M.A.I.D.s News
17 announcements from the publisher, newest first.
Due to a contract with a publisher we were forced to remove all third-party content. As the result, the Spanish translation we introduced earlier will no longer be available.
Can you still play the game in Spanish? Yes! Please check the following topic in the community discussions where you'll wind a download link to the Spanish version: https://steamcommunity.com/app/1413600/discussions/0/3194737075892423260/
We deeply apologize for the inconvenience this may have caused. A contract with a publisher is an important step in the company development. All current actions are motivated by our desire to improve our existing and future games.
If you have any questions, we'll answer them below.
Happy Conquistador joins the family of Facesit Inc.
The “Adult Only” visual novel Happy Conquistador tells the story of Enrique, a Spanish conquistador who embarks on a mission vital for the Spanish Empire. Lead the ship through the ocean, fight for gold and lands, and bring glory to the Spanish Crown.
Steam page: https://store.steampowered.com/app/1896250/Happy_Conquistador/
Our next game, Happy Conquistador, will feature more freedom of choice than you can imagine.
The main character will visit Arabian peninsula, jungles of Western Africa and a Chinese coastal town.
He will encounter female companions, engage in romantic (or not so romantic relationships). The CG art, as always, will be presented in form of a gallery.
Soon, we will be publishing development diaries, where the features of the upcoming game will be presented in detail.
We also plan further updates to our first game Meowhalla. The time is not decided yet, but it will likely launch together with the new game’s release.
Update 1.11
We updated our build with an unofficial Spanish translation by El Chompire.
You could also check his website with translations of other games: https://erosbluetraduc.blogspot.com/
Update 1.1
New sprites:
- Bee scared
- Meng Li (phone)
- Diana drunk
- Daisy shy
New gallery items:
- Viki and Daisy (scene at the drinking experiment). The base version is integrated in the game. After the unlock, the gallery version together with the 18+ version can be viewed in the “Viki” section.
Minor fixes
- A gallery item with Sabrine, both base and 18+ version can be viewed in the new "Sabrine" section. Two images get unlocked consequentially after the tea party scenes.
Minor fixes:
- Fixed some typos in the Russian version.
Update announcement and future plans
Currently, we are working on a new update for M.A.I.D.s. It will feature new sprites and gallery items.
If you completed the game, you probably know from which scene the following gallery item is supposed to come from.
Last month, we released a big update for our first game Meowhalla. It was a huge step to improve our first product. We have fully redrawn all character sprites, and not the game is as good as new. Just a few screenshots:
Do we have new projects in mind? Yes, we do. In November-December we are planning to start working on our new game. The concept is yet a secret, but you can be sure that it will be full of lewd art and hilarious jokes.
Stay put, stay with Facesit Inc.
Achievements guide
For those who were experiencing troubles gaining "I did everything I could", we published a full achievements guide.
Read it using the link below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2547089083
Patch 1.03
- "Winking Diana" now has a proper image.
- Fixed an inconsistency with displaying the sprites of sidekicks when they're supposed to leave. Now they leave the scenes as it was intended.
- Fixed some mistakes in the Russian translation.
Patch 1.02
Localized achievements in Russian.
Your review = a feedback for us
Dear all,
Writing a review is one way to deliver your feedback to us. We worked hard to make this game happen, but we would like you to share any propositions or concerns with us. For example, one of the reviews so far suggested some bugs with the achievement registration, and we were able to react and fix the issue.
Alternatively, if for some reason you are unwilling to make a review, you may submit any feedback in the comments below, and we will engage into discussions. This post is specifically designed for the conversation with the developers.
Otherwise, enjoy your experience with M.A.I.D.s and save the world!
Patch 1.01 - Achievements bug fix
Fixed all non-working achievements.
Minor correction in the Russian translation.
M.A.I.D.s is released!
It was a long journey, but finally M.A.I.D.s have arrived on Steam!
Have you ever dreamed of your vacuum cleaner becoming your girlfriend? Of course you have. M.A.I.D.s is a visual novel featuring four humanized household items; the action takes place in the U.S. in 2020. Experience ultimate satire over the events of the year: from the pandemic to the elections. As the head of a family that consists of a vacuum cleaner, a dishwasher, a blender and a dispenser, you will struggle to reconcile girls in conflict and live through the pandemic and the complex realities of everyday U.S. life. As a bonus, the novel includes erotic artwork in the unlockable gallery.
M.A.I.D.s launches on June, 25th!
We are glad to announce that the build review was successfully finished and the game can be released. We need few more days to make some final adjustments to the marketing campaign. Thus, the new release date is planned on 25th of June.
Important announcement about the release
Important announcement ❗️
Our project "M.A.I.D.s" was ready on the 1st of May. However, it is still being reviewed by Steam and we do not know when the review process will be finished. Thus, we regret to inform you that the release date is postponed until the review is finished.
Once we receive the approval, the game will be released at once.
Development Diary 5
The release date is close, and, finally, we are ready to reveal the price. The global version of M.A.I.D.s will cost 6.99 in the Steam store, and you should expect the corresponding prices in the digital distribution in general. Please, note that we are a very small enterprise, and the price was established as a balance between the need to survive and the desire to make our product affordable for the broader audience.
In this last development diary, we show you the last pieces of our work.
First of all, we introduce an animated image of Bee, who will meet you in the main menu:
Secondly, we added proper transitions and transformations to the scenes, which now look more dynamic. Here is the video comprised of three examples:
We also would like to show you another gameplay video with a hilarious scene with Daisy, which occurs at the main character’s workplace:
Girls are waiting for you to join them in adventures!
M.A.I.D.s – Development Diary 4
The story of M.A.I.D.s covers two weeks from the life of a human-android family. Each passing day will bring new adventures and challenges. In the end, heroes would find their fates in hands of a mysterious and hostile power. Everyday comical situations are intertwined with greater events, and seemingly insignificant choices influence the surrounding world.
Currently, our visual novel is completed as follows:
- The script is 100% complete;
- Sprites are 100% complete;
- Gallery is 100% complete;
- Backgrounds are 100% complete;
- Interface is 90% complete (we need to make some final adjustments and wait for the main menu background).
We would like to show you a short gameplay video from the prologue:
Do you remember our male sidekicks? They will appear more or less frequently in several scenes. However, we also have a “second-grade” sidekicks, destined to appear only ones or twice. For them, we prepared the side images. That is how they look:
A little more information about our gallery. The gallery will include biographical description for main characters. Each main character will have two gallery items with censored and uncensored version, plus several of them will have more. Here is our gallery panel:
An example of the gallery’s screen with biographical details:
Interface development is ongoing, but we are ready to show the dialogue window, fonts and more:
Currently, we still have to conclude our beta-test and fix the remaining issues, as well as to continue our work on the interface and marketing campaign.
The game is released on June, 11. Save the date!
M.A.I.D.s - Development Diary 3
Most of graphical assets for the game (M.A.I.D.s) are ready, and we are gradually initiating the process of polishing and testing. Our first build is now bug-free and can be played until the end. As a matter of fact, we will prepare the demo-version of the game, which will be published and available for the download for free when the game is released, or even earlier, if it is possible to show it during a special event. It will contain approx. 5000-8000 words (approx. 10% of the base game).
Currently, our visual novel is completed as follows:
- The script is 100% complete (proofreading finished);
- Sprites are 90% complete (only some sprites for cutscenes remain);
- Gallery is 95% complete (we are still expecting final arts for the uncensored version);
- Backgrounds 100% complete;
- Interface 0% complete (but we plan to hire a designer for it during the next month).
Here are some new character assets:
Some character faces look like the memes:
Don’t forget, we don’t show you all characters. The nature of the antagonist should remain a mystery until release, but probably you can guess:
Apart from the city backgrounds, we prepared a couple of the backgrounds with nature, check them out:
Unfortunately, we won’t be getting a censored version. It turned out that such a game as ours can be classified as “Adult Only” even if all nudity and sex scenes are cut out. Therefore, you won’t need any patch or DLC for the game, just buy it and play.
The work goes as planned and we expect that the game will be released as planned, on June 11th.
Expect to hear more from us,
Yours,
Facesit Inc. Game Studio
M.A.I.D.s - Development Diary 2
M.A.I.D.s is rather a comedy than an erotic game. The gallery, nudity and sex scenes are merely additional features, which are making the game more “alive” and also provide additional interest to those who love this type of content. In turn, we prefer to emphasize the vast satire ranging from the circumstances surrounding the pandemic to the issue of U.S. politics and elections. We laugh about all conflict parties, without taking a side.
The novel will provide approx. 10 choices, which differ from our previous game (Meowhalla). It was feeling too short because the initial choices led to several different outcomes, which blocked another half of the script. In M.A.I.D.s, we introduced the invisible point system: each choice doesn’t influence the narration but rather only the ending you get. Each ending has approx. 1500-2000 words of unique text (3 endings in total). We are happy to announce that the overall world count has almost reached 70.000 words, more than we have initially expected. The censored version (if we get it approved, it’s still undecided though) will be 5.000 words shorter.
Currently, our visual novel is completed as follows:
- The script is 100% complete (submitted to the proofreading);
- Sprites are 30% complete (will be finished in March in full);
- Gallery is 90% complete (we are still expecting final arts for the uncensored version);
- Backgrounds 75% complete;
- Interface 0% complete.
And now we present to you some new major assets.
Our characters were a little bit changed and stylistically improved:
Remember Sabrine? Look how a concept art turned into a real thing:
Here are some examples of the sprites, from facial expressions to full-body sprites:
By the way, you are given an astonishing opportunity to compare the initial task I gave to the artist and its implementation:
Resulting in the following scene:
We have finished the large amount of the in-game backgrounds. For the backgrounds that are frequently used, we employed a skilled artist who used 3D-modelling. As the result, they look as follows:
Backgrounds for less important, secondary scenes, look differently but are nice nonetheless:
Important: Due to some technical difficulties the release date got postponed for 5 weeks. New release date is June, 11. Unfortunately, as many others, we couldn't avoid some delays in our work.
P.S. We are planning launch a Kickstarter in about a week to gather funds for additional features. We’ll announce it separately.