these are the general sizes for the creature in relation to average human height. Every creature can be Futa, Female, or Male. The creatures will also use something similar to “Simlish,” something like gibberish, to converse with another creature during social activities.

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Prey

This type of creature comprises the majority of wildlife on the island; they are numerous and can often be seen happily engaging in social activities with each other.

Bunny - Bunets (small classification)

One of the most numerous species found in the plains. Bunets live in large communal burrows. These burrows can be found all over the plains and are interconnected by a series of underground tunnels. As with every species found here, Bunets have an incredibly high libido. They have proven to be one of the easiest species to handle.

As for the creatures themselves, they are much like their more ordinary rabbit-like counterparts found in the outside world. They are timid, quick to flee and ever alert for predators. However, our presence on the island has elicited much curiosity from these Bunets. Though they avoid predatory species, they are seemingly more than willing to approach humans and handle human-made objects. They are primarily active during the day and return to their burrows at dusk.

Audition Lines:

Idle: sounds made while undisturbed

Happiness: sounds made while enjoying an activity

Shocked: sounds made after discovering the player, shocked followed by annoyed sounds.

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Deer - Rudier (medium classification)

These fast sprinting natives travel across the plains in groups. While they have been witnessed foraging alone, they prefer the company of other Rudier when possible. They are an extremely wary species, and even the slightest noise can set them off and send them scattering in all directions. However, it is possible to gradually get them used to human contact.

They seem to have a distinct migratory pattern, choosing to graze at various stop points across the plains. These stop points are often locations for spontaneous orgies as well. Early observations would conclude they only mate within their species, but they have been spotted fornicating with several other creatures on the island.

Audition Lines:

Idle: sounds made while undisturbed

Happiness: sounds made while enjoying an activity

Shocked: sounds made after discovering the player, shocked followed by annoyed sounds.

[/img]

Predators

These creatures are not very numerous on the island, but they exist to stalk and harass the player as they adventure around the island. They will grab the player and use them to pleasure themselves if they are caught. They can also be seen “hunting” other wildlife if their needs are not being met for sexual release. Furthermore, they generally have a more aggressive personality and vocals should reflect that.

Fox - Furloin (medium classification)

The most common predator of the plains. The Furloin Fox is not only quiet, it is incredibly cunning. Out of the many species we've encountered so far, this one is undoubtedly one of the smartest. It seems to treat predation like it is a game, often letting its prey think it's escaped before pouncing on it. It seems to particularly enjoy hunting the same individuals multiple times, slowly improving its hunting technique with each chase. Like most species within the plains, the Furloin is typically active during the day.

The Furloin seems to be delighted to have new, intelligent prey wandering around the island. This could be due to humans employing strategies and technology to evade capture, thus making hunting more thrilling.

Audition Lines:

Idle: sounds made while undisturbed

Idle Hunt: sounds made while hunting

Shocked: sounds made after discovering the player, shocked followed by aggressive sounds.

[/img]

Budget and Work Expectations

This is the third audition we have run for Sapphire Safari, and we now have an excellent idea of the average costs for previous recording sessions. The work needed in total should be roughly $220 USD per character. The work itself is simple audio barks that need to meet an emotion, the length of each “clip” is 1-2 seconds long, with each line requiring 5-10 different “clips”.

Successful applicants will be given the full details of the work required, along with previous work samples, so they can replicate what we need to match the systems in-game along with vocal stims or ticks the female recordings established.

You will be required to invoice our company for the work you do. Details on this will be given once the time for payment arrives.

Final Notes

For your submissions, please do the following.

  • Email your submission to dave@kinkyfridays.com

    [/*]
  • Please limit your submission to one email.

    [/*]
  • You can submit for as many roles as you like, and you can also submit as many takes and/or deliveries as you like.

    [/*]
  • If you wish to submit for multiple roles, please separate each role into its own files.

    [/*]
  • With the Minor Roles, please mention within the audio recording what the lines are for since they are all simply sounds.

    [/*]
  • Apart from the voice, we will also be making our selection based on the quality of the recording and how clean the submissions are.

    [/*]
  • Please submit within the same email your rate sheet and any socials you have that are relevant to promotional usage.

    [/*]

Thank you for taking the time to read. Best of luck to everyone who applies!

v028.04

Henley

  • Reenabled FSR functionality for upscaling and frame generation

v028.03

Henley

Quick update to fix a very problematic issue with the last patch.

  • Fixed analyze tool softlock interaction issues with photography

    [/*]
  • Fixed lube tool interaction issues

    [/*]
  • Fixed drone photography text issues

    [/*]

v028.01

Henley

Since the launch of v028 everyone has been showing their love and sending in feedback! We wanted to quickly fix as many of the issues players are facing before we move onto building our next major update. Looking forward to your feedback!

It is worth mentioning here that if you’re one of the unlucky few who are having issues launching the game with a fatal error it is 99.99% likely caused by outdated NPU drivers from your Intel hardware. We tried to combat this as much as we could from our side but to fix it you will need to update your drivers.

At a minimum it should be this one https://www.intel.com/content/www/us/en/download/794734/intel-npu-driver-windows.html

  • Added outdated driver checks and warnings before launching game executable

    [/*]
  • Updated troubleshooting guide text file to include NPU related troubleshooting

    [/*]
  • Fixed FOV blocking module interactions on workbench

    [/*]
  • Fixed photo storage increase tier 4 module CAspawn values

    [/*]
  • Updated Unreal Engine load action order to prevent broken UE5.7 scripts

    [/*]
  • Reworked video settings storage to INI file

    [/*]
  • Reworked upscaling menu to use internal user settings

    [/*]
  • Added SM6 shader format for vulkan profiles

    [/*]
  • Updated XeSS and FSR plugin support

    [/*]
  • Fixed resolution change locks when entering windowed mode

    [/*]
  • Fixed resolution setting writing for resolution sizes and windowed mode

    [/*]
  • Fixed map scaling vertical issues on resolutions higher than x1080

    [/*]
  • Fixed Shop, Inventory, Wardrobe, and Camera Options menus looking odd on 16:10 resolutions

    [/*]
  • Added functional reenable of Auto Focus camera options if Manual Focus was enabled and uninstalled

    [/*]
  • Removed the ability for Auto Focus camera option to be disabled

    [/*]
  • Fixed Manual Focus not displaying creature boxes and PP guides

    [/*]
  • Fixed Focus/Zoom slider UI obscuring based on game resolutions 

    [/*]
  • Fixed new creature identification during Manual Focus viewfinder usage

    [/*]
  • Fixed gallery button icon scaling

    [/*]
  • Paired flash to camera as a childactor so drone shots can inherit lighting modes

    [/*]
  • Limited player movement during introduction sequence to prevent softlock

    [/*]
  • Fixed quest skipping softlock

    [/*]
  • Removed mosaic filter from Native Attire modesty option

    [/*]
  • Fixed sex modesty turns off after the act has been completed

    [/*]
  • Fixed sex modesty activating without participants active

    [/*]
  • Fixed tiny classification creatures being immune to lust bombs

    [/*]
  • Fixed photographer foot IK crimping issues

    [/*]
  • Fixed module removal and return animation

    [/*]
  • Fixed throwing guide particle visibility becoming stuck on screen

    [/*]
  • Fixed item response time to stop props being stuck in the air after release

    [/*]
  • Added prevention for throwable hand prop duplication

    [/*]
  • Moved expedition log #25 due to consistency state issues during intro

    [/*]
  • Fixed map collisions with physical assets

    [/*]
  • Fixed tooltent mesh post workbench activation

    [/*]
  • Teleported player later in sequence after activating workbench

    [/*]
  • Renamed bindings categories for multipurpose inputs

    [/*]
  • Added missing tags to some monustra positions

    [/*]
  • Tweaked a few idle animations to include end notifiers

    [/*]
  • Blocked camera from exiting viewfinder during photo camera process to prevent unintended captures

    [/*]
  • Rebuilt HLODs

    [/*]
  • Tweaked smart doll ground alignment to prevent skewed spawns

    [/*]
  • Fixed progression calculation bug for license grading

    [/*]
  • Fixed Jamie full swimsuit clipping error

    [/*]
  • Reworked loading smart doll definitions to primary ID to prevent PiE crashes

    [/*]
  • Set Sultray correction material

    [/*]
  • Fixed Sultray weight painting on wings

    [/*]
  • Rebuilt Sultray LOD

    [/*]
  • Fixed Sweedee eye material

    [/*]
  • Corrected upcoming Lifestyle Director spawn complication

    [/*]
  • Fixed achievement Pinkmoon Shuffle unlock condition complications

    [/*]
  • Added shadow effects to autofocus marker UI

    [/*]
  • Tweaked balance beam spline movement components to prevent photographer freeze

    [/*]
  • Added fix for duplicated ringtone SFX playing during photography

    [/*]
  • Fixed camera SFX looping issues

    [/*]
  • Corrected sound manager to tick on pre-physics usage tickrate

    [/*]
  • Updated tutorials 02-6 and 07-3 fixing incorrect texts

    [/*]
  • Fixed bounty localization issues

    [/*]
  • Added ESC key functions to the map overlay

    [/*]
  • Fixed tutorial popups unpausing gameplay when a menu is open

    [/*]
  • Fixed controller operations during panel scrolling within docked widgets

    [/*]
  • Corrected gamepad binds for focus target to right trigger

    [/*]
  • Added separate gamepad options for inverted pitch

    [/*]
  • Added separate gamepad options for zoom toggle

    [/*]
  • Fixed focus rebinding prompts in menu

    [/*]
  • Tweaked focus and zoom speeds on gamepad

    [/*]
  • Replaced default controller sensitivity speeds

    [/*]
  • Fixed map interaction controller binds from triggers to face buttons

    [/*]
  • Removed F10 binding for wardrobe interactions

    [/*]
  • Added basic gamepad controls for workbench

    [/*]
  • Added gamepad UX on workbench legend

    [/*]
  • Added integrated back button on workbench for controller support

    [/*]
  • Added integrated back button on internal camera options menus

    [/*]
  • Corrected controller manual zoom swap issues

    [/*]
  • Workbench interface buttons for back updated to match existing game systems

    [/*]
  • Added cursor activation for back button on Workbench with controllers

    [/*]
  • Fixed Shop, Inventory, and Wardrobe interfaces to include gamepad navigation

    [/*]
  • Increased mouse sensitivity speed maximums

    [/*]

[/dynamiclink]

Adult Games Week Festival

ParanoiD

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Adult Games Week Festival

Heyo, Photographers! 📸

Sapphire Safari is participating in Adult Games Week Steam festival! Get the game with 30% OFF! Check it here:

Steam Event: https://store.steampowered.com/developer/TopHouse/sale/AdultGamesWeekSpring

Website Event: https://adultgamesweek.com/

[/dynamiclink]

Get the game now! 🔥

Join our amazing Community today: https://discord.gg/mzNPSRMrbv